Maybe I'm the odd one out here but I miss the expanding escalations we used to have and the persistence they gave to the world. The idea that a group of enemies left unchecked can expand and take over the map is fantastic.
The way this thread is going, and others like it, just chip away at that idea. You're turning these monstrous threats into little random spikes of activity that are to be casually dispatched like in any other game.
If it's difficult to get rid of a large group of enemies, that's okay. If there aren't enough people playing right now to make a dent in the tide of monsters, that's okay! The wilds of the River Kingdoms should be dangerous. Taming multiple hexes and keeping them in check should require consistent group effort. If you want the results you need to put in the work.
The idea that enemies looking to expand their territory would suddenly leave after having claimed it, undisputed for a week, is ridiculous. The dangers of the world should not get easier just because there are less people around or they have decided to do other things.
I don't believe that requiring a fallow period for gathering is a good way to go in terms of enjoying the game. If an escalation has full control of a hex then go ahead and reduce the quality of the resources available but don't block them out entirely.
To encourage fighting higher tier escalations and buffer the effects of strip mining, give the mobs in those escalations a greater chance of dropping T3 resources when killed. Even if a player group has a stranglehold on a particular hex this would allow others to get T3 resources through PvE and incentive to do so.
If you are looking to encourage more PvP then just flag the Monster/Home hexes as rep free zones and leave it at that. It won't really cause more PvP to happen but it would reinforce the idea of how dangerous those hexes are.
I do understand the idea of limiting gather time to fallow periods and how that might force people to run into each other and fight for those resources, but realistically it won't change anything unless those fallow times are limited to an hour or less a day. That would just be too much hassle for a Gatherer and there wouldn't be any sense of accomplishment to clearing an escalation if another just popped back in so shortly after being cleared. So I just have to disagree to that whole idea.
tldr: I disagree and think this discussion is going down the wrong path. Bring back massive spreading escalations. Let gatherers continue to gather without restriction. Reduce quality of resources in 100% escalation hexes. Add T3 resources to higher tier mob loot tables. Flag Monster/Home hexes as Rep free PvP zones.
+1 to all of this. Please do not further remove the teeth from escalations. Please do something to allow organizations to exert some form of authority over who is taking what from nearby resources.
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