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All posts created by Flari-Merchant

Flari-Merchant
There is so much about sieges, feuds and all conflict that is pretty blurry. I hope that it becomes more well laid out when the rules are consolidated and organized.

I still haven't decided if I want to even try to help maintain a settlement in the first place or be a homeless vagabond because I know nothing about the D.I. and other requirements to do so yet…
Flari-Merchant
You are a Troll
Bringslite-Dominion Soldier
Just so that what I feel is clear to any readers: I certainly feel that any groups which come into the game should be able to establish their own "spots" whether the they are grouped after coming or before. Whether they find unoccupied lands, make deals or take areas through PVP. There should be a fairly clear path or several paths to follow and succeed at to do so. I am also well aware that this game will never work "right" until PVP (the battle/skirmish/small time kind) is MUCH MORE COMMON. The game's whole concept was designed around it.

I very much agree, and perhaps the empty settlements are the middle-ground option to allow that to occur? Then we can fight over the hexes that actually produce enough bulk to support a settlement?
It would be a good idea for all that own basically empty settlements to get used to the idea that they will be juicy looking to groups of new players that have none.
Flari-Merchant
Good job and thank You!
Flari-Merchant
Just so that what I feel is clear to any readers: I certainly feel that any groups which come into the game should be able to establish their own "spots" whether the they are grouped after coming or before. Whether they find unoccupied lands, make deals or take areas through PVP. There should be a fairly clear path or several paths to follow and succeed at to do so. I am also well aware that this game will never work "right" until PVP (the battle/skirmish/small time kind) is MUCH MORE COMMON. The game's whole concept was designed around it.

On the other hand, taking down a prepared and defended settlement should never be a walk in the park. I am not sure why there is so much animosity aimed at the most active groups in the game or why so many less active or mid sized groups would be so anxious to see an organized "Horde" arrive and take them out.
*Because we are the remnants of the original supporters of the game that won spots in the Land Rush?
*Because we were supporting the game years before DAY ONE of play?
*Because we are still here, have worked hard to still be here and have continued to support this game?

What do you think an organized "Horde" will do first? Will it go after the strongest and most entrenched groups? No, it will go after well placed smaller groups that are easier pickings. It would try and establish a nice foothold while it plays the big groups against each other.

Be careful what you wish for… smile
Flari-Merchant
Tyncale
"This Guild will have a mixed and matched force of a hundred Tier 2 fighters and harvesters in 16 days and will harvest mats 24/7 from day 1. In groups, with Teamspeak. Each character will have a designated place in this Borg collective and will be utilized to the max. Outposts and Holdings will fall as fast as they can fall. Hexes will be conquered as fast as the game mechanics allow them to be conquered."

Now such a guild would indeed be powerful and probably irresistible to any group in this game as it is right now. They might even be aided in some ways by "other" existing groups and so able to speed their progress against the first target that they set.

My suggestion is that such a group would only realistically be attracted to THIS game to do such things if THIS game was very drastically improved or they were given some other irresistible incentive. I can see it much more realistic for ToT's to be coaxed in their 10s of 1000's to try the game as individuals or small groups of buddies. Smaller guilds. Of those, several 1000 "might" stick with it for awhile. <–At least as things stand now and with what looks like the rest of the Roadmap. That will mean even longer for such an organized group as you describe to form. Not trying to be a Negative Nelly here but just saying what I think.

As for sieges, I have doubts that stress of bulk hoards are what will prevent them from happening. I think it will be more about the extreme expense of sieging and the process itself that will be very difficult to set up and maintain for long enough. City burning wars will be months long things that take a good deal of back-and-forth struggle. Unless there are very few or no defenders…
Flari-Merchant
Sold! If you mean raw materials.
Have to calculate if you mean extracts.
Flari-Merchant
Whatever you think is the best way to go about addressing it if you agree there is a potential issue there. smile

I'm pretty much past caring if the downtime isn't too out of whack. I can say though when I am new to a game (especially a PVP sandbox) and I can get in earlier than expected, I feel like I am getting a possible jump or advantage. When I am regularly delayed because of extra long maintenance, I can feel like I am losing part of what is supposed to be MINE.

As I said though, I've been playing this long enough now to feel that the nodes, mobs, whatever will be there no matter what. smile
Flari-Merchant
The Daily Downtime consistently exceeds 1 hour now. Many new players that first get into a game will always be excited to get back in after downtime when they are first learning about your world. They will not mind getting in earlier than the scheduled time daily but they will get frustrated if they have to wait longer than the posted time.

I would like to suggest that you extend the downtime to 10:30 AM rather than have them so disappointed. At least until a pass can be made for optimizing the maintenance routine.
Flari-Merchant
@ Bob and Cole

14.2 much improved NPC behavior during gushers(for myself at least). One or two will still get real close, like on my spot, but they don't ALL try to get on my spot. Haven't had time to test much else but what I have done has seemed better. Thanks Guys! smile
Flari-Merchant
Interesting take on the situation, Tyncale. I am not sure what else can be expected because not that many players have stuck it out throughout the game's life so far. Of course they have accumulated things with almost 3 years of game behind them they have gained power and their groups have built wealth.

There has been a long stretch without serious conflict of any kind. Partially because there is enough land for all, there are too few to run it well and there have been so many changes that most players(right now) are trying to catch up to or prepare for incoming changes to infrastructure(like DI and new holding outputs). Mix that with not very exciting or rewarding PVP and you have serious stagnation. You will not see large organized groups moving in and smashing The Old Guard within a few weeks though. For one it isn't possible by normal methods to do that fast. For another the game isn't that interesting(yet) in the PVP market to attract that kind of group. They wouldn't be able to sustain the numbers needed to over match the wealth and accumulated power of the established, active groups so swiftly.

I don't think you will see FTP without cash shop coders and artists to make it viable. AS for xp, most groups that enjoy dominating territory seem perfectly happy with the EVE Online system. Why would this one bother them?