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All posts created by Flari-Merchant

Flari-Merchant
Bob
Bringslite of Staalgard
Story Quest for New Players

•Give new players a quest storyline to follow that offers a more structured introduction to the world.

Settlement Improvements

•Add Town Criers to Thornkeep that point new players toward existing settlements.

@ Bob
These two agenda item's. Are they being done from scratch? Are they worth your effort at this early stage?

We felt both of these were important to get in before increasing our marketing efforts to new players, and that they were both achieveable, so they made it on the roadmap. They go together well because they're both about new users and because the quest mostly involves me and the Town Criers mostly involve Cole. In terms of exactly when to do them, we wanted to do something substantial for new players early on in the process, and these tasks didn't have any dependencies on other work, so we pushed them toward the front.

The Town Criers are new but had a lot of planning work done previously, and the quests leverage existing tech, so they're not overwhelming amounts of work, fortunately.
OK. Thank you, Sir. Sounds like they were prepped and are not a drastic time sink. There are certain other upcoming features I would have lobbied for if those were not worth doing this early.
Flari-Merchant
Is this increased profitability taking into account setups for the passive Holding type bonus? I don't see that making too much difference as they also scale up in a pattern.
Unless(as I asked earlier) my math is bananas, a perfect hex with the right outposts goes from (at +0) 3.64 pieces output Bulk for each piece of upkeep bulk and down to (at +5) 2.6 pieces of output Bulk for each piece of upkeep Bulk.

And as I said, math is not my first language. Would love to be proven wrong here. smile

Edit: Ok well my math was wrong but the result is the same: Less profit the more advanced the Holding. Numbers are adjusted in the OP.
Flari-Merchant
I am still a bit baffled on the holding upkeep changes. Baffled as to why on the basic level "pieces into upkeep" gets greater and greater to the ratio of "pieces out of operation".
The more the upkeep cost the less the result in a very flat comparison from a +0 to +5 holding setup. I mean, is my math wrong?
Flari-Merchant
Nihimon
Decius
Oh, and is there a place where I can find a table of all of the types of raw resource item names including the descriptors, and what stocks they have…?

Have you looked at this?

Nihimon's Resources, Salvages, and Stocks Data
Thanks, Nihimon!
Flari-Merchant
Story Quest for New Players

•Give new players a quest storyline to follow that offers a more structured introduction to the world.

Settlement Improvements

•Add Town Criers to Thornkeep that point new players toward existing settlements.

@ Bob
These two agenda item's. Are they being done from scratch? Are they worth your effort at this early stage?
Flari-Merchant
Nihimon
Edam
… gamers seem to think its hilarious to spam phallic shapes…

Yeah… "gamers"…

Google Images
Dirty gamers! smile
Flari-Merchant
Hobson Fiffledown
So, say Character 1 drops some honeypot chats in general about the location of a gusher. Character 2 stomps out to go harvest said honeypot and gets quickly attacked, killed, and looted by Character 1. Is that fair play or a violation of the ToS? Who decides what "haven't had a chance to learn the game" means? What is tricking? How would an ambush-style attacker tell the difference between a beginning player's character and an experienced player's 1k alt?

Would the planned release in November of the core rulebook mark the end of this policy?
So looking at your scenario, I would bet the GW answer is… "Tough World, Tough Luck" You have a situation here were an individual is either dorfing out loud in chat or faking a dorf. Either way, if you are trying to get out there and take it from him, you have naughty intent. If he is calling for help… well be sure that you know someone at least a little before being lured out to aid them. In that case, you shouldn't be running to help if you are very new. You would likely not be very affective anyway.
Flari-Merchant
Very well Guys. I'll curb my enthusiasm on that front. smile
Flari-Merchant
Bob
Decius
Any raiders worth their salt are going to bring a mule or three with them. Meanwhile any counterattack by the holding owners can loot the husk and deposit it directly to the bank.

Good point on the counter-attack, we'll at least make sure that the original owners can't steal everything out in one fell swoop and deposit it back into safety.
Actually the mule being the property of the raiders puts the kaibosh on that, doesn't it? I mean they will have to "loot" the mule just like any.
Flari-Merchant
Alright, I will yield the field… Again. smile

Unpaid Internships are not uncommon but I do admit I know little of local laws that might affect Paizo and GW. Hopefully they can get to a state that some of the easiest and less intensive stuff CAN BE HANDLED by other than the two poor overworked guys.

@ Duffy,
I read you. I wasn't suggesting that very complicated stuff be handled by Interns. Just whatever doesn't take advanced skill or deep relevant, to a specific project code's guts, experience. I wouldn't take on Interns and expect them to do the heavy lifting. That wouldn't be wise.