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All posts created by Flari-Merchant

Flari-Merchant
Flitwyck is on often. He is a great guy which just makes that better. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
You are a Troll
Maybe making every new account a DT account would give new players more incentive to stick it out? Getting to try different things on two different toons both earning XP would go a long way to keeping people long enough to get pulled into a settlement and more deeply connected.

0/ <— Gots my vote. smile Especially as an easy way to add value to a subscription and double the things that a player can really explore in a short period of time.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
Bringslite-Dominion Soldier
Both games have different flavors.
Visually they are different.
They have different over all community… lets call them "moods" for lack of better descriptors.
They both have very different mechanics to get you where you want character wise.

The same way that no two games are exactly perfect copies of each other, Albion may be a fine game in it's own way but it is not PfO. Well technically PfO isn't "Pathfinder Online The MMO", but it does have its own unique "feel".

Some games just do not "click" with some players. Alternatives are good for that spillage as niche fillers.

Well, I intend to try Crowfall and others when they release, but Albion Online has become my reliable go-to MMO, now. (ESO had been my favorite, previously).

So, yeah, gamers are always looking for a "better" game.

I just don't see anything about the current PFO or the roadmap that strikes me as compelling, now that it will have to compete (in a category it would have had no real competition in if Open Enrollment had occurred on schedule).

I also think that many of you are fooling yourselves about how accepting gaming consumers are going to be about our years worth of headstart. If they are foolish enough to accept it, I'm well positioned, but I'm skeptical that many gamers want to jump into an inferior position and be our serfs.
Some(players) might be fooling themselves, I don't really know. My thoughts on that aspect have always been that the problem could be mitigated a bit by opening new lands to settle and mandating that only new players can set them up. Probably not easy to enforce such a mandate, but who knows? There are also plenty of "shell settlements" across the current map too.

If new players will not join a game as less than DAY 1 participants because some players will be more powerful than they, then MMOs should be designed as "campaigns" that open, run and get closed at the "End". But they don't do that and they are not generally designed that way. For some reason…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
What is missing from the equation on a regular flow of ammo from crafters and through the AH?
The pricing has evolved to a more affordable level.
The Ammo is there and for sale.
Players know these things.

Is it simply that either almost all ammo is homebrew or are there really just not that many players or is it a combination? Is it too early to judge?

Is salvaged ammo too powerful?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Both games have different flavors.
Visually they are different.
They have different over all community… lets call them "moods" for lack of better descriptors.
They both have very different mechanics to get you where you want character wise.

The same way that no two games are exactly perfect copies of each other, Albion may be a fine game in it's own way but it is not PfO. Well technically PfO isn't "Pathfinder Online The MMO", but it does have its own unique "feel".

Some games just do not "click" with some players. Alternatives are good for that spillage as niche fillers.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I don't think that new players fully grasp how they can earn coin or how to best utilize ammo. When ammo is expensive for you, do as Bob suggests: use it to wear the enemies down then finish them with a few dagger jabs. Don't waste it. Meanwhile if players want ammo crafted for less, they need to sell for less. Almost all the T1 salvage would sell, right now for 10cp ea. I constantly see it posted for 80cp….

It's human nature to get whatever you can for your work. The market will eventually sort itself out.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Paddy Fitzpatrick
Furthermore, sure not every individual should have a settlement but a single company of 50-100 people should get to try their hand at running one don't you think?
In the context of numbers running settlements now, I'd think so yeah. In fact I believe that will be a fine number in the future.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I won't argue with any of that. Go for it. Just remember that we have Discord now too and that I still doubt an Outlaw Council will get these points across any better than what you are writing here. Being able to scream it won't help. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I think its mostly a matter of players wanting to get where they are going, faster. Traveling, IMO, doesn't feel that bad anymore(time wise). This even without speed boosting charges now.

I think it might be a bit of a shock for new players comparing PfO and other games that are chalk full of player conveniences. <–Not that I believe they are wrong for doing so.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Still a lot of work but couldn't you blend "speed boosting code" into or onto the road areas that you want to?

That's basically one thing we considered doing, but getting the game to understand where the roads are is the bulk of the work. There's road network data used at an early part of the terrain generation process to set terrain heights and textures so that you see roads in the game, but we haven't yet done the work to pull those road networks into the game data in a form the game can understand. It can certainly be done, but it's quite a bit of work.
Makes sense. Thx!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com