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All posts created by Flari-Merchant

Flari-Merchant
Paddy Fitzpatrick
Iram Thelbane
I am playing since few months now, i have reach T2 quickly with a rogue. But now things are harder, because if i want to continue playing, i need both improving my character as a rogue and make a little money with gathering/crafting.
I think that i can both target having T2 gathering skills and T2 rogue's skills in the same time, but i can not target a T3 gatherer / T3 rogue character, because it's too expensive…

This is an issue for me!

Having two character that can earn xp in the same time can solve my dilemma, so i think that i could be a good idea to add it!

In full agreement here.
Like Hobson brought up: There are likely some issues with how much bandwidth each account comes out to. Servers and bandwidth (I see from research) are damn expensive. I am most in favor of ONE account with multiple character options now. That way we still can only have one character per account on at a time, Paizo can still clear a profit with a moderate account fee and everybody still wins if not completely then at least partially.

Still in favor of a basic 2 xp earning characters per account with options to add more.
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Or you can step into the better spot for your aoe like we have always done previously

You'll definitely still want to do that to maximize the number of mobs caught in your attack, but with them spreading out a bit further, the maximum number that will tend to wind up in a given area will be smaller. However, you should still be able to catch more than enough to make each type of AoE worthwhile.
Fully agree.
Flari-Merchant
On the other hand, I was just mentioning last night in an escalation that I am really digging ranged combat now. While most would find party members and mobs moving into their LoS as annoying, I find it dynamic, forcing me to move to reestablish LoS or pick anther target. Not sure why but I am liking that, having to move around and choose targets from a melee mess. smile
Flari-Merchant
Bob
Bringslite-Dominion Soldier
How long do you think until you can factor in "partial cover" for things like low walls and fences and catwalks or do you think that you ever can with the way the system is built?

There are ways we could implement partial cover, but it wasn't in our initial LOS plans. If we wanted to add it at some point, doing so wouldn't be particularly dependent on any other work, though it would be best to polish the basic LOS system first to provide a better foundation for layering on partial cover. The real trick would be coming up with a reasonably efficient version of partial cover that makes combat more fun (as opposed to just more complicated), then prioritizing that against other possible work.
Thanks Bob. I guess I'll have to wait a bit for more granular combat conditions.

Hopefully this fix will work well. I have experienced the mobbing during gushers where all were on me, pinning me, while one was frantically running around looking for a lock on me. No LoS for me, on any, until I remembered Mistwalker's "jump" tip. I don't mind the idea of getting mobbed and pinned as long as there is a way to get out of it. Jumping doesn't feel like a very… cool? solution. Especially for those that are killing the mobs one-by-one. Seems gimmicky. It also runs down the Kit strength pretty fast! smile

Another issue I have had is standing behind a table on its side, bowing(the shooting kind) at a huge crystal. The table was only to my waist but it denied a LoS lock on the crystal way above me. Can't wait until you guys can spare some time to trim down the collision boxes on some of the scenery.
Flari-Merchant
Or you can step into the better spot for your aoe like we have always done previously
Flari-Merchant
@ Bob

How long do you think until you can factor in "partial cover" for things like low walls and fences and catwalks or do you think that you ever can with the way the system is built?
Flari-Merchant
Not sure this is the right place for this: Any clues yet on why the dropping of combat mode is happening so quickly even in the middle of brawls?

Also, particularly ogres(red or tougher), seem to have a never noticed "healing spike" at around 1/2 or less hit points. I personally do not mind it as I think mobs should in some cases, but is that built in and is it safe for newer characters? Never noticed it before.
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Understanding that you are up to your gills in fix-its and various tasks just for EE14, could I ask(and maybe get an answer) on some kind of an outline or direction, at least, about how Support Mechanics are going to go?

We haven't had any time to talk this through yet, and still have a few different directions we could go in. Once we can at least explore those ideas enough to know which ones just plain won't work, and which seem most promising, I'll get something posted.
Well that seems perfectly reasonable and I still pine for the info! Can't blame a guy for being nosey and pushy and a lil desperate, can you? smile
Flari-Merchant
@ Bob
Understanding that you are up to your gills in fix-its and various tasks just for EE14, could I ask(and maybe get an answer) on some kind of an outline or direction, at least, about how Support Mechanics are going to go?

When it comes along, my "group" would really not enjoy getting caught with our collective pants down. We would appreciate having as much time as is possible to make sure that we can have a good chance at maintaining our current levels of support.

Whatever you can tell us, we would be most thankful for. smile
Flari-Merchant
Hi Bob,

Happy Thanksgiving! smile

Defined mechanics for being in the realm of possibility to establish a settlement if you are a new group of players sounds great and I urge that to happen before OE.

Also, well it might not be "needed" to add designations for different levels of territorial control but I have to say that Hamlet or Village or township or City just adds something flavorful compared to settlement or settlement or settlement.

PfO is dreadfully in need of some charming fantasy "flavor". smile