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All posts created by Flari-Merchant

Flari-Merchant
From your example, what is paid for the Garrison +3, will any or all go toward the total upkeep for "Target Level"?

Apologies if I am just being dense. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Okay. There will be a certain upkeep cost for your "target settlement level" that is there regardless of whatever buildings you might have at whatever upgrades.

That is what I was missing. That is why you could "possibly" pay more total upkeep(with some buildings) than your "Target Level" normally will cost without any building costs.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
harneloot
I hardly see the AH as *essential*….?
Good point. I'm most interested in why I would upgrade one.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hi Bob and Cole,

Any thoughts on the only other essential buildings besides the Keep? Like the AH and the bank? I have heard that there is a recipe for the AH but what are any benefits for upgrading the AH or the Bank as it is actually listed in the wiki with only an increase in coin upkeep on one and full expanding upkeep on the other?

Thanks
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Settlement Leaders can set a Target Settlement Level, and the settlement will pay one-half of the difference between the upkeep paid for its structures and the minimum required for that Settlement Level (roughly doubled from current requirements to match with only paying one-half of the difference). Settlements can wind up higher than the target if the requirements for the structures alone put them above the target.

Lets see if this is what I missed:

*I set my settlement at "Target 20"
*I have 15 structures in it that are all +3
*To stay at my target support level, I need to pay 1/2 the difference between upkeep for +3 buildings and +5 buildings in addition to upkeep for +3 buildings
*If that isn't in the vaults, the computer will try and find a lower "Support level" which I can pay for.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
On Monday mornings, the settlement sums the upkeep requirements for all the settlement structures. If the basic upkeep requirements are already high enough to cover the Target Settlement Level, then it sets the Next Upkeep Settlement Level to the highest level already met. If not, it raises all the upkeep requirements by one-third of the difference to Target Settlement Level requirements and sets the Resulting Settlement Level to the Target Settlement Level. If there are enough resources in the Settlement Upkeep vault to pay that amount (including the 4-1 exchanges), then payment is made, any structures shut down for lack of upkeep are reactivated, and the Settlement Level is set to the Next Upkeep Settlement Level. If there aren’t enough resources, then payment isn’t made and the settlement is shut down, with a Settlement Level of 9. This also results in an email being sent to all active settlement leaders.

Just trying to grasp these things.

This means that I may set my Support level at 20 but if I only have… lets say a +3 Garrison then I will have to pay 1/3 the bulk and coin upkeep between a +3 Garrison and a +5 Garrison in addition to a +3 garrison, etc. for all other structures, to keep things working at support 20?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Flari-Merchant
So… on the Wiki, are the listings under the DI columns(Settlement Structures tab) supposed to be DI "required amount banked" for structures and the amount of DI "generated" for infrastructure buildings?

Exactly right. I should probably break those out into separate columns at some point, but didn't want to mess with that quite yet. They've been listed in the same columns for a long time and I didn't want to break anyone's parsing tools without warning. Instead, I just adjusted the numbers a bit for now.
Great. I'm not losing IT yet! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
So… on the Wiki, are the listings under the DI columns(Settlement Structures tab) supposed to be DI "required amount banked" for structures and the amount of DI "generated" for infrastructure buildings?

Edit: Are you sure that all this is complicated enuf?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Just want to post a thank you to you guys for getting the basic info posted about DI and stuff! smile

And to do it without cluttering those actual threads.

I will re-read them until they start to make sense smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Very granular. Very cool. Thank you! smile

Edit: I am a little surprised that there isn't some taxation right as players pick coin off of mobs. Thinking it over, I can see how that could get really messy in many ways.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com