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All posts created by Flari-Merchant

Flari-Merchant
Well I don't speak for the Dominion in any capacity but I hope that I could be considered for an invite to an RP type event next time. Sounds like more fun than looking for "weak luminous" gushers. smile
Flari-Merchant
That was what that brief chatter was about? Didn't have a clue something was going on. I thought Gross was just getting randomly ganked somewhere and he was simply being gentlemanly and sportsmanlike about it.
Flari-Merchant
Thank you for what you have so far done, Duffy. It is above and beyond already, what the majority of us have.

And again, many thanks to all those that came before with their savvy/sexy skills, also.
Flari-Merchant
You are a Troll
Bringslite-Dominion Soldier
You are a Troll
Bringslite-Dominion Soldier
Just so that what I feel is clear to any readers: I certainly feel that any groups which come into the game should be able to establish their own "spots" whether the they are grouped after coming or before. Whether they find unoccupied lands, make deals or take areas through PVP. There should be a fairly clear path or several paths to follow and succeed at to do so. I am also well aware that this game will never work "right" until PVP (the battle/skirmish/small time kind) is MUCH MORE COMMON. The game's whole concept was designed around it.

I very much agree, and perhaps the empty settlements are the middle-ground option to allow that to occur? Then we can fight over the hexes that actually produce enough bulk to support a settlement?
It would be a good idea for all that own basically empty settlements to get used to the idea that they will be juicy looking to groups of new players that have none.

You misunderstood. I meant the empty, never developed settlement hexes spread throughout the map not all the inactive and semi-inactive ones already claimed.
My apologies Good Sir. Not on purpose.

Those will be an interesting case if activated. Yes those will cause much fighting for good producing hexes as, with them activated, there are not enough hexes for all….. smile

Edit: There really has been no mention about that happening throughout the Roadmap, though. I do not think that the general plan for OE includes a nice attractive "Pillar of Homesteading" because there is no need seen for it or just no time to do it.
Flari-Merchant
There is so much about sieges, feuds and all conflict that is pretty blurry. I hope that it becomes more well laid out when the rules are consolidated and organized.

I still haven't decided if I want to even try to help maintain a settlement in the first place or be a homeless vagabond because I know nothing about the D.I. and other requirements to do so yet…
Flari-Merchant
You are a Troll
Bringslite-Dominion Soldier
Just so that what I feel is clear to any readers: I certainly feel that any groups which come into the game should be able to establish their own "spots" whether the they are grouped after coming or before. Whether they find unoccupied lands, make deals or take areas through PVP. There should be a fairly clear path or several paths to follow and succeed at to do so. I am also well aware that this game will never work "right" until PVP (the battle/skirmish/small time kind) is MUCH MORE COMMON. The game's whole concept was designed around it.

I very much agree, and perhaps the empty settlements are the middle-ground option to allow that to occur? Then we can fight over the hexes that actually produce enough bulk to support a settlement?
It would be a good idea for all that own basically empty settlements to get used to the idea that they will be juicy looking to groups of new players that have none.
Flari-Merchant
Good job and thank You!
Flari-Merchant
Just so that what I feel is clear to any readers: I certainly feel that any groups which come into the game should be able to establish their own "spots" whether the they are grouped after coming or before. Whether they find unoccupied lands, make deals or take areas through PVP. There should be a fairly clear path or several paths to follow and succeed at to do so. I am also well aware that this game will never work "right" until PVP (the battle/skirmish/small time kind) is MUCH MORE COMMON. The game's whole concept was designed around it.

On the other hand, taking down a prepared and defended settlement should never be a walk in the park. I am not sure why there is so much animosity aimed at the most active groups in the game or why so many less active or mid sized groups would be so anxious to see an organized "Horde" arrive and take them out.
*Because we are the remnants of the original supporters of the game that won spots in the Land Rush?
*Because we were supporting the game years before DAY ONE of play?
*Because we are still here, have worked hard to still be here and have continued to support this game?

What do you think an organized "Horde" will do first? Will it go after the strongest and most entrenched groups? No, it will go after well placed smaller groups that are easier pickings. It would try and establish a nice foothold while it plays the big groups against each other.

Be careful what you wish for… smile
Flari-Merchant
Tyncale
"This Guild will have a mixed and matched force of a hundred Tier 2 fighters and harvesters in 16 days and will harvest mats 24/7 from day 1. In groups, with Teamspeak. Each character will have a designated place in this Borg collective and will be utilized to the max. Outposts and Holdings will fall as fast as they can fall. Hexes will be conquered as fast as the game mechanics allow them to be conquered."

Now such a guild would indeed be powerful and probably irresistible to any group in this game as it is right now. They might even be aided in some ways by "other" existing groups and so able to speed their progress against the first target that they set.

My suggestion is that such a group would only realistically be attracted to THIS game to do such things if THIS game was very drastically improved or they were given some other irresistible incentive. I can see it much more realistic for ToT's to be coaxed in their 10s of 1000's to try the game as individuals or small groups of buddies. Smaller guilds. Of those, several 1000 "might" stick with it for awhile. <–At least as things stand now and with what looks like the rest of the Roadmap. That will mean even longer for such an organized group as you describe to form. Not trying to be a Negative Nelly here but just saying what I think.

As for sieges, I have doubts that stress of bulk hoards are what will prevent them from happening. I think it will be more about the extreme expense of sieging and the process itself that will be very difficult to set up and maintain for long enough. City burning wars will be months long things that take a good deal of back-and-forth struggle. Unless there are very few or no defenders…
Flari-Merchant
Sold! If you mean raw materials.
Have to calculate if you mean extracts.