Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Flari-Merchant

Flari-Merchant
Oh Thou cruel Harpies! Thy beaks rend my soul with such aggressive pecking!

Have mercy!

You think that I have the answers? I am but a fool in a starchy cape….
Flari-Merchant
You write and lay your points out well.
+1
I feel like something needs to be done for the inevitable grousing that will come over an underdeveloped/work in progress game with a regular sub fee and only one character advancing at a time. Not sure that your idea is the answer but it is the best I've seen for some time.
+1
Flari-Merchant
Keep in mind that you have not totally freed ranged actions from their previous hinderences and restored complete mobility here. They are "slowed 50%" for 2 secs after firing a ranged attack. Two seconds is a long time in any situation but especially a PVP situation.

You have allowed increased damage (in most situations) at the cost of having to deal with ammo but you haven't set mobility of said characters to highly flexible tactically, by any means…

I am not suggesting that you do so but it is apparent that all frustrations are not removed even if they are changed up a bit.
Flari-Merchant
I'm willing to try out anything. The damage done is not the only significant change to ranged combat and we won't know the full impact of any of it until we are all messing around with these changes, anyway… smile
Flari-Merchant
I too will trust Paizo to adjust and tweak things that need it as we move forward. I won't threaten leaving or anything like that in my statements for whichever general direction that the development takes, because something so drastic shouldn't be edged either way by only a very few voices, so such statements should be relatively powerless.

Remember, however, that the underlying strongest statement was that the only sacred thing (sacrosanct) was the XP that we earned as we continuously subscribed.

So, for now, I'll trust that all of this comes together into an even more pleasant play experience. That I didn't spend an outrageous amount of XP for things that seemed great but become trivialized by unexpected changes…
Flari-Merchant
Bob
Bringslite-Dominion Soldier
Were you able to do something about firing on <invulnerable> targets that get stuck when they can't finish their proper moves to get set to attack, like often happens in gusher fighting?

In addition to becoming vulnerable more quickly, you're attacks will also be disabled. You can go ahead and queue up an attack, but it won't happen (or use ammo) until the target becomes vulnerable.
that will take away a great amount of frustration. Thank You.
Flari-Merchant
@ Bob

Were you able to do something about firing on <invulnerable> targets that get stuck when they can't finish their proper moves to get set to attack, like often happens in gusher fighting?
Flari-Merchant
Bob
I certainly understand why respecs would be tempting, particularly when the game is still in development and so much can change. The tricky part is that some of our design decisions, particularly the way we handle achievements, were made with the assumption that no respecs would be allowed. A lot of thinking would need to go into working around any such change, along with a fair amount of implementation work.

Not saying it's impossible, just that it's a bigger issue than it might seem at first.
What would be the issue if achievements were scrubbed along with feats? Anyone willing/wanting to respect could choose whether it was worth the effort or not.
Flari-Merchant
Oh how I would love a respec for so many reasons. It should be a voluntary thing if possible. Paizo wouldn't lose any dollar value from it except whatever it would cost to make it happen.

We have stuck in here through lots of changes and lots of surprises. It seems like it would be a descent thing for Paizo to do at this point.
Flari-Merchant
Actually the cost of ammunition might help a great deal with players having a need for coin that is higher than it has been. I suppose that waiting to find out isn't that onerous a task. smile