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All posts created by Flari-Merchant

Flari-Merchant
Since there are about 10 million colors that we can see, how tough would it be on Paizo to add some certain level of unique colored capes for the various organizational levels in the game? Something for the cash shop even that doesn't cost $100.00?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
If Porsche had never released a production vehicle, and Ford had stolen Porsche's concept car designs to actually produce retail sales, then I would also suggest that it is "very educational to see how those ideas actually work".
That has a wise ring to it, Sir Midnight. I will have to consider that. I am just concerned that I will never be able to catch up to the Day 1 crowd and forever be behind. smile

Edit to Add: I firmly believe that there is a significant… motivation? on many of us hanging around here because we are the "Big Kids" and will be the big kids if it takes off. That does have a real draw and a charm that is not easy to replace. In other words, what some of your concerns are do have validity from the other point of view.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
My only problem with it was that it was too frequent, like the TK recruiting NPCs.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@Tyncale

I am a supporter of looking into the possibilities of different advancement systems AND different revenue systems. The dogged idea of A Minimum Viable Product for a Premium MMO price isn't going to help gain and retain numbers.

Do not get me wrong as I do believe, myself, that Pathfinder Online is better than a Minimally Viable Product now but it is the opinion of potential players that really matters.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
Bringslite-Dominion Soldier
Midnight
Bringslite-Dominion Soldier
Compared to the mass of other grousing it has been minor and of low percentage. Yet I can't whip out links and a survey, as I'm sure you can't either, to prove or disprove whether that issue is really a significant THING.

https://www.google.com/search?q=Pathfinder+Online+reviews&ie=&oe=
How far do I have to dig into a link to more links(and so on) to find conclusive evidence that PfO can't reach any level of success because some players have 3 years headstart in play? This isn't anything but old hat and some new hat but nothing to do with the subject.

I chose to provide an inclusive link useful to anyone interested in the gaming press' and gaming community's reaction to PFO, rather than try and "win" a discussion point by picking and choosing only those that support me. My opinion can change and there might even be something there to change it. I'm a fair minded person discussing a game we both would love to see succeed. I don't need to win this point of discussion, (and Paizo can still prove either of our predictions wrong).

However, I have to say, a quick browsing of some of those links was really depressing, to me. Your mileage might vary.

Used to affect me the same. Re reading it now only shows me that those commenters don't have a clue about the game as it is now nor was then. Additionally looking around one site in particular you can see that it is really just a hive of MMO haters at base. There isn't any MMO that they give much of a chance. The culture there is all about hate and picking apart anything that they can, so I stopped going there long ago…

They have many real and valid issues about PfO (and MANY misconceptions) but they don't have any rights to judge or comment about supporters of any game that any person happens to like and to play. As a website, they are low on the scale of useful and fair and especially high on "toxic".

Some of that is the fault of the way that PfO was presented and there is proper fault there, for sure. That site though is brutal to almost ALL MMOs at least in the comments section where the regulars roost and have their trained Yes Men.

I am not privy to Paizo's thinking of what an "great place to be" is, as far as regular subscriber levels, but I do know(at least they have said) that it isn't a giant number and that from what they have and CAN DO the goal is a very niche game. I don't agree with the order of steps that they have mapped out to get there either, but I am not driving the machine and my view is from a player's perspective which is pretty limited compared to an Owner's and Developer's.

So, as long as I am having fun and seeing progress and enjoying the company, I'll be here.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Tyncale
Thanks Bob and BL, sounds good. So far I am kinda enjoying the fact that Ranged needs ammo, where the added damage of ++ arrows gives us more choices. The fact that ++ Ammo gives a nice boost is important. Ammo really ties into the player economy big time: in fact this seems to be the first item that will really get into "churn" mode, even with the current low pop. So far I think the reloadmechanism and the different levels of Utility that the Quivers give is well thought out. However, Ammo still has to "prove" itself in large, or protracted PvP battles.

I expect a lot of tweaking in the future around Ammo(mats needed, damage, nodes), since it is so tied to the Economy, which again is so dependent on Playerpopulation. Good to see such a core mechanism making it into the game.
As to boosting Archery for PvE: I think this can also be accomplished when the different types of Arrow start to give added damage to certain types of mobs. So a Silver arrow doing serious damage to Undead, that sort of stuff(not sure if I got that combo right but you get my point). I would like that sort of options for PvE very much.

The best thing about Ammo is still the fact that you can seriously boost damage if you put in the resources: this makes it fun, and Fun is why even modern players will embrace an old school feature. Not just because it is old school! (sorry for stating the obvious). smile
+1
I feel very much the same. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
Bringslite-Dominion Soldier
Compared to the mass of other grousing it has been minor and of low percentage. Yet I can't whip out links and a survey, as I'm sure you can't either, to prove or disprove whether that issue is really a significant THING.

https://www.google.com/search?q=Pathfinder+Online+reviews&ie=&oe=
How far do I have to dig into a link to more links(and so on) to find conclusive evidence that PfO can't reach any level of success because some players have 3 years headstart in play? This isn't anything but old hat and some new hat but nothing to do with the subject.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
OMGerd! We do need a friends list vehicle. Just now makes the 5th time since Sunday I have been asked how to use the "Friend's List" by a new player. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Nice!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
I don't think new players who missed retail launch are a sizable enough community to matter in most MMOs. Many MMOs make up for the late start by making it easier for beginners to level and achieve things as the years go by.

I don't think we can find a comparable situation where people SUBSCRIBED for years to a beta, before retail release, and had been paying for that head start not to be erased at retail release. The press and gaming community comments for PFO offering that scheme have been horrid, despite those of us here buying into that scheme.

Does anyone seriously think 2018's gaming community will approve of a 3 year head start more than 2015's gaming community approved of the idea of a 1 year head start??

I have seen forums and things about games where there are complaints from the type of player that doesn't like to start even a single day behind anyone else. Those types of complaints are mostly seen concerning upcoming games where there is a "head start" reward in a kickstarter, sometimes just randomly in established ongoing games such as EVE online. I have seen a few instances back when this game was more often reviewed.

Compared to the mass of other grousing it has been minor and of low percentage. Yet I can't whip out links and a survey, as I'm sure you can't either, to prove or disprove whether that issue is really a significant THING.

When PfO does go to OE, I have suggestedover and over that they have (in place) clear feasible mechanics for new players and hopefully the groups they form to have a new area of the map available and a way to build a spot for themselves. I do agree that a fantasy sandbox somewhat about territory control and establishment isn't as attractive if all the territory is already established and controlled by 3+ year veteran organizations…

If, that is, it really is an important factor….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com