Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Kaziil

Kaziil
NightmareSr
"all in tab" or "all in window" for the sub-tabs would be wonderful also, then we could finally grab all recipes, or all melee weapons with one click.
That to would be great
Kaziil

I would also like the double click and please Bob another tab in the vaults it causes no amount of problems as it is now smile
Kaziil
I love the up coming changes particularly the subscription ones. I don't usually come into the forums because of the negativity that is sprouted to often from a few of the players. Very glad I did this time smile
Kaziil
Thanks Lisa, I do love this game smile
Kaziil
Garric Orcsbane - when did you decide to decline this offer before or after it was fought for. ?
Kaziil
Garric Orcsbane - when did you decide to decline this offer before or after it was fought for. ?
Kaziil
Hi Indigo Keepers pass are always open to new people. We have lots of helpful people to get you started. http://keepersofthecircle.guildlaunch.com
Kaziil
Starchild
Updated my recipe list now that I have all my sage recipes. I am open to cash offers for any of these…
Keepers are interested in Adamantine blanks +3 , dragon skin +3, and Dark Crystal +2,Dynamic Crystal +1Vivid Crystal +3
Paramount Strips +3
Jewel +2
Superior Consonant Gem +3
Superior Numinous Gem +3
Kaziil
Grazzt
Hello everyone,
I see you have never even played the game after reading on, your stance on the game as a "joke" is a bit ignorant then !! Hope you play and learn how the game works its not like farmville so it needs a bit of thought put in to it and we all help new people learn so nothing to be ashamed of in asking. We were all new once. You will love it if you actually try it. If you need anything to get started let me know Ill help you, just whisper me in game smile
Kaziil
I really like this its the first sensible balanced thing I have heard in ages !

Hobson Fiffledown
One of the ideas that has been mentioned which I think might be a nice first step is making the T3 hexes open, no-rep, PvP 24/7 and closing down the nodes there during escalations.

It would be completely avoidable (placating the rabid anti-PvP crowd). It would add some actual risk to all of the reward that is stacked in those hexes. There's no owner entitlement issues, as you can't claim those hexes with the current holding system. It would reduce breaking gear issues, as the shrines are not locked in those hexes. It may actually address the strip mining issue if those people had to compress their work into random fallow times. Aaaaand, I think it might be about the easiest change in that direction as far as coding is concerned.

It might address some of the new player issues mentioned. The escalation hexes near TK should have the same system. Completely avoidable for players, but it would allow some PvP on equal terms (not so much T1 v veteran). That may help with the wait for T2, which actually isn't all that long if players are having fun. Most importantly, it would be a fun source of content for many new players that turn away because PvP is all dried up or tied to bad systems.

I don't have much hope for factions fixing any of these problems. If they work for allowing open PvP between factions x and y, the anti-PvP crowd will rail against them until it is watered down or gated. I'd like to see some actual incentive added to holding warfare (almost no incentive for any side currently) and, dare I say it, some sort of effect on settlements. Those ideas are way down the line, but I'd like to see something like that happen one day.

This is one of the main reasons that my big question for the keep side today is, what are the top two or three items on the to-do list past EE11. Heh. Repetition, repetition, repetition. Settlement mechanics are finally done-ish, PvE is done-ish, crafting is very strong, player economy is done-ish, open world PvP is laughable. It's GW's decision on where they want to take the game, and I think there are a lot of current and potential players who would like to know if they still want an open world PvP game or not.