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All posts created by Flari-Merchant

There has always been intention for gear insurance, of one kind or another, from the very beginning. Pathfinder Online never intended to be a limitless open world PVP game along the lines of EVE or better example DFUW. Since those early plans, it has become obvious that the plan is to be pretty restricted as to how much a single character can lose in an encounter.

I'm not giving any kind of opinion on that, pro or against. Just speaking what looks pretty obvious to me and has been backed by certain statements from the Devs.
Thanks for the tips guys!
Hmmm… I hope that someday we can make the state: Disrupted more applicable. There are lots of feats that "could" capitalize on it.
Thank you for responding, Bob. It can't be easy to repeatedly have to respond to "Are we there yet?" I am aware that things are moving at best pace according to your RM planned schedule. As I indicated somewhere above, there is just a sense of urgency from the player point of view as well.

I do not want to push that I think it should be easy to gain and maintain high levels of support. Just that I am weaseling for the most possible advanced notice of "the crunchy aspects", rather than "the fluff", which I can get. smile
@ Bob

Can you tell us if NPC mobs ever have buff or active spells on them that can be dispelled?

Me too! That and an in game PM system. smile
I'm really just nudging for details on a firm plan or proposal(if they want to discuss the system first) because even 2 months will not be enough advanced time for all of us to cobble together what we need to achieve high support levels.

There is a bit of anxiety over this. Concern that we will not make the grade in time for the update, we'll (lots of us) get angry, tantrums will run rampant, baby pandas may be harmed, etc….
Challenge for Developers:

Please take this lighthearted as it is meant.

1. Build yourself a settlement on the test server. Use as many people as you can get to help. Just be sure to note the total plz.
2. It must support level 20 training.
3. It must control enough holdings to pay it's own weekly upkeep.
4. It must have maximum buildings and infrastructure.

Great Headstart on teamwork.
1. Your earlier larger numbers have left you with 20,000 of each raw crafting material in your Upkeep vault.
2. You have stockpiled 500 T1 crafting recipes and 500 T1 expendable.
3. You have stockpiled 100 of T2 crafting recipe and 100 of T2 expendable.
4. You have stockpiled 50 T3 crafting recipe and 50 T3 expendable.
5. You may have the same total free building kits that the WoT contest winners are allowed as well as the previous universal starting kits.

That will give you an idea of what even the most productive groups have to deal with(though I think most lack this much). Maybe this will help generate ideas about how to finalize DI and support rules.
Forgot to mention Ghouls after you put some xp on and are a bit more strong. Kill ghouls too! smile

A melee based cleric is a pretty good choice but a difficult path. There are divine weapon type attacks for each "God" that are not bad choices(most of them anyway). The hardest part is usually that they require 2 ability scores at 19 and 20 to master completely(rank 6 attacks).

Planning for that from the beginning will make the sting much, much less painful…
Use "F11" button to see many of the categories that you can earn points in and how many you have already. There is a window with filters to narrow and find exactly what you want to.