Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Flari-Merchant

Flari-Merchant
I'll say 1cp/minute in a healthy economy. Right now, it is a pretty wild market and way unbalanced. It is "whatever they will pay". smile
Flari-Merchant
Seems simple enough. Just like any group that leaves an escalation for a long time. You either have the Goblin Balls to do something about it(if it is a serious problem for you) or you don't. If you know the policies of the area where the escalation is, don't be surprised if they see you and do something about it. I.E. attack you, consider blacklisting you or anything else the game allows.

It's called content.

Edit: We are not supposed to be complacent and expectant of zero PVP content if we tread on another group's ground against their wishes.
Flari-Merchant
Zax
Bringslite of Staalgard
lol What a crazy bunch of players we have. smile

Better crazy than stagnant smile

You know what? You are right! I suppose I just find some things amusing. smile
Flari-Merchant
Lots of players get mad when a group declares that some area is under their control and that outsiders need to ask permission to access it. They yell that "You only have what you can hold".

Then they also get mad when you show them that you are trying to hold it through either physical means or through mechanical pressure…

Either way, you are being a bad guy for playing the territory conquer and control game. Double bad(for some reason) when you fairly inform them about it.

lol What a crazy bunch of players we have. smile
Flari-Merchant
It doesn't make sense to me that crafted items would be salvageable to get back raw materials. How do you salvage an axe and get unrefined ore? The metal available is already refined. The raw wood has already been shaped into a haft. How does dried varnish come back as herbs and minerals?

On the other hand, for crafted items, I need a hell of a lot less +3 refined materials to craft a +3 axe as a lvl 20 weapon smith than a lvl 1 weaponsmith. Can I make great returns having the lvl 20 make it and salvaging it with a lvl 1?
Flari-Merchant
Edam
You are a Troll
Bringslite of Staalgard
Let me borrow from your book: I think the actual issue here is some people around here are very satisfied with the status quo, the lack of any serious challenge and do not want the boat rocked with actual risk vs reward….

BINGO!!!

Basically people need to just play the game and stop sitting abut dreaming of some future fantasy game that may never manifest.

So you are satisfied with the status quo? That is fine and all, for YOU. I am still hoping for more of what this game was supposed to be about.

I'll play the game, but I won't stop dreaming or suggesting. It's kinda one of the functions of a game forum. In the future, I would not mind if you could refrain from assuming that I am angling for something I want for myself. This was a mild example but good Gawds it is getting stale.

Edit: change attacking to assuming. The former is too much hyperbole even for me. smile
Flari-Merchant
You are a Troll
Since either change require code-changes, how about we stick to the Road Mao instead and everyone just *suffer* along a bit longer with their dinged gear, hey?

lol I don't think that we have a choice! smile

Bob isn't going to budge off of his Map but I don't think that passing and hashing over things is bad for the game in any way, except if we are dragging him away from his Road Work.
Flari-Merchant
*Twirls handlebar moustache" "Nyah!!! My top secret Bandit Character will make you all pay!"
Flari-Merchant
Edam
Generally I am just lobbying for commonsense based on actual game mechanics rather than the flights of fantasy based on theory crafting we get on these forums a lot.

In terms of rep loss it does not effect me personally at all. My gatherers are generally in T3 addy shirts and hence relatively immune to new players ganking them and experienced players wanting to be bandits are going to do it regardless of rep loss as rep loss is a bit of a toothless tiger for experienced players. (I know this from experience as Edam is basically a jack of all trades gatherer but I have other characters that spent a lot of time in negative rep in the past).

My personal opinion? The rep system could actually be a touch tougher to discourage random griefing among new players. This should not effect older players as it is social issues that restrict banditry among experienced players not rep.
Banditry is not random griefing. Experienced players are not the only players that are supposed to make up a game's population. You should not advertise that banditry is a "thing" in your game if it is so punitive that it is "not fun at all". Might as well make PVP outside of feuds impossible and be done with it if you really want it to be "not fun" for any playstyle what-so-ever. Problem is, there are a more than a few players around here, sticking it out in hopes of taking on those sort of roles and more than a few looking for a game that will allow them a viable chance at that type of play.

Let me borrow from your book: I think the actual issue here is some people around here are very satisfied with the status quo, the lack of any serious challenge and do not want the boat rocked with actual risk vs reward….
Flari-Merchant
Edam
Bringslight what issues have you actually had when at negative rep ?? It generally just mean you need to stick your loot in a holding until an alt can bank it for you and you cannot train for a few weeks which is no big issue now its months between training for most characters.

The rep system is really only an issue for new characters and, given the tendency in many games for people to create disposable anonymous alts to create havoc with, that is arguably a good thing.
Me? Only once I had to wait to enter an allied town.

Again Edam, not everything that I suggest or lobby for is always something in my personal interest or with a goal for personal benefit. That seems to be an idea that you find difficult to grasp. Why is that? Could it be that much of what you suggest, lobby for and debate in support of is for your own singular personal benefit so therefor you can't understand any other way?

Edit: Even though I really do not want to be held up by Bandits and possibly killed and looted by some, banditry is supposed to be a viable playstyle here. Well it really isn't. The vast majority of hexes are Medium Security hexes which lead to very fast non viable crippling of access and long downtimes.