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All posts created by FuryFire

FuryFire
It's important to note that their concept of "worth" means in terms of allocation of total resources in a hex…every unit of T3 resource in a hex is 100 less T1. This does not translate into 100X market value (could be much more, could be less) due to many, many other variables in play.
FuryFire
T3 inputs are weighted triple, and T2 inputs double, so that's actually 9/8, allowing you to save on something (truesilver most likely) and still make it +1.
FuryFire
I might be interested, feel free to pm me on paizo (name is fierywind there as well) or whisper me in-game as Fiery Trader, Fiery Gatherer, or Fiery Fury.
FuryFire
To clarify, the requirement is a T2 U6 item, which correlates to T2+5 (0-5 is 6, thus 6 achievements).

And yea, not being a dwarf hurts (15 skill over humans).
FuryFire
His queue time is likely at least 12 days.
FuryFire
Of course skill affects it…just not facility quality. We have the equations (and confirmation they're working as intended in the game), and the only thing facility quality affects is craft-time.
FuryFire
Facility quality actually has nothing to do with your actual chance of higher + procs, just how long it take to refine. I would assume in this case that coach's problem is less his chance to proc (though higher is always better of course), but more his inability to refine large quantities due to lack of raw.
FuryFire
That's accurate to my intention Decius, with upkeep cost being a ceiling meant to constrain a majority of settlements, if not all, but not accounting for outliers.
FuryFire
So the intention is for us to be limited by upkeep cost rather than slots, as you stated earlier, correct?
FuryFire
Lag double-post