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All posts created by Flari-Merchant

Flari-Merchant
Every single alliance listed is a differently composed entity now than it was then. That shows what time and politics and behavioral effects have on the game. If BHA(or EBA or whatever) were still made up as it was then, they would be the Grand special kit winners at this time.

But they aren't. In contrast, The Dominion is now made up of 2 formerly separate alliances that were active then. Each settlement that won kits has been expecting to get the just reward that they earned as promised many times. Going back from that promise would be bad mojo.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Bringslite-Dominion Soldier
I was in TS the other eve with 2 players working on a gusher. "Player A" found it but was logging soon. "Player A" started it and they were in a party, allied but of diff settlements. "Player B" found that he lost rep every time that he pulled from the container.

Is this an intended result?

I had thought being in the owner's party would protect you from rep hits, but perhaps not. Was Player A still logged in when Player B took the rep hits. If not, then the problem is just that Player B isn't technically in the same party as Player A anymore, Player A not being in any party at all. To protect the party beyond logging out, we'd have to do something a bit more complicated like remember a list of multiple owners. If Player A was still logged in, then clearly that aspect needs some more testing/fixing.
I want to say yes both logged in, which is why it seemed odd, but had better let one of them confirm.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ You are a Troll

What are your kit reward counts based on anyway? If they are based on alliances now they are wrong. If they are based on alliances then… they are still wrong.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hobson Fiffledown
Stilachio pretty much covered poptarting. The queue up and auto-fire part is scary, I didn't even think of that. Other PFO game and combat basics make me think it might not be a bad issue. I look forward to playing with this new LoS when it goes live.
Popcorn phalanx (just because): Run the clerics on two different feat cadences (heal, group heal, buff, and speed), call and focus on targets under 20. Their main tactical goal is blocking LoS. Crowd control and dps glass cannons poptart from behind the moving healwall to control and cover 20-35.

C C
GC(CC)
GC(D)
C C

Dreamin' the dream of battlefield tactics…

What if a PvP death sent you back to your home settlement? smile
Why Hobson! I am shocked! PVP conflict would not be grueling gear destruction festivals. Battles could be resolved in less than an hour. People would have to have respect for their own hp's. Sounds like madness! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Wohoo! Long Live The Dominion of The Northern Marches!

About time we came in first at something.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I was in TS the other eve with 2 players working on a gusher. "Player A" found it but was logging soon. "Player A" started it and they were in a party, allied but of diff settlements. "Player B" found that he lost rep every time that he pulled from the container.

Is this an intended result?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
You are a Troll
And for now can we assume Axiomatic/Anarchic and Holy/Unholy are identical since alignment isn't in?

Since those charges are slightly more expensive, I've been playing around with some ways to make them a little better than simple charges. Here's my current experiment, all of which is on top of the amount of base damage and effect power that's already added by the simple charges:

At T1, Anarchic and Axiomatic add more damage, while Holy and Unholy add more effect power.
At T2, Anarchic adds more damage and Unholy adds more effect power, while Axiomatic and Holy add a bit of each.
At T3, Anarchic adds more damage, Axiomatic adds mostly damage plus a bit of effect power, Holy adds mostly effect power and a bit of damage, and Unholy adds more effect power.

That way you're getting a bit of extra value out of more expensive ammo, plus some ammunition is slightly better matched to some attacks than others.

Similarly, for arrows I've tried setting up Broadhead arrows to do more damage in exchange for a slight decrease in effect power relative to Bodkin arrows (they should generally be better overall than Bodkin arrows, unless you're using an attack that's virtually all effects). I've also given a separate damage boost to all the iron arrow variants and a separate effect power boost to all the silver arrow variants.

All of this is just meant to stand in for the extra value of those ammo variants until we can get in the more specific advantages intended for each type of ammo, but it will hopefully provide adequate differences to make it worth creating a variety of ammo types.
Well here is a mean question: when can we have a look at some of these differences and the actual spreads of them so that we can better determine what we want to craft and ratio of specific type? smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Decius
Whether moving into and out of cover is too useful probably depends a lot on the immobile adjustment to ranged attacks.
Do you mean the coming, planned adjustments or are you suggesting that there should be a ranged attack penalty vs moving targets? I understand the former but I also I like the idea of the latter.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I find myself wondering if that is a poor or cheap tactic or fair game. It seems like a way and a reason for what cover is all about. The "auto-hit target" situation we are in makes it a bit cheesy, but that isn't the fault of the players. It is the design of the combat system.

Guy is exposed and other guy uses cover to advantage. Does anyone else see it as a craptastic tactic or a reasonable tactic? Keep in mind that I am not a PVP experienced player.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ You are a Troll

Take a Server Wide War. There are aggressive types and they came out well. There are defensive types and they came out well. Finally there are political/idealist concept types and if they are good with negotiation or "neutrality concepts" they too can do well. Those all seem like choices made in PVP situations, like strategic concepts and types of PVP all by themselves.

You can recognize those things, can't you? Are you just a player that wants to start trouble over almost everything? Why is that, as you seem much reasonable and easier to get along with(most times) in game? If you are who I think you are: Quasi-Secret Guy. smile

Edit: BTW, I never felt like UC was off limits to being attacked. I felt like I would be a "dick" to take away towers from an institution built to help new players. A brilliant strategy or a simple game concept on their part, but it worked well in that case. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com