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All posts created by Flari-Merchant

Flari-Merchant
Hobson Fiffledown
RaiderTown play. smile

Fill your core6 with high+ towers or barracks. That is your only land claim. Permafeud the top 3-5 landowners (or whatever your PvE time allows). Encourage constant raids by your citizens to keep the support fires stoked.

Hmm. Not too shabby.
Hehe, somewhat tempting…
Flari-Merchant
Bah! Colors were KING back in the day. They spoke to who you were and where your home was. They identified you on the field of honor or field of fools.

"Mr Edam! I would be most pleased if you should Hoist The Colors, forthwith!"
Flari-Merchant
Lol Poor Bob! Look at the replies he has to write compared to the OP.
We love Ya, Bob! smile
Flari-Merchant
Also what happens to bulk that raiders can't carry away? Goes back to Mother Earth?
Flari-Merchant
Here is an issue that pops a flag for me. If my holding setup is +2 or greater the raiders can pop a donkey on site which is convenient. Maybe too convenient…
Flari-Merchant
The thing is that scarcity is the way to get action to take place. Not just PVP over resources directly but also movement of goodies for bandit practice, trade all sorts of good stuff.

Probably not my cup of tea right now. Have to admit I am a wee bit burnt out ATM but for the future good of the game… yes.
Flari-Merchant
It could be interesting to have a structure to control in a monster hex to get exclusive gathering rights until you lose that control. Very Interesting.
Flari-Merchant
Bob
Bringslite of Staalgard
OK how about "Mule Doors" will they be on ranch holdings or something else? I assume that all permissioned players will be able to use them?

My plan was to add mules to all the holdings at some level of upgrade, and the most straight-forward way to do that was to add them at +2. In many cases, that means that going to +1 adds refinining capabilities, then +2 will get you mules, which feels like a good way to handle upgrades.

Adding them to so many different holding models made it tricky to try to attach the mules to a separate door in every case, so instead I created a mule sign on a short post, and you'll right-click on the sign to bring up the mule interface.

Currently, I don't believe that mules are restricted by Settlement Access settings, so I think everyone would be able to purchase them either at settlements or holdings. I'll write up a feature request to see about either adding them to one of the existing permissions or creating a separate permission for them.

Thanks for the reply! smile
Flari-Merchant
Bob
Bringslite of Staalgard
Since you have asked, I wouldn't mind reading about your plans for "Raiding".

I'll post a more detailed thread about this on Monday.
OK how about "Mule Doors" will they be on ranch holdings or something else? I assume that all permissioned players will be able to use them?
Flari-Merchant
@ Bob

Since you have asked, I wouldn't mind reading about your plans for "Raiding".