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All posts created by Flari-Merchant

Flari-Merchant
Midnight
Bringslite-Dominion Soldier
Both games have different flavors.
Visually they are different.
They have different over all community… lets call them "moods" for lack of better descriptors.
They both have very different mechanics to get you where you want character wise.

The same way that no two games are exactly perfect copies of each other, Albion may be a fine game in it's own way but it is not PfO. Well technically PfO isn't "Pathfinder Online The MMO", but it does have its own unique "feel".

Some games just do not "click" with some players. Alternatives are good for that spillage as niche fillers.

Well, I intend to try Crowfall and others when they release, but Albion Online has become my reliable go-to MMO, now. (ESO had been my favorite, previously).

So, yeah, gamers are always looking for a "better" game.

I just don't see anything about the current PFO or the roadmap that strikes me as compelling, now that it will have to compete (in a category it would have had no real competition in if Open Enrollment had occurred on schedule).

I also think that many of you are fooling yourselves about how accepting gaming consumers are going to be about our years worth of headstart. If they are foolish enough to accept it, I'm well positioned, but I'm skeptical that many gamers want to jump into an inferior position and be our serfs.
Some(players) might be fooling themselves, I don't really know. My thoughts on that aspect have always been that the problem could be mitigated a bit by opening new lands to settle and mandating that only new players can set them up. Probably not easy to enforce such a mandate, but who knows? There are also plenty of "shell settlements" across the current map too.

If new players will not join a game as less than DAY 1 participants because some players will be more powerful than they, then MMOs should be designed as "campaigns" that open, run and get closed at the "End". But they don't do that and they are not generally designed that way. For some reason…
Flari-Merchant
What is missing from the equation on a regular flow of ammo from crafters and through the AH?
The pricing has evolved to a more affordable level.
The Ammo is there and for sale.
Players know these things.

Is it simply that either almost all ammo is homebrew or are there really just not that many players or is it a combination? Is it too early to judge?

Is salvaged ammo too powerful?
Flari-Merchant
Both games have different flavors.
Visually they are different.
They have different over all community… lets call them "moods" for lack of better descriptors.
They both have very different mechanics to get you where you want character wise.

The same way that no two games are exactly perfect copies of each other, Albion may be a fine game in it's own way but it is not PfO. Well technically PfO isn't "Pathfinder Online The MMO", but it does have its own unique "feel".

Some games just do not "click" with some players. Alternatives are good for that spillage as niche fillers.
Flari-Merchant
I don't think that new players fully grasp how they can earn coin or how to best utilize ammo. When ammo is expensive for you, do as Bob suggests: use it to wear the enemies down then finish them with a few dagger jabs. Don't waste it. Meanwhile if players want ammo crafted for less, they need to sell for less. Almost all the T1 salvage would sell, right now for 10cp ea. I constantly see it posted for 80cp….

It's human nature to get whatever you can for your work. The market will eventually sort itself out.
Flari-Merchant
Paddy Fitzpatrick
Furthermore, sure not every individual should have a settlement but a single company of 50-100 people should get to try their hand at running one don't you think?
In the context of numbers running settlements now, I'd think so yeah. In fact I believe that will be a fine number in the future.
Flari-Merchant
I won't argue with any of that. Go for it. Just remember that we have Discord now too and that I still doubt an Outlaw Council will get these points across any better than what you are writing here. Being able to scream it won't help. smile
Flari-Merchant
I think its mostly a matter of players wanting to get where they are going, faster. Traveling, IMO, doesn't feel that bad anymore(time wise). This even without speed boosting charges now.

I think it might be a bit of a shock for new players comparing PfO and other games that are chalk full of player conveniences. <–Not that I believe they are wrong for doing so.
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Still a lot of work but couldn't you blend "speed boosting code" into or onto the road areas that you want to?

That's basically one thing we considered doing, but getting the game to understand where the roads are is the bulk of the work. There's road network data used at an early part of the terrain generation process to set terrain heights and textures so that you see roads in the game, but we haven't yet done the work to pull those road networks into the game data in a form the game can understand. It can certainly be done, but it's quite a bit of work.
Makes sense. Thx!
Flari-Merchant
Not a problem, My Brother! smile

You do know that EE16 holds planned improvements to in game communications? What we can do is probably influence (somewhat) the shape which those mechanics take. As The Devs get closer to it and have a chance to look into doing it, they will even have more ideas and re-feedback on our suggestions.

Right now they have full plates but the right time will come.
Flari-Merchant
It isn't really a thing like a voting matter, Giorgio. From what I understand the Road Map was laid out by Lisa and the Dev team according to a few parameters:

What can we do to finish major points of the promised feature set?
What of those have some pre existing foundation to spring from?
What things can this small team actually do in this time frame?

Probably more.

It isn't that I am against an Outlaw Council meeting in the least. Neither am I for limiting how you particularly want to communicate your opinions and ideas. I do believe that both the Dev team and Lisa read and watch these forums though. If Paizo decides that they also want an Outlaw Council Meeting nowish, I won't bat an eye or protest at all.

Respectfully back at you, I just can't see what issues can be improved until this Road Map is played out. The Road Map seems to be a "non negotiable". I feel like the best thing we can do right now is help them get through it with the best advice we can give about the different parts of that map.

That also does not mean that we shouldn't holler for In game mail and friend's Lists and direly needed things. There are places on the map that are vague and open ended. I just think that they are hearing about those things just fine right here.