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All posts created by Flari-Merchant

Flari-Merchant
Thank you Sir!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Agree!
-Put some Wonder and Thunder (mostly keep refreshing it) into the game for those that participate in it's activities.
-Add more "familiar ties" to PFRPG TT to help it seem more similar.
-We know that you can add recipes and manipulate crafting UI's relatively easy.
-We are going to need "new things" to strive for so that we can respark/keep interest alive.

For instance did you consider adding katana recipe to this new escalation? Or an Asian named pole arm?

We can handle hanging in there for future animations and/or weapon attacks for this stuff. We just want the horizons extended.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob,
When you have a chance can you get some ammo and containers into the Goblinville vaults to try out? Housing deeds too if you want us to have a go at placing and trying those out.

Thanks!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Excellent!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I have found that there are sometimes sound effect mismatch issues with animation. Animations are sometimes skipped, especially with longsword attacks. Sometimes "beams" from NPC attacks do come from weird angles.

I am not sure that it is the client making up for packet loss or latency throughput issues but it could be. I have just ignored it, figuring that will be part of the upcoming "polish" part of the Roadmap.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Could you set costs for crafting items that vary with the difference between the level of the craft building and the level/quality of the item being crafted? That might be a good incentive to settlements for investing in higher + buildings and unleash the problem of matching all the buildings to have to be at a minimum level for support issues.

It would be tough to adjust the ingredient quantities (which is really the current "cost" for a recipe), since they're not very granular. However, we could adjust how much is required to craft higher plusses, or the chances for getting refining crits, which would have a similar effect. If we ever charged crafting fees in coins, we could certainly adjust those charges as well.

Assuming the balance of characters in the world eventually moves to a higher ratio of adventurers/gatherers to crafters, then our current system of speeding up crafting based on facility rating will hopefully be enough of a driver on this front. However, if it isn't, then these are exactly the kinds of things we'd look at to make higher facility ratings more meaningful.

Bringslite-Dominion Soldier
I am basically hoping that any reasonably active settlement will be able to achieve support at level 20.

Now that you can get support for more than 50% of feat ranks beyond your supported ranks, most characters will be nearly as powerful with a settlement level of 16-18 as they would be at a settlement level of 20. That makes me okay with the idea that a settlement has to be more than just reasonably active to support everything up to 20, but I certainly don't want 20 to feel completely out of reach for all the but the most active settlements.
I was not clear. Originally actual crafting was going to require coin or at least it was on the "ideas about crafting" table. Even crafting queue total limits per building was on the table. I meant, could crafting have a COIN cost and could that cost vary such that settlements are further enuoraged to upgrade buildings?

Your answers do make a good deal of sense already though. Thank you.

Edit: lol and I didn't notice that you addressed coin in your response! Apologies , Bob! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Decius
Facility level already impacts crafting time by a lot.

That is not a bad point. Maybe it is enough to encourage upgrading buildings if that isn't part of the support mechanic.
<shrug>
My main concern is that support not sour the game. We now have control over who can train what and where and how high a level. Do we even need a difficult "support mechanic" to limit how high we can train xp that we have paid for? How will that be received by 1000s of new players?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Could you set costs for crafting items that vary with the difference between the level of the craft building and the level/quality of the item being crafted? That might be a good incentive to settlements for investing in higher + buildings and unleash the problem of matching all the buildings to have to be at a minimum level for support issues.

I am basically hoping that any reasonably active settlement will be able to achieve support at level 20. It seems as though that could be done (not expected without effort, mind you) with say the Keep being the settlement support device.
- A settlement is already more vulnerable to loss through siege the lower it's buildings are.
- Players must already find other places to train if they are unavailable at home base. <–promotes politics and possibly conflict.
So these things incentivize players to upgrade buildings even if they didn't have to. Being unable to train and being charged more (or charged at all) to craft above a shop's league are great incentives.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Yes play in windowed mode as Wise Hobson suggests. You might also try to run the game as/in Administer Mode. That also solved issues for many.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
+1 on the owner getting "take all" from husk, a map marker and sorry to see a loss like that. I know I would be fairly frustrated with a haul going down like that.

My favorite thing is when, after a long trip, I forget to empty the damn thing before logging for a break….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com