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All posts created by Flari-Merchant

Flari-Merchant
Not sure if this is a real issue and I know that some of my "Alliance Mates" think that I am hallucinating, but I'm not. In general, a T3 gusher with a T3 +0 kit takes me one hour only on a VERY regular basis, + or - about 5 min. They have often gone 1 hour 30 min on a T2 gusher with a T2 +3 kit for the other guys….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
There are currently somewhere over 80,000 arrows for sale at Thornkeep of various types. Soon there will be Charges as well…
::-Do not forget that I am buying Azoth for 5sp/ea at both Thornkeep and Caer Coeadwig-::

Get yourself some coin!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Giorgio
Flari-Merchant
Such a solution would not help NEW PLAYERS but only periodic on/off subscribers of which there are a limited number and so would be a limited revenue boost….

It is not an either/or situation, this can be offered in addition to the various proposals aimed at new players.

Also, I think you are seriously discounting the amount of lapsed subscription/accounts that could potentially take advantage of this option if made available, especially day one/Kickstarter accounts, and inactive accounts. GW should have those numbers, and it would be better yet if GW had a system for buying/selling accounts in house, so they can make it legal, user friendly, safe, and more importantly profitable to them.
E
Edit: You know what though? If all of the objections about Pay-to-win, character power, and being able to use xp with unfair hindsight could be overcome, COULDN"T BACKDATED "xp-catchup" be done on a player by player basis without having to write code and spend GWinvest$$$ to make it happen?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Iram Thelbane
I think that Harneloot is right. Because as a new player that is playing for few month, i am not interested in all solutions discuss there, except turning account into DT ones…

For me, the real way to earn money for the game is to finish all developements that are planned and do perhaps more, in order to allow new players to have fun! If new players enjoy the game, they will subscribe for months!
One important thing will be to allow a huge number of new players to try the game when it will be finished, and then you will have ToT and more money…

Some other posts let me think that the Goblinworks team aggree with that.
I like your comment, Iram. The best solution is to make that game playable AND attractive(bang for buck) AND most important, more fun.
+1
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Giorgio
Flari-Merchant
Such a solution would not help NEW PLAYERS but only periodic on/off subscribers of which there are a limited number and so would be a limited revenue boost….

It is not an either/or situation, this can be offered in addition to the various proposals aimed at new players.

Also, I think you are seriously discounting the amount of lapsed subscription/accounts that could potentially take advantage of this option if made available, especially day one/Kickstarter accounts, and inactive accounts. GW should have those numbers, and it would be better yet if GW had a system for buying/selling accounts in house, so they can make it legal, user friendly, safe, and more importantly profitable to them.
E

Considering that
#1: You are asking for specifically a monetary mechanic to catch up XP for players that had accounts from a "certain point" in the past and had to let them lapse… and just for those accounts,
#2. There probably are several thousand to 10,0000+ such accounts out there
#3. The game has improved but not enough to bring a significant amount of them back yet….

You are suggesting that there are MANY "out there" who would take advantage of such an offer. Game has been running for 3+ years. I have no idea, but let's assume that the average account would need 12 catch-up months. Would you pay $143.40+ tax RIGHT NOW for each account to catch it up? How about Day 1 accounts that had their "free year already? Would they pay $286.80+ tax for each of their accounts, RIGHT NOW to have their xp caught up? With the game as it is now? Need to be able to prove that such a narrow approach to the problem would actually pay off for the work of just one revenue mechanic.

All I am giving my opinion about is that it would be too limited an effort and too high risk. I am not begrudging that lapsed accounts should be offered a "catch-up" option. I just think that a more rounded, non multiple feature solution should be offered. Maybe a "Freemium" approach where subs earn excelerated XP.

As for respecs and "meaningful choices", that argument has less weight when you are dealing with a game that is evolving and your choices change their functions enough times that they no longer mean the same thing when you bought them or NEVER reached the stage/function that they were supposed/assumed they should to reach, i.e. GATHERING UPGRADES, SENECHAL, etc…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I don't disagree, Zax. I do think that the whole thing should be kept as minimally confusing as possible though. IMO. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Giorgio
I want to pay for XP I am missing on my active accounts for this months where I couldn't pay the $15 subscription fee due to financial difficulties.

If GW knows:
_ The day I first activated an account.
_ How much XP I should have accumulated from then until today, if I had paid the monthly fee every month.
- How much XP I actually have spent/accumulated, that I paid for.

Then it can take the max XP - actual XP = XP not accumulated/paid for, and give me an option to pay for that missing XP?

I will not be adding or gaining any additional XP above that what I would have earned if I could have paid my monthly subscription without any interruption.

No respect needed, no extra advantages, just want to pay for XP I couldn't pay for in the past, but now I have the income to do so now. Is this possible?
Such a solution would not help NEW PLAYERS but only periodic on/off subscribers of which there are a limited number and so would be a limited revenue boost….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
What a totally wonderful coin sink if players could respect once every 6 months or so but had to repay coin for training skills… smile

What a great revenue stream and way to silence the grumbling of new players if they thought that they could become relevant for buying XP in chunks or at an excelerated amount for $x.xx.

They really can't expect to be where a 2year player is without having bought the amount of xp that a 2 yr character has.

Look, time to face reality. This game needs life and revenue to be a real game. People need to see players when they log in to this game. This can be achieved with subscriptions or a FTP model that sells cosmetics or a FTP that sells cosmetics and PTW items or some combination. Try the less horrible options first…

So much of the game's problems are because there is not a large and healthy population.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
The main one that actually sold was Adamantine Shirt +3. We sold 3 or 4 of those at least, priced between 45 gold and 48 gold each.

The combat armors like Crusaders Scale/Chain, which are harder to make, where priced more like 60 gold plus but I am not sure any of those actually sold. Possibly one set.

It does seem like people are more prepared to part with larger sums of gold for a crafting/gatherer armor and more wary about paying out on the combat armors. I suspect the problem is the people with 5 or 6 platinum to their name already have access to in house crafters so will only pick up a T3 armor if they see it as a "bargain".
Makes sense. Well within my available purchasing power. Thx Edam smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
With all due respect because I know that Paizo is seriously between a rock and a hard place trying to keep this game alive, without workable revenue, and all the while improving it enough to attract a larger population; you certainly are putting quite a bit of "stick" into a game that costs $14.95/month. Please do not get me wrong, one of the things that I like about this game is that it is not an easy guided-handholding tour from 1-20, from weak to substantially/confidently powerful. I think that is one of it's strengths.

However, we(the players) are at the same time, enduring a long drawn out experiment of a sort. Throughout we are having to adjust for periodic changes, use our XP for expensive work-arounds then end up not needing them or having something change that makes them come out differently. The game is a lot different now than it was back on day one. That is great and that is encouraging. Games should always strive to improve but this is like enduring a paid Beta. A long paid beta.

Hopefully, GW/Paizo has definitive records of how much XP each account has paid for and can eventually consider offering "Respect/Rebuilds" as a kindly reward for all of us loyal fans that have hung in so long.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com