Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Flari-Merchant

Flari-Merchant
@ Bob
Understanding that you are up to your gills in fix-its and various tasks just for EE14, could I ask(and maybe get an answer) on some kind of an outline or direction, at least, about how Support Mechanics are going to go?

When it comes along, my "group" would really not enjoy getting caught with our collective pants down. We would appreciate having as much time as is possible to make sure that we can have a good chance at maintaining our current levels of support.

Whatever you can tell us, we would be most thankful for. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hi Bob,

Happy Thanksgiving! smile

Defined mechanics for being in the realm of possibility to establish a settlement if you are a new group of players sounds great and I urge that to happen before OE.

Also, well it might not be "needed" to add designations for different levels of territorial control but I have to say that Hamlet or Village or township or City just adds something flavorful compared to settlement or settlement or settlement.

PfO is dreadfully in need of some charming fantasy "flavor". smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
It isn't as if there are not many settlements that are essentially "dummy corporations" and many potential settlement spots, all over the map. There are places that could become settlements for new player groups.

There just aren't mechanics/requirements set out on how to take over these spots and develop them into "settlements".

Actually, I feel like there is a missing dynamic in potential play here (an unnecessary limit in thinking) by calling all places "settlements". What about the Manor House holding as a starter placement(Starter Keep) that allows some training and a PVP window. Maybe that could be a "village"? Maybe the next step could be a Keep with up to support 15 and be called a "town". Finally a settlement with support 20 and all spaces filled to a certain upgrade could be a "city".

Play with the numbers and the designations all you need to, but giving a clear pathway for new players to achieve (without grognards having to give handouts) by themselves feels like a very important set of features for a sandbox.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Awesome! Polish, polish, polish… smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks for an encouraging reply! You make it all look like it might be something that you guys could do if you had TIME! smile

Not only for more interesting PVP but also for some interesting "Beyond Escalations" PVE. Things like "A clan of ogres has built a fortress in the Badlands hex NW of Marchmont. They are raiding the lands around it and have taken The Marchmont Mayor captive. Can you help us by storming that fort and saving him?" etc, etc… permutation, details, details…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Totally agree, Iram. +1

Bob & Cole. You two are making the game better steadily. We do appreciate it and hope that you continue. It must, at times, be exhausting.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob & Cole

Hey guys. How difficult would it be to raise the sky a bit on the upgraded holdings? Like when I do climb the stairs to get on level with the door, the "camera" gets all weird.

How difficult would it be to create a monster with no movement(except maybe settings for open or closed, no attacks, just resistances/defenses, some hit points and collision then call it a gate or door?

How about 2nd story walkways that we can stand/move along on and stair cases that can be climbed to access them?

See where I am going here?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Mistwalker
Have any of you having trouble with the mob tactics tried jumping?

My mage stands on a table, and when I get mobbed, I key the attack, jump up, and the attack goes off.

Tis another tactic to use with AoE attacks.
Will give it a try. Thanks, Mistwalker
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Only really seeing in groups of gobbos, bandits and including ogres when they are there in the shared spot. Probably wolves too.

My gut is also telling me that poles for standards/flags/maybe lamps probably shouldn't block LoS or have collision at all.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I find the same problem that others have found with melee AoE. Many times Whirlwind will not trigger until I can get a lock on something outside the actual cluster. For a 2+ year character, it only adds a lil difficulty.

For a newer character, it adds much difficulty to an already (IMO) feature(gushers) that should probably be solo-able within a few weeks or month of play(in the weakest cases of gushers). Not that this is OT with OP, but I think that the "get with Group now or fail" way this game is structured could be eased down. Just a notch or two, maybe.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com