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All posts created by Flari-Merchant

Flari-Merchant
P.S. Bob- "What we do plan on doing soon is switching to the new Settlement Warfare rules that were proposed a few months ago, which will basically require that settlements at least remain active in order to avoid being abandoned. It's not a very high bar, but it does mean at least holding a little territory and paying some upkeep, so some settlements may become abandoned after those rules become active. Abandoned settlements are fairly easy to acquire, but the new rules will make it much less worthwhile to do so unless you're able to develop and run it."

This is a definitely positive step.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob
Can't both things be done? You would be giving existing players the ability to cut down on useless (at this time) chore/resource drain obligations. You would still be providing opportunity for new groups to have a chance at a settlement not entangled in political/military confrontation against 3+ year veteran players. You might have some left at OE for a nice promotion to hype PfO II.

One of the problems that I see with building from scratch, say starting today (i.e. using idle city tiles) is the massive work it entails and the tempting targets that young characters are for massively powerful older character groups. It will be a big letdown to join and find your options to get "situated" are either/only to join a group or work for two years (possible exaggeration, or not).

Or/Additionally you could explore improving Holdings a bit so that Independent Holdings could provide more level support for groups that want "Mini Castles".

Since we are really still deep into a game development stage, what about encouraging an experiment by challenging a group to form and TRY to build a settlement from scratch. See how it goes for brand new characters from the VERY START? Then we could REALLY SEE if it is balanceable on the intended fun/work scale.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Have to agree with Maxen. Once you start a contest and name prizes and run a contest, the prizes should belong to the victors. Don't mess with that dynamic. It would be bad policy. If all are willing, alternate prizes might be worth consideration. Maybe higher plus buildings or such for higher rank winners, whatever…

IMO, unused/unwanted settlements should revert to NPC control and be held that way for a future LandRush contest as part of the Promo to OE.
*cut into the resentment/reluctance of "your new player groups" starting a territory control game with little to no territory realistically available
*show hope that there IS TERRITORY available for new players
*it would create needed "hype" at that time.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob
In general, as an overall average, would you say that the monster homehexes have a bit less enchanting mats in them than the regular escalation hexes? Not counting enchanting salvage mats.

Asking because it is generally tough to get a handle on results with drop rates so low and time being pretty precious, at least from my POV.

Thanks, Bob.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I can't help but wonder if the pressure to make tremendous improvements (and make them fast) overshadows the dynamic of how the Devs feel they must approach development here. From where I sit, new engine making the most sense first but also being a real ogre-project, I can't help but feel that some small things would be pretty demonstrative of positive and visible stuff happening.

That probably reads almost contradictory with as small as the team is but some changes to PVP looting, some QoL work and some price changes (IMO) really might attract some new and old subscribers.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
NightmareSr
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
I thought it would be in the release notes https://goblinworks.com/forum/topic/5714/ but didn't see it.
It is 3 above each tier to get that tier's enchanting mats from nodes though so…
level 3 (or 4?) for T1 enchanting mats
level 10 for T2 enchanting mats
level 17 for T3 enchanting mats
At least that is how I understand it. The salvage drop based on the tier of the mobs smile
That rings a bell, Sir NightmareSr. I'll go with it for now in spending xp. My thanks! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Somewhere Bob posted what gather rank would be needed to get some of the more advanced enchant mats. Could anyone link or point me to that?
plz?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Father Bronin
Would it be possible to move the slips of paper from Crafting to Misc tab? Also recipes could be moved to another tab to free up space.

FB
Have to agree that would be a nice small QoL fix that would have BIG impact.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Some misc. materials on AH at Caer Coedwig, including some enchant mats.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Flari-Merchant
Question on enchanting mats: Are there an equal number of T3 mats for every type (mining, forestry, essence, scavenger)?

I wasn't shooting for pure equality (hard to do anyway because mining and scavenger cross over a bit), but I did try to make sure that each skill had a reasonable variety at each tier and was needed for multiple enchantment types.

We've always worked off a design/economic assumption that if skill X is at one point more profitable than skill Y, then more players would focus on X than Y, driving prices down for X's product and up for Y's product. That rebalances everything dynamically based on the actual demand for things instead of depending on our guesses at future demand. As such, we try to ensure that every item or skill has a reasonable inherent base value, then let the chips fall where they may.
I figured that they must be somewhat spreadout as I am finding wererat blood in mining nodes! :p
Was really looking which gather skill would be best to advance. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com