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All posts created by Flari-Merchant

Flari-Merchant
@ Giorio

I skipped this: There really isn't a standard cost vs profit calculation. Everybody has different bonuses, buffs, etc.. and no one has charted all of that out yet. Just know that anything you pay for arrows will cost more than a 100% melee character has to pay.

Further back in the thread, I noted down that against Duergar with T2 ammunition, I lost coin. With T1 or maybe Salvage(which I value at 1c/per), I made more coin than I spent…
Flari-Merchant
Giorgio
BL and Bob,

I have read this whole thread but I am still not closer to understanding what I actually need to buy (since I cant craft the items myself). Let me try rephrasing my questions above.

With a Longbow +2 and Rank 4 in all Longbow attacks, what arrows match the requirements below.

Standard Monster Hexes:
Note: Standard cost vs. profit calculations use above

T1/Soloing
T2/Soloing

T1/Normal Group Escalations
T2/Normal Group Escalations
T3/Normal Group Escalations

Holiday 2017 Escalating Escalation Event
Note: Damn the cost; I want the best money can buy!
There is a competition and I want my Fighter Archers to punch way above their weight.

T1/Time-Limited Group Escalation
T2/Time-Limited Group Escalation
T3/Time-Limited Group Escalation
Until you have T3 attacks, you can't use T3 arrows.
So, if it is damn the cost situation then use T2 +3 arrows.
If it isn't then tell us how much coin you want to lose in any given situation. That's what it really IS ALL ABOUT! smile
Flari-Merchant
WxCougar of KOTC
My observations with no math involved as a shortbow user with level 6 attacks and T3 bow - I have been doing fine (the same that I was pre-ammo) with just using salvaged ammo. It's definitely fine for all the low end stuff - and I've also worked on Ustalavs, Elementals and elite duergar with them. I've only done loners on the Gathering of Legends and am still using salvaged ammo. I've actually not tried using T1 +0 or any other plus ammo yet, but I might pull that out further along in the gathering and likely when we get to the Crown escalation.

Also of note: I am mixing up my attacks with dagger attacks too so I'm not a pure archer character. I am a scout/cut-throat rogue type. I also have not tried to do anything alone either - usually go out with at least one other player.
Well said and excellent back up, WXCougar. smile
Flari-Merchant
@ Bob

Any chance you could take a look at the pine gathering situation? Lots of pine is needed for Keep construction (at the least) and it has become pretty unreasonable to find.

Thanks for anything you can do, Bob! smile
Flari-Merchant
Giorgio
2-What is the base (reasonable) price to sell a single unit of a common Tier 1 raw resource (like coal, iron, wool, pine/oak log, esoteric essenceā€¦)?
This is a very rough base guide for pricing. I think it would do well if there actually were an auction house based economy (which there isn't).
T1= 25c
T2= 50c
T3= 100c


Take these numbers with a grain of salt as materials in these categories can be much higher or lower priced than they look here. You did ask for a "base value", though.

For the rest of your questions, I can't help you as they are mostly: N/A
Flari-Merchant
@ Bob

Are adjusting things like building upgrades, to play with workable DI amounts, going to be possible on a daily basis rather than a weekly basis? If we run into a "DI bankable" problem will we be able to fix it instantly, within 24 hours or a week(Mondays)?
Flari-Merchant
I gets tough now…. smile
Flari-Merchant
Thanks! I THINK I'm done. smile
Flari-Merchant
From your example, what is paid for the Garrison +3, will any or all go toward the total upkeep for "Target Level"?

Apologies if I am just being dense. smile
Flari-Merchant
Okay. There will be a certain upkeep cost for your "target settlement level" that is there regardless of whatever buildings you might have at whatever upgrades.

That is what I was missing. That is why you could "possibly" pay more total upkeep(with some buildings) than your "Target Level" normally will cost without any building costs.