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All posts created by Flari-Merchant

Flari-Merchant
Thanks for that info, Edam. An interesting read and definitely something Paizo should be aware of. Not sure how/why it doesn't apply to those figurine packs or even collectable card game packs. Not sure why many games still risk things very similar to (or exactly like) loot boxes, but whatever…

It isn't really important that MY ideas to raise PfO's bottom line are the ones that are used. My point is that they really do need to, so that they can get some help for their Dev team.

Most everyone is very OK with the ideas of a cosmetic Only cash shop. I am too. The truth though is that we are already past that NOW, and I would ask how would Paiso get programmers to create cosmetics?. Player housing offers buffs. Azoth gives higher chances to refine better and to actually bump crafting to the next level. Etc… We are past a cosmetic only cash shop. Except it and leverage it.

Lots of games have acceptable cash shops and they should be looked at. Some players still complain about having CS's, at all, in their games. Lots of players grumble about PVP in games. Lots of players grumble about lots of things. If you try to please ALL, you almost always end up with pretty much no vision (of your original game) left at all. Or you end up with a game like WoW or a clone, but PfO really doesn't have a budget for that at all.

@ PfO
Primarily though, this is 2019. Old attitudes need to evolve. Cash shops are here. It only makes sense to leverage them to raise your bottom line so that you can make your game better within a reasonable time frame.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks for that info, Edam. An interesting read and definitely something Paizo should be aware of. Not sure how/why it doesn't apply to those figurine packs or even collectable card game packs. Not sure why many games still risk things very similar to (or exactly like) loot boxes, but whatever…

It isn't really important that MY ideas to raise PfO's bottom line are the ones that are used. My point is that they really do need to, so that they can get some help for their Dev team.

Most everyone is very OK with the ideas of a cosmetic Only cash shop. I am too. The truth though is that we are already past that NOW. Player housing offers buffs. Azoth gives higher chances to refine better and to actually bump crafting to the next level. Etc… We are past cosmetic only cash items AND there are no funds to develop cosmetic items to sell on the cash shop.

Lots of games have acceptable cash shops and they should be looked at. Some players still complain about having CS's, at all, in their games. Lots of players grumble about PVP in games. Lots of players grumble about lots of things. If you try to please ALL, you almost always end up with pretty much no vision (of your original game) left at all. Or you end up with a game like WoW or a clone, but PfO really doesn't have a budget for that at all.

@ PfO
Primarily though, this is 2019. Old attitudes need to evolve. Cash shops are here. It only makes sense to leverage them to raise your bottom line so that you can make your game better within a reasonable time frame.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
I don't remember being able to sort bank vaults by tier, though you can do so in the Equipment and Crafting tabs of your inventory. It's possible we could add more sorting to the vaults as well, though it gets tricky because some sorting categories only apply to some tabs. Tier's probably about the safest category in that regard, though even there some things aren't really commonly thought of in terms of tier (coin, Azoth, premium packs).

Improving the situation for full vaults is high on our list of things to work on, and I'll add this possibility to the bug report we're using to track the issue.
Can you exclude the "problematic categories" (Premium) from even having a Tier tab?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Long Ago, wasn't there a sorting tab in the bank that separated by Tier? Something really has to be done about banks and being able to retrieve items. I mean REALLY needs a little bit of love. It isn't a thing that plagues newer players so much but it really is crimping vets. If it can't be made to work in a smoother fashion, maybe better/more sort tabs could help?

Please do something about this.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
malmuerta
Flari-Merchant
@ You are a Troll

Is there a settlement that has been able to stick to its Original Mandate? Especially those that began with some very strong ideals which require a large and active population to be able to function? You have avowed bandit settlements with little to no real chance/reason to be bandits. You have centers designed to be based on serving "Justice" as "The best training for Law and Order to keep that banditry in check" but no real cause to pursue. You have a settlement designed to teach new players how to play. But you have no new players, or VERY few and sporadically seen new players.

Should Aragon be turned NPC? How about Ozem's Vigil? IMO, these places should be kept right where they are so that they MIGHT just be able to BECOME what they were meant to be when/if the game does become the sort of game that was described during the Kickstarter days.

Mandates, as you call them, add some difference to settlements rather than "regular neutralish settlements" and they add flavor to this game. They just need THE GAME to be active enough for them to be able to function.

