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All posts created by Nails

Nails
Troll,

The nightstalkers have had all the mats to make a statue for more than 2 months. It has been our focus since the holiday event. We are in the process of crafting the various parts to make the statue.

I was trying to help the others on the server who don't have a large number of people helping them with the statue .

Nails
Nails
Looks good, how about guaranteeing a remembrance for each person in the group taking down the boss?

Nails
Nails

Based on what I have read, I propose that you modify the auction and give Cauchemar 3 hexes near them but they need to give up a OR two hex somewhere else, give Fort Ouroboros the one hex near them but they have to give up a hex somewhere else, and Greystone Keep one hex near them with the same conditions. They need to put up holdings within the first week or they go up for auction. The rest of the hexes are available for auction as proposed by Bob.

Nails
Nails
Bob,

For the raw mats that we are gathering, are there some at each tier or are they only T3 and requiring a level 17, 18, 19, or 20 gatherer?

Nails
Nails
Thanks Bob, nice progress!
Nails
Great news Bob!
Nails
Starchild
OK, time for me to weigh in on this too while I am briefly out of hospital smile

Maxen, Kenton and Rynnik have all made some good points explaining why Bob's plan is not just good but essential, anything else is just making life easy for the "AFK old guard" at the expense of new/active players. It needs to go in but at a level that makes it possible for reasonably active settlements to maintain a decent level.

Some suggestions that might make life a bit easier:-
1. Some process to allow holdings and outposts to be transferred from less active to more active companies without needing to tear tyhem down and put them back up again.
2. A way of transferring influence between companies.
Maybe implement this by allowing a company to disband and pass their influence and holdings to a successor company? This would allow us to line up active characters with the holdings and outposts that they need to support without a vast exercise to tear stuff down (with the risk each time of someone "stealing" the spot)
3. Allow crafting and gathering to generate a reasonable amount of influence so that crafting-focussed companies/settlements can compete.

Well that's my 2c - back to hospital again Thursday :/

Starchild

If influence is going to degrade, I agree with Starchild on the above items.
Nails
harneloot
If they are going to do it, they should go all the way and wipe the board once the Unity Upgrade gets done and completely relaunch the game. Otherwise, even if the suggestions on reducing influence to (hopefully) open up some hexes to new players is implemented, I don't think the game is going to go anywhere.

I agree with Harneloot, I think that I would actually enjoy a hard reset as long as we don't lose the XP we paid for. Bob could limit the number of settlements to say 5 or 6 and let the current factions determine which one of their current settlements do they want to keep or if they want to move to a new location on the map. Give each settlement their own core 6 in holdings that they can choose and some stock bulk to keep a level 1 or 2 settlement going for a couple of months. Let everyone build their toons again, as someone said, each toon would still need to clear gates to get to T2 or T3. A vast majority of hexes on the map would be open and as companies form and gain influence, they can put down holdings again to keep their settlement going.

With the right promotion on the relaunch and the hard reset, there could be a lot of new interest in the game.
Nails
Instead of changing how influence works, is there any opportunity to create additional new player quests? Something that can expand on their knowledge and enjoyment of the game? how about a newbie gusher, that produces 100 max and only gets to 4 or 5 incoming monsters? More quests that are geared towards cleric, wizard, rogue, & fighter, helping them learn about different attacks, etc, that gives them a decent reward but is still something the day 1 players aren't interested in.

Nails
Nails
I agree with Azure's points, if this is implemented at this time, it will have a negative impact on the game.