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All posts created by Flari-Merchant

Flari-Merchant
@Iram

How would your teleport account for the original premise of the game concerning risk vs reward. In collecting valuables, taking them home and moving them to places for trading there is supposed to be "Risk of banditry" or enemy encounter. I am supposed to have a risk if I take a chance and travel, whether I am moving valuables or going to join a group for a battle.

If I can go out and dig up "gold" somewhere then simply "recall" home, where is the risk?
Flari-Merchant
I still see it.
Flari-Merchant
Hi Runesire,

Yes you can be a gather/crafter and without martial skills! I have a new company called The Free Highlanders. It's for new players. Look it up in game: on your screen in the top left corner you see some icons. Click the inner left "tower Icon" and search for The Free Highlanders. apply if interested!

Then please go to dominion.guildlaunch.com and register there.

We'll get you set up and going in no time. smile
Flari-Merchant
Just asking that it be looked into! If this site was built from scratch well that may not have been the best decision. If it is "out-of-box" then it should have been added long ago, PM ability I mean.

Why don't we go back to the Paizo forums? Most subcategories/forums are meaningless here anyway. They served us just fine for everything back in the day.
Flari-Merchant
Sad Face
Flari-Merchant
We have not shouted out enough about it. Not in some time, at least….
Flari-Merchant
Nice to see the possibility of life down there. I wish you the best! smile
Flari-Merchant
Edam
Bringslite-Dominion Soldier
Paddy Fitzpatrick
I just want to be able to live in my own settlement again lol.
Well, crafting a Keep to +5 is still a pretty rough job, don't get me wrong. Compared to crafting all the other buildings you want to support lvl 20 + a Keep is… ridiculous

But by all accounts, it sure is going to look pretty.

The concern at Keepers is not making these structures, its how much bulk we are going to need to support crafting at our current level.
Both are concerns for Dominion settlements. You are on the money though about the ongoing cost of Bulk vs the cost of the actual buildings which have an end cost.
Flari-Merchant
Paddy Fitzpatrick
I just want to be able to live in my own settlement again lol.
Well, crafting a Keep to +5 is still a pretty rough job, don't get me wrong. Compared to crafting all the other buildings you want to support lvl 20 + a Keep is… ridiculous
Flari-Merchant
Paddy Fitzpatrick
One other question, do adventurer cottages offer higher training than normal or do they offer higher support than normal for the owner and/or their chosen skill?

OP
•Adventurer’s Cottages and Crafter’s Studios have personal Mentors who offer training to the building’s owner relevant to their chosen skill. Training is offered 4 levels higher (maximum 20) than what would otherwise be available in that settlement (currently that translates to 4 levels higher than the current Settlement Level).

Nothing about support. I am hoping that The Crew just save themselves some trouble by making the focus for support hang on how advanced your Keep is. Leave all the building costs where they(I mean in the original wiki for that phase) are and even the upkeep if you like.

This would take less Dev work, be a simple solution to possible "support anxiety"(at least make it feasible for more settlements) and (best of all) possibly encourage ALL OF US to interact with each other to secure training for the feats we want and the crafting speed we want…