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All posts created by Flari-Merchant

Flari-Merchant
Would there be any value in 1. Gathering all UI commands into a sticky thread here on these forums and 2. putting an entry into the game's "Help" section listing them ALL and with only a minimal description and I don't mean /help since it does not detail the exact structure of the comands?

I often find myself frustrated trying to find UI based commands. Frustration is BAD, um'kay?
Flari-Merchant
Great job Guys! Good news and have a terrific vacation Bob. smile
Flari-Merchant
I'll say 1cp/minute in a healthy economy. Right now, it is a pretty wild market and way unbalanced. It is "whatever they will pay". smile
Flari-Merchant
Seems simple enough. Just like any group that leaves an escalation for a long time. You either have the Goblin Balls to do something about it(if it is a serious problem for you) or you don't. If you know the policies of the area where the escalation is, don't be surprised if they see you and do something about it. I.E. attack you, consider blacklisting you or anything else the game allows.

It's called content.

Edit: We are not supposed to be complacent and expectant of zero PVP content if we tread on another group's ground against their wishes.
Flari-Merchant
Zax
Bringslite of Staalgard
lol What a crazy bunch of players we have. smile

Better crazy than stagnant smile

You know what? You are right! I suppose I just find some things amusing. smile
Flari-Merchant
Lots of players get mad when a group declares that some area is under their control and that outsiders need to ask permission to access it. They yell that "You only have what you can hold".

Then they also get mad when you show them that you are trying to hold it through either physical means or through mechanical pressure…

Either way, you are being a bad guy for playing the territory conquer and control game. Double bad(for some reason) when you fairly inform them about it.

lol What a crazy bunch of players we have. smile
Flari-Merchant
It doesn't make sense to me that crafted items would be salvageable to get back raw materials. How do you salvage an axe and get unrefined ore? The metal available is already refined. The raw wood has already been shaped into a haft. How does dried varnish come back as herbs and minerals?

On the other hand, for crafted items, I need a hell of a lot less +3 refined materials to craft a +3 axe as a lvl 20 weapon smith than a lvl 1 weaponsmith. Can I make great returns having the lvl 20 make it and salvaging it with a lvl 1?
Flari-Merchant
Edam
You are a Troll
Bringslite of Staalgard
Let me borrow from your book: I think the actual issue here is some people around here are very satisfied with the status quo, the lack of any serious challenge and do not want the boat rocked with actual risk vs reward….

BINGO!!!

Basically people need to just play the game and stop sitting abut dreaming of some future fantasy game that may never manifest.

So you are satisfied with the status quo? That is fine and all, for YOU. I am still hoping for more of what this game was supposed to be about.

I'll play the game, but I won't stop dreaming or suggesting. It's kinda one of the functions of a game forum. In the future, I would not mind if you could refrain from assuming that I am angling for something I want for myself. This was a mild example but good Gawds it is getting stale.

Edit: change attacking to assuming. The former is too much hyperbole even for me. smile
Flari-Merchant
You are a Troll
Since either change require code-changes, how about we stick to the Road Mao instead and everyone just *suffer* along a bit longer with their dinged gear, hey?

lol I don't think that we have a choice! smile

Bob isn't going to budge off of his Map but I don't think that passing and hashing over things is bad for the game in any way, except if we are dragging him away from his Road Work.
Flari-Merchant
*Twirls handlebar moustache" "Nyah!!! My top secret Bandit Character will make you all pay!"