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All posts created by Harad Navar

Harad Navar
Impressive job.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Blessings and peace for all you have done for us and the game. The new job will be getting a great asset.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Looking forward to the water.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
https://pfostorehouse.com
Register and/or login, Go to account and set Show Days to 3000
Then click Resources, then click Pitcher Plant Sap under Tier 2 Resources.
If you want to make hex specific inquires, click on Map, the the hex in question.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Nails
Based on what I have read, I propose that you modify the auction and give Cauchemar 3 hexes near them but they need to give up a OR two hex somewhere else, give Fort Ouroboros the one hex near them but they have to give up a hex somewhere else, and Greystone Keep one hex near them with the same conditions. They need to put up holdings within the first week or they go up for auction. The rest of the hexes are available for auction as proposed by Bob.

Nails
Agreed. Making the big bigger doesn't improve the game. Supporting active players does.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob, the Kickstarter Champagne shows that 6 backed at the Owner Tavern level. I am only aware of 2 Player Taverns. Are there ones I missed for the Atlas?
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Interesting.

I have been going over my numbers and noticed a difference between my posted numbers for hexes controlled and the total of holdings shown in the Company Search window. In the Atlas I counted controlled hexes not holdings. I count the hex occupied by the PC Settlement as a controlled hex.

Some data for your consideration. There are 10 PC Settlements with a population of 100 or more. These 10 hold 59% of claimable hexes (by the Atlas's definition) and 70% of total PC Settlement population (per the Company Search window).
Knowledge can explain the darkness, but it is not a light.
Harad Navar
I have now been to all the hexes that were shown on the PFO Atlas as uncontrolled, and have corrected those in error. Here is the breakdown of hexes within the game:
  • Total hexes = 798
  • Hexes that are Uncalmable = 240 (Elevation Change hexes, Empty Settlement hexes, Monster and Monster Homeland hexes, Badlands hexes, NPC Settlement and NPC Road hexes)
  • Hexes Claimed by PC Settlements = 548
  • Unclaimed Hexes = 10
Knowledge can explain the darkness, but it is not a light.
Harad Navar
My controlled hex list comes from those holdings comes from the founding company list in the Company Search on the day I verified the settlement for the PC Settlements tab. Since I verified Aragon (for example) 2020/11/29, they have added a new hex, Brighthaven 1. I will revisit the data. Thanks for the heads up.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Version 5.1 of the Unofficial PFO Atlas is now live.
Here are the new features:
  • New Visual Orientation Features Added to Each Map - A number of visual map reference structures have been added to each map. These are 1) the shimmering energy boundary that surrounds the play area, 2) major roads, 3) elevation boundaries, 4) Thornkeep and (future) Fort Inevitable shapes. These provide a consistent visually reference that is common to all maps.
  • Proposed Full Extent Map Added to Geography Tab - The Full Extent of PFO as proposed in the Developer Blog, A More Detailed Map, April 18, 2014, has been added. Road names from previously published sources have been added to this map.
  • New Monster Map Replaces Two Previous Monster Maps in the Adventuring Tab - The information from the Monster Escalation Hexes and Monster Homeland Hexes maps have been combined to a single map, Here Be Monsters.
  • Controlled Territory Map Added to Adventuring Tab - A new map has been added to Adventuring showing settlement controlled hexes, hexes that can not be controlled by settlements, and claimable hexes that have not been claimed by settlements.
  • Thornkeep Map Added to NPC Settlements Tab - A map of the starter settlement Thornkeep has been added to the NPC Settlements Tab. This map identified crafting, refining, and training buildings. The location of Thornguards in Thornkeep and the surrounding hexes is shown.
  • Red Star Map with a Short History of Red Star Added to Appendixes Tab - A map showing all the divisions of Red Star has been added. Included in this map is a description of how and why Red Star came to the River Kingdoms. A list of Red Star agents by Division (Wadi) is provided.

You may have to clear your browser data to see the new version. As always, comments, corrections, and suggestions are always welcome posted here in this thread.
Knowledge can explain the darkness, but it is not a light.