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All posts created by Flari-Merchant

Flari-Merchant
I kind of agree with Lisa here. At top end, I only have 10 to what? 15 times more hps than a starting character?

Percentages of effects for character totals are the problems, IMO. Without percentages there would be no need for epro/epow. Yet without these percentages, you need to make sure that there is still some viability of effectiveness in T1 vs T3. You can do that with set numbers. A low level healer should have to use many more low level cure spells to heal a high level character, but they SHOULD still heal a high level character. <—for example.

What about stacks or effects like Hold Person? Well there are also skills that help you reduce these things and get over them more swiftly or deny them. You need to train these to be all you can be against low level combatants and spell casters.

The tier with the keyword system is enough of an innovation to be an interesting concept. Just get rid of basing things off of percentages. Let tier, matching keywords and other feats be the measure of how effective you are without epro/epow.

Unfortunately, this is probably much more work than is possible ATM.

Edit: We are considering the affectiveness of threading and that is good. Also consider the affect that ammunition is going to put on cantrips and orison use. It will still be a terrible waste of ammo for my low level healer to heal that high level player…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Midnight
Duffy Swiftshadow
I think it's a far bigger problem and way more confusing that beneficial effects get weaker for better geared characters.

this.
Yes. This is the central problem. Being harder to harm because you wear better gear makes some sense at least. Though it could be that it is too hard to harm vs better gear.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Caldeathe again
Glad we found an arrangement that lets the Mumble retain my vision of a useful and neutral territory.

Best of luck in game, everybody.

Cal
Thanks Cal! A fine legacy… or an ongoing contribution if we were graced with your return to the lands… just saying. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
What I remember reading about epro and epow was, I think it was Lee, saying "we will be turning on the epro/epow system". As if it had been planned and was worked on already. That gave me the impression that it was a planned inclusion. I could be completely wrong with this memory.

I will state that I think it is a real extra complication and goes against intuitive play and progression. I imagine that taking it out and the required overhaul of the system is likely well beyond the scope of what can be done ATM.

Two plus years skilled players vs new players. Our minor numbers should not be an issue for hordes of new players that have a lick of sense, but single comments can run havoc in internet communities and alter the thinking of Soooo many.
We are really only a few and would be buried by masses of new and determined players but the reason that they will not see that is because of the real facts that we are all appearing invincible and we are all entrenched in the Places of Power.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I can see some sort of benefit(to the house) in mobs attacking and stalling mules. For one thing the mule sits down and you have to regain control. Something you can't do while fighting mobs. On the other hand if you just move away from attacking mobs now, you can eventually leave them behind, usually even if you could never fight and beat them.

I also see and agree that the goal isn't necessarily that "The House" take the most from these situations. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
That aspect of guard behavior didn't change for EE 12. When you're in a settlement, guards won't attack members of that settlement just for being low rep or aggressors against other players, but they don't make any special allowances for members of allied settlements. Ideally we'd do something similar to the Settlement Access settings that let settlement leaders decide which rules the guards enforced and which groups were exempted from each kind of enforcement, essentially adding a system for creating laws. Definitely something we'd like to do, but outside the scope of what we were shooting for on EE 12. I've thrown a feature request into our database to look into it when we have a chance. If it turned into a really big issue for a lot of people, we might be able to do a short-term fix of just automatically giving allies the same exemption as settlement members, but that would make alliances a lot more risky if you don't absolutely trust your allies.

I think it would be a good thing to do the short term fix. True that you sometimes can't trust your allies, but sometimes you can. Please add more power to alliances and allies even if it means that there are also dangerous turns possible. It adds to the stories that can develop.

Edit: I would just like to add that we have all been waiting quite some time for features just exactly like this kind of thing. Let us have them if they are not too difficult to get in, please.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Lisa Stevens
Hobson Fiffledown
Yes, there needs to be an eventual website revamp or something one day for a whole bunch of reasons, I'm sure that's planned for already.

Eventually, all of this will be on paizo.com. The whole Paizo website is in the middle of a website revamp and redesign. As part of that redesign, we will move all the Pathfinder Online functionality into that website and shut this down. I don't want to waste too many resources right now on goblinworks.com when it will be going away sometime in the future. It is functional which is all I need now. When the ToTs come, well, it will need to be a lot better.

-Lisa
The Lady serves us wisdom!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Content and unexpected results deserves +1 to all participants! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob and Cole

Hey Guys, any chance(if it is an easy thing) to get mules to persist for their whole timer even if abandoned? There are some interesting player made quests(yeah simple but better than none) and player competitions I think many of us would like to be able to do. It would help a lot.
Thanks
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bravo!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com