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All posts created by Flari-Merchant

Flari-Merchant
It's going to be one hell of a long post about final EE14 details, isn't it?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Great job Cole! This game is getting better every update. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
It certainly is true that the game needs gear churn, coin drainage and "Every Day Joe" PVP incentives/rewards. There isn't much of any of those things right now. I grok that losing gear to other players isn't as economy driving as breaking gear but it does create a need for at least one player to need some new gear.

Rewards for PVP-Coin Drains-Trading Stimulants

I really do believe that these are parts of the design that will be needed to keep the interest of any ToT's that get attracted by mass marketing in the future, even if they are not done as I am suggesting here. They are all kinda tied and work together, or at least they could be.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Ultima Online did gear protection by simply paying "magical insurance" for an item. I believe that it saved an item once and had to be renewed every time you died.

Might be unwieldy in PVP but a great coin drain…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Have you considered designing Bag of Holding as an item that makes Threading Gear possible? Make Bag of Holding an item that has 3 variations T1-T3, each allowing more points of [INV] by Tier and "plus", make it a recipe for Enchanting Items. Rate all gear for points by type and plus and Tier, each Bag of Holding would make however many "gear points" it can [INV] (except for wear and tear), and we equip what we want through placing it in the Bag which auto equips that gear to our paper dolls…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
It wouldn't bother me a bit if it was a skill that had to be trained or an extra tax that the seller had to pay if they want the exposure.
Making it something included in with many other skills as a new role or expansion for a role would take MUCH more work. I wouldn't be opposed that that either, I suppose. Just kinda hoping that it could get in more soon than Paladin/Sorcerer/Ranger/Druid etc… as a simple meta feature rather than have to wait 4 years for it.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Would trade be a little more participated in if we could just "see" what is for sale or being requested at various AH's throughout the lands?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
On the odd chance that a siege gets foiled or abandoned will the siege holdings dissolve on their own sooner than non maintained decay or have to be destroyed? Will the target settlement be able to capture some "siege pieces" the same way that the attackers could have captured and repaired some buildings? Could siege holdings be dismantled (later use elsewhere) if captured or only destroyed?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I am also curious about whether "line of supply" has to be maintained. Whether it can be broken and to what effect.

More: If I can read the Wiki correctly, the Master's Siege Engine has "elite guards" but less total PVP spawns than equivalent barracks or towers. Is that how they are designed?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Bob
Oh, and just to whet your appetites for the new escalation, anyone ever heard of the Ruby Crypt clan?

Ninja Clans of Minkai?

Never heard of them but I can search message boards. smile or smile ?

Ninjas indeed. The Ruby Crypt clan and their employers, the imperial Shojinawa family (who apparently aren't as dead as everyone thought), have come from Minkai to get their share of the Emerald Spire's power. They're not messing around, either, sending the toughest warriors any of you have faced yet. You'll face the best ninjas, samurai and wizards the Shojinawa family can throw at you. The threat will grow steadily through 4 phases (plus the final boss phase), with 11 possible events popping up along the way to the final boss battle.
>>>Grrr!<<< Bring It!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com