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All posts created by Harad Navar

Harad Navar
Thanks Nightmare. I am starting to put some 75k un-enrolled characters around PFO to aid in data collection so I will scope that out. (I'll enroll them for a month each to get them to join Red Star.) I couldn't find where you gave me those coordinates.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Greetings!
The new version (5.0) of the Unofficial Pathfinder Online Atlas is now live. It's been a long time in updating but I like this version much better. The Atlas is now more like a book atlas in that information is now spread out to different pages (with two exceptions). And it now has an SSL cert to help with newer browses.

There are now two ways to navigate the atlas. The Table of Contents on the left panel of the Home page, and pull down menus in the tabs.

In the future, the Atlas will only have announced revision when a major category of information is changed as a whole, or added/removed. Revisions to details in information displayed, e.g. current plus level for holdings, outposts, and settlement structures, will be made without announcement. This is now considered data maintenance and may be done at any time, especially if errors and/or omissions are identified.

Please post all notices for errors and omissions, and requests for additional map information to this Goblinworks thread.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
I agree with the limit on purchasing XP start from D1 of open enrollment, ie EE18 release date.
[EDIT: A possible better modification is to set the limit at 1/2 of XP from EE18 release.]
Knowledge can explain the darkness, but it is not a light.
Harad Navar
I find myself in waiting mode. I will be having a new Atlas up by the end of October, but working on that alone is not sufficient to keep me active. I am waiting for the account rework (paying for individual characters, provided that DT linked characters count as one account) hoping that will spur another round of active accounts.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
There have been times when I wanted to refocus a character and wished I could write out something to give to another of my character without having to go find another copy.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
Expendables are trickier, because you would get XP back by forgetting them, so players probably will often want to forget them as part of a respec. Also, technically they're feats once they're learned. Letting players remember expendables while forgetting every other feat is essentially the same as allowing partial respecs, though admittedly with a pretty simple rule for deciding what's remembered and what's forgotten. Maybe we'll find a straight-forward way to allow partial respecs, but as I mentioned, that gets pretty tricky and will likely involve a fair amount of effort. We may only be able to provide the nuclear option this first time around.
What if unwanted expendables etc could be re-written and given to or sold to someone else? Just as you might if (as a loot drop you didn't need or want) you never learned it in the first place. The writing out of these could cost the original XP cost of learning them as a trade off. Of course I could be missing something here that doesn't make that feasible.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Would there be a necessity for new artwork to cover mutagenic transformations affecting the character?
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
The simplest implementation would be to have respecs remove all the feats/expendables that a character has learned, return all the XP, and wipe all of that character's achievements. You'd basically be starting over, though with lots of XP, plus all your belongings and perhaps some recipes learned that you'd regain access to if you relearn the necessary feats. Not perhaps ideal, but simple to understand, simple to use, and simple to implement.
Since loot drop recipes and expendables were hard won by game play, I would hope these would not be removed completely. A mechanic confirming the expenditure of XP when training feats would allow relearning spells and expendables to be a similar player choice.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
We're putting the finishing touches on the short-term roadmap, finalizing the order of implementation and our target dates for each set of features. That will go on its own permanent web page, to be updated as we finish off planned updates and schedule new ones. Lisa and I just need to work through a few sticking points before I can post the final version. Things have been a little crazy here and we keep running into scheduling conflicts, but we're hoping to have everything sorted out within a few days (fingers crossed). Sorry for all the delays, and many thanks for your patience.
We Await!
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Still here.
Knowledge can explain the darkness, but it is not a light.