Edit: As for Devs playing characters and belonging to settlements. It certainly isn't a new concept and it certainly isn't a bad one either. If they were taking advantage of that… different story. There is absolutely no evidence, to date, of that happening and I don't believe it will/would. They do get an inside look at how the game really works though and that just makes sense as an important thing. "Perseption" can be carried too far in extremes and really can't be helped. There are all kinds of attitudes in the gaming world that shouldn't be catered to.
As far as "banditry" goes, Oak Knoll, an offshoot of Aragon, got about half of its hexes from other settlements and companies. We have also raided many holdings for their bulk goods. Not sure we can stay any closer to our original 'mission statement'.
The whole premise that active settlements should be taken away and made NPC is just silly. Most of Aragon's Mandate was centered on random or planned PVP to get LOOT from players and was created before there was any real knowledge about Holding banks. Though I agree that looting them now is a reasonable stand in for something that qualifies as what was originally meant. Taking over Holdings is something we pretty much all do. When the fancy/need strikes.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Flari-Merchant
While I can certainly appreciate your attitude to take a very strong stance against any "Pay to Win" situation developing in this game,

The comment was merely loot boxes are controversial.

It has nothing to do with "pay to win", they are controversial because a loot box is seen by some people as a form of gambling with real money which, especially if minors are involved, may even mean they are illegal in some jurisdictions.

I personally do not really have an opinion on them I was merely pointing out introducing loot boxes can potentially open a can of worms.
Well thanks for clarifying what you meant. If you meant that about my idea, how far do we need to split down that hair? Technically Azoth already includes a random element for its results in refining.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Plopmania
What is the primary reason for Azoth? I mean the reason to buy it? Right now the reason(primary) is to refine and craft better, correct? Well it is in the game for that reason and does have that affect. That is buying a tangible advantage unless I am mistaken. Why wouldn't Paizo wish to sell more of it than they do now?

My drive here is that PfO needs to find ways to generate income so that the game can possibly have better/faster development. If they don't agree, that is cool. If they want to do it the long hard way, that is also cool. If they want to take a more modern approach to what cash shops are now-a-days, why we see them more often and what the better (more acceptable) ones sell, even better. Cosmetics is fine. How you gonna pay those coders? smile

If you don't have the right coders you can't code the cosmetics to sell. They will want to be paid too.

I want to see and play something more like the original vision of the game in less than 10 years. Is 10 years hyperbole? I guess maybe but it feels closer to a good guess than far from it.

Edit: The more that PfO can generate income from their cash shop, the more they will be less dependent on their subscription income. That leads to possibly less dependence on keeping subscriptions cost high for a pretty rough game. Lower subscription costs might just lead to more subscriptions overall.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Give a Little to Get More.

One of the ways that Companies keep customers is through "Loyalty Rewards". You maintain business with them they reward you with little things. In the case of Azoth (and IMO), if you were to reward a lil bit of Azoth every month of subscription paying customers they would be more likely to:

1. Use Azoth
2. and so WANT AZOTH MORE.
3. Even if they save their Azoth they will be tempted to Buy Azoth to complete any projects sooner rather than waiting.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
harneloot
I think GW should seriously consider Making Azoth (or some new version of Azoth, like Golden Azoth or something) work in a manner similar to Skill Injectors in Eve, with a strong diminishing returns curve. I think that would go a long way in retaining new players who actually really like the game but feel too far behind and give up.
+1 Really like this. My only hope would be that there might also be an alternate "free" way to do this. Even if the alternate is really difficult it would keep the "Pay to Win" crowd a little at bay. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
So a sort of backdoor form of loot box?

Loot boxes are a wee bit controversial.
While I can certainly appreciate your attitude to take a very strong stance against any "Pay to Win" situation developing in this game, I gotta ask you if Azoth isn't already a "toe dip" into that realm all by itself? Azoth was designed as a first few of the ways that Paizo could generate more cash for their bottom line. It was spelled out early in the design in and was facetiously nicknamed "Goblin Balls", even though its final form wasn't fully described.

If you are satisfied with a 10-15 year development cycle because there are only 2 Devs to do the work, well good for you! Again, I can respect your feelings but still disagree to THE MAX. PfO is a commercial product and it requires cash to improve and reach its best, most satisfying stride as a game.

Other games almost universally have cash shops. It is 2019 now and its how they "survive". Some go too far and many players say they suck because of this, but even those that "suck" have player bases of 1000s of fairly active players to show for it.

@ Paizo
Do not go completely bonkers with the cash shop, of course! Just take the shop to the MODERN edge of what is the more up-to-date "acceptable funds generator" that it could be. You really should consider that you need to get your Dev team some help so that they never burn out and they can realistically improve the game in less than a decade.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com