Okay ill put it this way..
T3 resources are set at what 50 a hex before it degrades?
You get 2 a node at rank 14 average.. 25 nodes to degrade hex
You get rank 16 and you end up a average of 3-4 a node.. 13-15 nodes to degrade a hex
Rank 17 xp cost 121989 51 days,
Rank 18 xp 144808 61 days
Rank 19 xp 170309 71 days
Rank 20 198639 83 days
Who is going to spend 266 days of xp to get a hex to degrade in 5-6 nodes rather than 13-15 nodes ? No one is going to save 10 min in a hex by spending 266 days of xp .. there is absolutely zero incentive to ever max a gathering skill to rank 20 as it stands now.. Putting gushers as the last thing a gathering skill will give those last 4 ranks a purpose because right now they serve zero purpose.
When you train a gathering skill to a higher rank, you have a higher chance to pull more of everything when you harvest. A max rank gatherer will get more T2 and T1 materials while degrading the T3 materials in the process. With a vastly decreased time to process each node, a max rank gatherer has the capability to strip a hex clean in a much shorter period of time than his rank 14 counter part. In short, a max rank gatherer is not merely an efficient resource extractor, they are also a weapon of war…
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc