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All posts created by Flari-Merchant

Flari-Merchant
Another important thing to keep high in the conscious, active mind about new player suggestions:

1. They certainly are not all new ideas. We have seen most of them before.

2. Some are things that are not part of GW's original visions.

3. Some kind of are or would fit in well enough.

4. Some are new twists on old ideas.

5. All are things that new players see missing, would like to see as part of the game, find it odd that are not already a part of the game or EXPECT to see in a modern game…

Setting aside the important facts that we need to inform new players that the game DEV team is TINY and busy working at best speed to improve the game, we should also remember that these new voices might just be showing us (again) why the population is SO SMALL. Giving clues and hints as to what is missing from the game that would help make more new players stick with it…

Being likely the smallest denominator of players that will play and pay for the game, as it stands, with the current features may have just about poisoned us to listening to what NEW PLAYERS are trying to tell us(again) would make the game MORE Playable to a larger audience.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I disagree with those that disagree!!!

Or quite simply, there is a $15.00/month charge to play this game and only one way to advance 1/3 of your characters at a normal (but actually very long process) speed. At the same time the refining and crafting skill lines are so very specialized that there is no flexibility between them.

You need at least one active type of each refine/crafter in a group unless the population is large enough to encourage trading, which it isn't. Playing one dedicated crafter type might sound like a fun enough way to engage the world to someone that has very little time but I doubt even that is really true.

The ability to explore different roles and crafts is what keeps interest high in a game with so much specialization in all roles, but it has to be doable within a reasonable amount of time and within the budget of an average gamer. Most players will only have ONE ACCOUNT….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Oh Thou cruel Harpies! Thy beaks rend my soul with such aggressive pecking!

Have mercy!

You think that I have the answers? I am but a fool in a starchy cape….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
You write and lay your points out well.
+1
I feel like something needs to be done for the inevitable grousing that will come over an underdeveloped/work in progress game with a regular sub fee and only one character advancing at a time. Not sure that your idea is the answer but it is the best I've seen for some time.
+1
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Keep in mind that you have not totally freed ranged actions from their previous hinderences and restored complete mobility here. They are "slowed 50%" for 2 secs after firing a ranged attack. Two seconds is a long time in any situation but especially a PVP situation.

You have allowed increased damage (in most situations) at the cost of having to deal with ammo but you haven't set mobility of said characters to highly flexible tactically, by any means…

I am not suggesting that you do so but it is apparent that all frustrations are not removed even if they are changed up a bit.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I'm willing to try out anything. The damage done is not the only significant change to ranged combat and we won't know the full impact of any of it until we are all messing around with these changes, anyway… smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I too will trust Paizo to adjust and tweak things that need it as we move forward. I won't threaten leaving or anything like that in my statements for whichever general direction that the development takes, because something so drastic shouldn't be edged either way by only a very few voices, so such statements should be relatively powerless.

Remember, however, that the underlying strongest statement was that the only sacred thing (sacrosanct) was the XP that we earned as we continuously subscribed.

So, for now, I'll trust that all of this comes together into an even more pleasant play experience. That I didn't spend an outrageous amount of XP for things that seemed great but become trivialized by unexpected changes…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Were you able to do something about firing on <invulnerable> targets that get stuck when they can't finish their proper moves to get set to attack, like often happens in gusher fighting?

In addition to becoming vulnerable more quickly, you're attacks will also be disabled. You can go ahead and queue up an attack, but it won't happen (or use ammo) until the target becomes vulnerable.
that will take away a great amount of frustration. Thank You.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Were you able to do something about firing on <invulnerable> targets that get stuck when they can't finish their proper moves to get set to attack, like often happens in gusher fighting?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
I certainly understand why respecs would be tempting, particularly when the game is still in development and so much can change. The tricky part is that some of our design decisions, particularly the way we handle achievements, were made with the assumption that no respecs would be allowed. A lot of thinking would need to go into working around any such change, along with a fair amount of implementation work.

Not saying it's impossible, just that it's a bigger issue than it might seem at first.
What would be the issue if achievements were scrubbed along with feats? Anyone willing/wanting to respect could choose whether it was worth the effort or not.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com