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All posts created by NightmareSr

NightmareSr
Keeper's Pass Spellwright structure upgraded to +5 and offering training to level 20.
Only 3 buildings still at +4 (Cooperative, Auction House and Library).
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Bob
We're working through the final details on this and hope to post a longer write-up on everything next week.
That is wonderful, thank you.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
After thinking about this some it occurs to me that the daunting list of hexes with sequences would be much different if it would have been applied to just the assigned hexes.
Even with inactive or dead settlements, if the sequence would have been just spawned into hexes assigned to each settlement there would be plenty left for active settlements to work on after their own but would also be more balanced to the current population.
Would it be possible to isolate this year's sequence or whatever is done to just the "assigned hexes"? Or does anyone have thoughts on this?
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Bob, since it is now October, do you have any details on the individual character training?
Lots of the questions earlier in this thread you mentioned weren't decided yet. Just curious if there are any details ready for you to share. As in; price for individual character subscriptions, will accounts still function the same (all 3 earn influence and one trains at a time for base), price/mechanics for xp bought with azoth.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Last year's holiday event of the Nhur Athemon Sequence was my first in this game and I liked it but after logging an insane number of hours in the game by 1/7/2019 I was more than a little burnt out. I'm not sure I would push that hard again. Oh and my characters are just T2 so not sure what PVE elite qualifications since I just join in with any party that will have me. I do completely agree that something different than grinding through all the escalations would be very nice, and certainly not in every single hex. Anyone who has been working through the remaining sequences probably feels less than excited about these by now.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
I like the idea, but having a Settlement siege during PvP window and having possible raids at holdings would be problematic wouldn't it? So essentially if this was added then each settlement would have to decide to either defend the Settlement or defend a holding, cause likely they wouldn't be able to defend both, right?
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Bob, this looks mostly straight forward but your notes of "… for bombers" makes me curious are just bombs intended to have alchemist tools to damage targets or am I reading too much into that? (Mainly the weapon kill achievement but also the ranged).
Are the Chirugeon and Mutagenist intended to just be buffing, etc. and attack with different weapons?
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
You are a Troll
If you need more than 9 potions to cross the whole map you are making the wrong damn potions! smile
Having a 1yr old account I can only craft T1 items.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Bob
NightmareSr
Also the bandoliers sounds very interesting also since I get annoyed by only being able to carry 9 potions and such currently.

The bandoliers won't really solve the 9 potion issue, since you don't load them up with potions. Instead, they're similar to quivers or charge gems, except bandoliers get loaded with reagents instead of with arrows or charges. That said, the attack feats that make use of reagents will often be similar to the effects of potions, so in a sense the bandoliers will enable you to feel somewhat like you're using potions more often. However, the attack feats will be balanced more like other attack feats, so they generally won't be as powerful.

We do have some thoughts on making it easier to carry and use potions, and hope to do some work on it soon, but don't have that scheduled at the moment.
Yeah sort of what I was thinking, and when I get frustrated by the limit of 9 is when I am using potions for utility like speed potions for crossing the map and etc.
It will certainly be interesting to have a whole new weapon type and style. smile
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
This sounds very exciting, especially the Mutagens being big buffs (or boons) in one aspect but with trade-offs in other aspects. Also the bandoliers sounds very interesting also since I get annoyed by only being able to carry 9 potions and such currently.
- Wandering gatherer (NightmareSr#2669 on discord)