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All posts created by Flari-Merchant

Flari-Merchant
Bob
Edam
To be honest though, from a Golarion lore/roleplay point of view this game is getting well away from the original river freedoms and "you have what you hold". Golarion is meant to be a place opposed to absentee lords off somewhere else laying down rules and restrictions and controlling great slabs of territory and settlements in absentia but this game seems to be tending more and more that way.

The Riverfolk do indeed tend to be resistant to things that violate their personal interpretations of the River Freedoms, but that doesn't stop plenty of folks from trying to enforce whatever rules they wish. The Hellknights, for example, are very keen on bringing law to the River Kingdoms, regardless of what the Riverfolk might prefer. Of course, they have to be able to hold their territory to even have a shot at that, and even that's no guarantee that everyone will cooperate.

Wasn't Kingmaker set in the River Kingdoms? An adventure Path about setting up a Kingdom? Dang but that word Kingdom comes up often doesn't it? The River Kingdom Folk must be pretty upset about all that "Kingdom" stuff everywhere…

They must be doubly disturbed that no one is making these "Lords" Hold what They Have. Which pretty much is the same as only having what you hold. Which means they are doing what is expected. I think. So far anyway…. I'm sooo confused!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks, Bob. Very glad that you included in stuff for newer players. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Personally(which has little weight, lol) I do not see a problem with letting bank restricted characters have access to coin since they already have access to withdraw anyway.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Duffy Swiftshadow
Bringslite of Staalgard
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.

I'm all for strategic counters and was somewhat thinking along this line, but it just struck me that specifically prepping to hard counter what boils down to two Cantrips seems a little silly. Something probably needs to be done, I don't know what exactly, but definitely something.

If you hook up the damage AND the bonus damage for conditions and debuffs to the same channel, probably excepting like some specific "types" bonus i.e. "bonus base damage", then you would be prepping to counter or mitigate specific types like "negative energy damage" or fire. Just like it probably is supposed to work, isn't it? Not prepping for a single feat or expendable…

IF you can parse sense from the above that is. lol
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Bob,
from]Starting with EE 12, Azlanti Stones will be renamed to Aeon Stones. Instead of being a guaranteed once-per-account drop for participating in a particular monthly escalation event, they will be very rare drops granted for participating in any escalation event, including defeating escalation bosses. The chances for getting an Aeon Stone increase depending on the difficulty of the event, and bosses have an increased likelihood of dropping them (though still pretty unlikely). Bosses also have a small chance of dropping Basic Sapphire, Ruby or Emerald Stones, which can otherwise be made by combining Basic Topaz, Turquoise and Amethyst Stones together.

This means that lowbies will have a chance to get stones from lower lvl escalations too? Any chance to get a relative number on drop chances?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bringslite of Staalgard
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".

Discussion is good, but I still stick to my point that people should play more.

There are comments that regularly pop on these forums that clearly indicate a lack of recent play experience that often translate as "nerf this because my limited T1/T2 understanding of the game is not working in T3" or "nerf this because it does not fit the way I have done it in the tabletop version". This thread in particular seems to have a lot of opinions being expressed about a feat by people with limited experience of what it is (as no where does it say its a vampiric effect, just that the damage component is negative) exactly who uses it (hint - not just wizards or people in cloth) how to defeat it in PvP (work that out for yourself) and how it is effective in actual play and how it is actually used (hint - using this does not make you a melee combat monster or invulnerable).
You just have too much gravel in unfortunate places. It is making you irritable.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Fiery
You aren't the only one who has used, fought against, or tested this ability, Edam. You shouldn't dismiss opposing views out of hand because they don't adhere to your experiences or opinions.

Edam has many opinions and is generally argumentative, ask anyone at Keeper's Pass smile

By the way, the character Edam is actually a crafter/gatherer with a modicum of PvE combat skills but effectively useless at PvP and my other characters are basically completely non-combat so my comments are based more on other peoples experiences and what I see other people doing.

Try pulling your eye away from the petri dish that is this game. Part of what makes systems work well are opposing forces like good vs evil and fire vs water and silver vs lycanthropes. Everything has a weakness. Your average MMO player expects to see this. WE SEE IT HERE in this game already partially implemented with things like holy damage vs. undead and negative energy not hurting them directly. The INTENT that these system be hooked up and working was there(at the beginning) and probably still is.

I can't say that the negative energy based spell, that has the name Devourer's Caress and heals the user while it does damage to the target was intended to be a vampiric type of effect. Only that I was suggesting that if it healed 7% of damage done instead, it might work in a more balanced way and make sense. Touch of darkness only works on undead if you "fear" the undead first and then only the bonus fear damage is done. That is also effed up.

Don't fear change! Don't fear the reaper! A game has to have things in it that make sense even though it is all fantasy.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thank you, Nihimon. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com