Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Harad Navar

Harad Navar
I find myself in waiting mode. I will be having a new Atlas up by the end of October, but working on that alone is not sufficient to keep me active. I am waiting for the account rework (paying for individual characters, provided that DT linked characters count as one account) hoping that will spur another round of active accounts.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
There have been times when I wanted to refocus a character and wished I could write out something to give to another of my character without having to go find another copy.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
Expendables are trickier, because you would get XP back by forgetting them, so players probably will often want to forget them as part of a respec. Also, technically they're feats once they're learned. Letting players remember expendables while forgetting every other feat is essentially the same as allowing partial respecs, though admittedly with a pretty simple rule for deciding what's remembered and what's forgotten. Maybe we'll find a straight-forward way to allow partial respecs, but as I mentioned, that gets pretty tricky and will likely involve a fair amount of effort. We may only be able to provide the nuclear option this first time around.
What if unwanted expendables etc could be re-written and given to or sold to someone else? Just as you might if (as a loot drop you didn't need or want) you never learned it in the first place. The writing out of these could cost the original XP cost of learning them as a trade off. Of course I could be missing something here that doesn't make that feasible.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Would there be a necessity for new artwork to cover mutagenic transformations affecting the character?
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
The simplest implementation would be to have respecs remove all the feats/expendables that a character has learned, return all the XP, and wipe all of that character's achievements. You'd basically be starting over, though with lots of XP, plus all your belongings and perhaps some recipes learned that you'd regain access to if you relearn the necessary feats. Not perhaps ideal, but simple to understand, simple to use, and simple to implement.
Since loot drop recipes and expendables were hard won by game play, I would hope these would not be removed completely. A mechanic confirming the expenditure of XP when training feats would allow relearning spells and expendables to be a similar player choice.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Bob
We're putting the finishing touches on the short-term roadmap, finalizing the order of implementation and our target dates for each set of features. That will go on its own permanent web page, to be updated as we finish off planned updates and schedule new ones. Lisa and I just need to work through a few sticking points before I can post the final version. Things have been a little crazy here and we keep running into scheduling conflicts, but we're hoping to have everything sorted out within a few days (fingers crossed). Sorry for all the delays, and many thanks for your patience.
We Await!
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Still here.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Caldeathe Baequiannia
As an alternative to random mule stalls spawning mules from the ether, perhaps enchanting an existing mule kit so that is transformed into a portable mule. Effectively using the kit in town to acquire the mule and then converting it into a portable version that can be carried and lost (a la figurines of power.)
Great suggestion.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
Edam
For the camps you could just have the time left flash up as a mouse over when hovering over the icon on the map/minimap.
That could work if only the owner could get the mouse-over information. Otherwise it gives bandits/opponents to much info on the camp.
Knowledge can explain the darkness, but it is not a light.
Harad Navar
As long as I am wishing, I think the base camp could stand some improvement (added to the future list like a shutdown timer).

1. On shutdown the base camp transforms into a mule with the camp contents. Alternatively, let the owner generate a mule before taking down the camp. When the mule is generated this takes down the camp. This would allow the owner to use the mule of their choice (as long as the actually have a crafted mule saddlebag on them).

2. Give the owner a choice at the time of placing the deed to allow access to either party, or company of the owner, or characters on the owner's friends list (but only one of these per setup, changeable after the camp is taken down and setup again, with existing 20-hr cool time). Adding friends list or company members will allow players in different time zones to participate in company activities without having to have the owner on line. This would be great for an extended gathering mission (or resource raid) or as a support function to territorial conquest. On the other hand it would be a great target for bandits of territory defenders.
Knowledge can explain the darkness, but it is not a light.