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All posts created by Flari-Merchant

Flari-Merchant
hehe Take it easy there Troll! Things that turn out bad ideas can be modified or even reversed. I am really not happy with the Invasion mechanic, I see it as busywork with unfortunate consequences for failure and especially dangerous with the population so low at this time…

Still I am willing to see the thing in action before I throw insults or serious judgments out there.

Also ask your questions in a more polite tone and you might get polite answers even if you have to ask busy people twice.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
We found one quick thing that needed a fix (it was possible to try to make a +6 item using Azoth), so we deployed a new build to Zog this afternoon. The change was very small, so I'm continuing on with the remaining testing and still plan to deploy the build to Live tomorrow during Daily Maintenance, assuming nothing else is found before then.
Yay!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Is there anything in particular that needs testing for the final candidate?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
After looking at some things, I see only 2(so far) heal actions that work on %. One is 6% and one is 9%. The rest are basically set hp's with a cpl rounds of regenerating.

The lower ones do lower healing and are still not as useful to higher tier characters. They almost all have cooldowns that are "combat long".

As a character with 2400hp's, Tier 1 minor cure is only going to do 144 healing. Seems like a waste of time still.

Doesn't seem that big a deal. Am I missing something?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hey Timol,
Welcome aboard! TS mainly has members in it at end of workday 5:30 PM pacific though members may be playing all day and usually are. We will get you properly situated ASAP! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
At least give it a try! All of the basic themes that were so attractive back-when are being rolled out, though they are still early versions of those features. GW is working pretty hard to get out a new update every 2 months right now. They are very close to a big one right now.

The game is still rough around the edges but if you "get" what it is all about and that sings to your Gamer Soul, you will be hooked. Just get into an established group ASAP so that you can be shown the ropes and have an easier time learning and seeing everything that you can do.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Cole Brown
Bringslite of Staalgard
@ Bob

You made it clear that only that gusher placer and his "party" can take from the chest without penalty. Can a player set a gusher to working and log out if there are others there to protect it, meaning will it still operate if the placer logs?

It keeps gushing when you leave, yes.

Also, there's no penalty in a low security hex, so other than the slow pulls because the owner isn't around to have a party, logging out doesn't make as much difference in such places, particularly if the resources being harvested are very light weight.
First, Thanks for answering, Cole. smile
Second, does the owner need be near the gusher for his stats to affect everything they can?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Congrats Nails! Wow!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

You made it clear that only that gusher placer and his "party" can take from the chest without penalty. Can a player set a gusher to working and log out if there are others there to protect it, meaning will it still operate if the placer logs?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
To clarify, an Invasion trumps a hex's 4-ally protection during the PVP window that it occurs which leaves first that hex's outposts vulnerable to capture and if they are not present(not placed, torn down, captured during a window the day before) the Hold is vulnerable.

That means that hex would need(assuming that it HAS a regular setup with outposts) to be hit by at least two Invasions during it's 3 days of active PVP windows to be totally captured by players. The capturing company would need a gamble of a feud schedule set up to pull that off. They still could use their Feud to do Raiding however. This does not take into account siege camps and how they affect things.

Correct?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com