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All posts created by Flari-Merchant

Flari-Merchant
Kenton Stone
We have no problems with most structures the problems arise when 2 codex collections are required.
Instead of having 3 mats and 1 collections it becomes 2 mats and 2 collections. This makes it mathematically problematic.
Taking an Engineer of level 20 with a score of 245 when geared up fully.
Lets use the +5 lab as an example

* 17 x Cleaning Supplies
* 2 x Workers Tools
* Alchemist Codex Collection x 3
* Engineer Codex Collection X 3

Now if we Make all 17 Cleaning Supplies at +5 and all Workers Tools at +5
We still need 5 of the Codex Collections to be +4 and one to be +3

To Get a +4 Codex collection one must make a +3 and hope for a crit.
A +3 Codex Collection requires 33 codices. That is [330 T1], [110 T2] or [33 T3]
Probability suggests that with Azoth you will get 1 x +4 for each 7 attempts.
So if luck is with us it will take
[6930 T1], [2310 T2] or [693 T3] for 3 x +4 collections.
[4620 T1], [1540 T2] or [462 T3] for 2 x +4 collections with a +3 also gained in the process.

This is after building the +2 - +4 versions.

Maybe we are not getting enough recipes but we seem to be a few thousand recipes short.

Someone explain how this is going to be possible or where my math is wrong.smile

Kenton Stone.
That is Many recipes, not even mentioning expendables(more difficult to get in quantity) for combat training buildings,,,,. smile
Flari-Merchant
Lisa Stevens
While I agree that the whole Social Points issue needs to be looked at, I do want to point out that it is pretty easy to make +5 buildings with only +3 codices and a touch of Azoth if you have a high level Engineer. If you have all +5 crafted materials, you actually don't even need the Azoth if you use +3 codices. So no crits are needed.
Codices can only be made at +0
I had thought that we couldn't use Azoth for Codex Collections. If I am wrong, well then I have no concerns smile
Flari-Merchant
Any ideas on a fix for this yet, Sir Bob?

Social Points are pretty hard to get to raise Seneschal levels. Without some decent lvls, crits on codex collections are beyond difficult. Need crits on those to make upgrades to buildings.

Thus we have a problem that can't be solved as of now. Unless I (and my group) are missing something here.
Flari-Merchant
This is supposed to be a dynamic game. Companies and settlements do not have the luxury of turning on and off personal force fields that take their organizations in and out of real time.

The way that I interpret Bob's proposal to challenge settlement/company leadership is done from within that Org's own ranks. The other alternatives being already in place for more "physical" means of dealing with 100% inactive positions.

Only by feeding absentees the idea that their previous "positions SHOULD be static until they decide whether to return or not to find all the same for them do you get a twisted logic that it should be so. Time marches on.

It seems like a fair system for now if not abused.
Flari-Merchant
How about completely dead companies with holding that can't be accessed? Will these returning players be less happy to find their settlement bulldozed the returny's holdings to make productive hexes?
Flari-Merchant
Not that I disagree with your point. I also feel that in the case of companies, there are avenues already available even if some are a real hassle.

What though should a person that lapsed their account, disappeared from possible contact, or won't return attempts to make contact really expect? Just for an opening question.
Flari-Merchant
+1 even though I had surrendered the "company" level problem so as not to distract you guys from you other work loads. A break now and then from that load will be healthy for you, maybe?
Flari-Merchant
Bob
Flari-Merchant
Before things get too nasty and we all stop even reading posts before we trash them, is this still a valid procedure for handling Settlement Leadership? I want to be sure that I am not just misunderstanding the issue here.

"Read this again- it was 2 years ago Dec 2016 - last I heard it was still valid..
“The only situation so far where we allow one player to request that another player be demoted from company leader is when the official settlement owner requests that a leader of the settlement's founding company be demoted, and that's only allowed because it's kind of essential to being a settlement's tyrant. ….. “

Yup, I continue to honor requests from settlement owners to demote founding company leaders.

I'm also writing up a proposal for handling leadership challenges for all companies. I'll post it here for discussion shortly.
lol My apologies to all those that I frustrated because I was… dumb. Especially Bob and Smitty.
Flari-Merchant
@ Bob
Before things get too nasty and we all stop even reading posts before we trash them, is this still a valid procedure for handling Settlement Leadership? I want to be sure that I am not just misunderstanding the issue here.

"Read this again- it was 2 years ago Dec 2016 - last I heard it was still valid..
“The only situation so far where we allow one player to request that another player be demoted from company leader is when the official settlement owner requests that a leader of the settlement's founding company be demoted, and that's only allowed because it's kind of essential to being a settlement's tyrant. ….. “

Thanks, Bob
Flari-Merchant
@ Smitty

Along these lines, do you really feel that it is right that a settlement could be wrecked by "Arch Enemy" because he bought an old acct that has not been subbed for as many as 2 years ago?

Is that how you envision a great territorial control MMO?