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All posts created by Jokken

Jokken
As mentioned above, the graphics pipe has yet to be optimized. Until that is done this game will work your hardware harder than comparable finished games. Also this game is tuned differently than most games. All of the graphics are handled in a way to maximize the number of possible characters on the screen at one time without lockups. This game is supposed to be about mass combat and thus is designed to render 300 combatants on the field of view without crashing. The main fallout of this is lower fps. Most folks will get better than 30fps with a decent graphics card on max. I run an NVidia 750 and get 35-50 fps on max settings. No one is getting 80-100 fps on max like they do in games like Witcher and Final Fantasy. Those games are designed with different performance goals in mind. I would assume the goal after optimization in 60+ FPS on max.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
From first-hand experience, I'd say that the jump from T2 to T3 is less than the jump from T1 to T2, yet still significant. That said, in order to race to T3 quickly one gives up a great deal of well roundness. A character who has spent 750k xp to get T3 training will be roughly equivalent to another adventurer who spent the same 750k on T2 skills that work together intelligently. One can also spend 750k unwisely and still be rather ineffective. Buyer beware…
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
It is my understanding that matching a single keyword increases duration by such a small amount that you would not notice qualitatively.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
I don't believe Azure is correct. Utility items can match their T1 items anywhere. However, when you rank your utility high enough to gain the masterwork keyword and break it into T2, each ability has a slot associated with it. (most are either hands or feet) You then must wear the appropriate T2 glove or boot that has the masterwork keyword and another matching keyword for the utility desired. You have two utility slots usually one matches hands and one matches boots. So you walk around with the appropriate T2 gloves and boots then use the other utility gear slots (neck, finger, belt, etc) to fill in the rest of the other keywords you need to match. Make sense?
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
Ravenlute
Maybe I'm the odd one out here but I miss the expanding escalations we used to have and the persistence they gave to the world. The idea that a group of enemies left unchecked can expand and take over the map is fantastic.

The way this thread is going, and others like it, just chip away at that idea. You're turning these monstrous threats into little random spikes of activity that are to be casually dispatched like in any other game.

If it's difficult to get rid of a large group of enemies, that's okay. If there aren't enough people playing right now to make a dent in the tide of monsters, that's okay! The wilds of the River Kingdoms should be dangerous. Taming multiple hexes and keeping them in check should require consistent group effort. If you want the results you need to put in the work.

The idea that enemies looking to expand their territory would suddenly leave after having claimed it, undisputed for a week, is ridiculous. The dangers of the world should not get easier just because there are less people around or they have decided to do other things.

I don't believe that requiring a fallow period for gathering is a good way to go in terms of enjoying the game. If an escalation has full control of a hex then go ahead and reduce the quality of the resources available but don't block them out entirely.

To encourage fighting higher tier escalations and buffer the effects of strip mining, give the mobs in those escalations a greater chance of dropping T3 resources when killed. Even if a player group has a stranglehold on a particular hex this would allow others to get T3 resources through PvE and incentive to do so.

If you are looking to encourage more PvP then just flag the Monster/Home hexes as rep free zones and leave it at that. It won't really cause more PvP to happen but it would reinforce the idea of how dangerous those hexes are.

I do understand the idea of limiting gather time to fallow periods and how that might force people to run into each other and fight for those resources, but realistically it won't change anything unless those fallow times are limited to an hour or less a day. That would just be too much hassle for a Gatherer and there wouldn't be any sense of accomplishment to clearing an escalation if another just popped back in so shortly after being cleared. So I just have to disagree to that whole idea.

tldr: I disagree and think this discussion is going down the wrong path. Bring back massive spreading escalations. Let gatherers continue to gather without restriction. Reduce quality of resources in 100% escalation hexes. Add T3 resources to higher tier mob loot tables. Flag Monster/Home hexes as Rep free PvP zones.

+1 to all of this. Please do not further remove the teeth from escalations. Please do something to allow organizations to exert some form of authority over who is taking what from nearby resources.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
Thank you. We appreciate the Goblinary very much. Thank you for all of your continued hard work!
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
First thank you for implementing settlement chat, it was a much needed communication tool. However, when trying it out, I noticed that what is entered in the settlement chat tab does not display in the chat tab like General chat and whispers do. Instead it behaves like the help tab in which you have to specifically have the settlement chat tab open to read what is written there. This should probably be changed.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
I think the changes you propose will transform this game into something resembling the games I left with disinterest to join this game. Keep the reputation system, keep husk looting pvp, keep settlement conflict, add factions to give an outlet for pvp outside of the reputation system. There are many games on the market that operate as you describe, why create another? What this game needs is polish.

-1
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
It was a fortuitous meeting. In the West we treat each other as treated. I bear no grudge. Your future is yours.
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc
Jokken
Edam
Caldeathe Baequiannia
Revisionist History applied.

Who told you about Stoneroot Glade?
There was no Stoneroot Glade.
The stories about a settlement called Stoneroot Glade are mere propaganda.

*Enter little men in biosuits with flame throwers*
Go West for freedom and adventure! Join the free soil settlers of High Road. Be a positive and constructive force for freedom in the Bulwark Hills. www.coalroad.com/hrc