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All posts created by JoJampa

JoJampa
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JoJampa
I'd like the ability to visit a bank and see what I have at every bank. Wouldn't this just require adding the ability to view the non-local banks inventory? Otherwise we have to come up with ways to track out-of-game what is stored at other locations.

In fact, it should be possible to make resources at a remote bank available to others without actually visiting that location, sort of a remote broker which might cost something. If I want to give another player some items, I should be able to give them access to my bank account for just those items. I would still have to go to that bank to put them there to start with but I don't see how allowing withdrawals is detrimental. Or would GW see this as essentially a shared bank account?
JoJampa
Actually, I'm curious why we are limited to only being able to have 2 tokens slotted. There are 16 tokens mentioned? Some are greater versions but even so, only having the ability to slot 2 seems very restrictive. Perhaps I'm wrong (often am), but wasn't the purpose of having multiple rings, necklaces, boots, etc in D&D that each could provide a benefit/effect? Now that seems to be controlled by utilities if keywords match? And tokens are just one shot expendables. With only two of both types (tokens/utilitites) it is very limiting and I'm not sure it is limiting in the "meaningful choices" sense but more just limiting as in making them almost useless. It would be nice to have more options, say 4 slots for each. I just don't understand the reason for the limitation currently imposed I guess.
JoJampa
Nihimon,

Thanks! My only issue with the present developer spreadsheet is that all the crafting recipes are listed sequentially even if by role, but it was/is very nice to be able to have each refining/crafting role on a different tab.
JoJampa
Guurzak
No, it's not. Both recipes lists are tabs in "Copy of PFO Wiki - Official Data", reverified just now.

I think what was referred to was the nicely formatted versions that had been done. I know I made a copy of them for myself before they ended up in the trash, possibly because the recipes changed and rather than redo them, it is easier to just refer to the developer's copy?
JoJampa
Honestly, I'd rather see a simple fix using the rez location. When you die, you rez in your settlement hex whether you are an attacker or defender. Towers next to settlements become easier for the settlement to defend. Attacking or defending a tower remote from your settlement requires significant planning/cooperation/resources. This just seems more realistic to me.
JoJampa
Do you mean Frost Ray? It has to do with keyword matching. Rank 2 activates the second keyword. If you don't have a +1 wand that matches that second keyword, then there isn't any benefit. The New Player guide, linked in the launcher does a good job of explaining the keyword system.
JoJampa
Do you have an estimate of the encumbrance cost of a repair kit vs the item to be repaired? Enchanting will change the utility calculation for them but until then if a repair kit encumbrance is the same as the item and cost the same I'm not sure of the field utility.
JoJampa
I just encountered desynch for the first time in EE. Crossed hex boundary at appr 2.89S 10.32W (2 hex NW of Ossian's Crossing). Re-log seems to have fixed issue
JoJampa
I have found a few items at the AH's .. but it involves a lot of tedious search term/click/scroll/click/scroll/ .. rinse/repeat … and that is when I pretty much know what I'm looking for. Casual browsing for items in the AH is a non-starter for me.