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All posts created by NightmareSr

NightmareSr
Bob, are there any final decisions on what trainers will be included in the new Combat Alchemist structures, particularly the new Large settlement structure.
I would like to decide on other buildings for Cauchemar but am somewhat waiting to know what will be in that new large building.
Thanks.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
I agree, it is close to the worst format for up to date info. Tough to get a new player to swallow that pill.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
harneloot
I STILL use the Goblinary.com for info on both of the points you raise, though, admittedly, it won't help you at all with enchanting or Combat Alchemist.
I copy, paste, sort, and organize the PFO WIKI info. It would just make the game feel way more polished if the in game windows were more complete, at least that was my thought. Along with thinking it would be a small enough edit to not require much technical work but would still add value.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Renaming them would be a really nice flavor for sure.
But if the mule AI could get good enough for animal companion's, familiars, and pets that would be amazing. Although I would be just as happy or more with Horses.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
I've noticed a couple gaps in the game that should be easy to fix.
For Crafting and Refining gates we need to look up an uncommon or a common item to make the right thing to make. If I can remember which crafted items need recipes and which don't that helps to know the difference but otherwise it's tough and Refined items are all odd. I noticed that when I hover over each recipe it tells if it is common or uncommon, but can you just add the tags for Common or Uncommon to each item in the crafting window? I would think that would be a small change and it would at least help newer players who haven't memorized the crafting system.
Similarly, all expendables list the basic effects, level and etc, once learned but before learning them all we get from the tooltip is the level and xp cost. Can we just get the effects included in the tooltip pop-up when it's in our inventory? It seems like this would be minor also but would really help new players and improve older player's quality of life in game to not have to research an expendable before learning it. Having the reminder of how much xp an expendable will cost us is nice but if nothing shows us what we will get in the expendable it doesn't matter much. All other feats give at least some description (which could be written better) but the expendables are just mysterious in game until learned.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Wonderful news for sure.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
huh, I thought it was already shutdown.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
I think this is a neat idea but I have always wanted to Hire Guards for those times that I want a party but can't find 4-5 other people to join me at the given time/day.
It would be a nice feature while the population is super low. Could make it really expensive too and/or give settlement owners the controls to make their guards hire-able or not.
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Is it really just the bad luck of me and 5-6 other people. OR is there a problem with the Forester nodes in Sylva 4,4 ?
I have spent a few hours on a few different days and others have spent 3-4hrs pulling Forester nodes in that hex, but no event mats have dropped yet.
I have had great results with my little lv4-6 gatherer but she only gets Dreamglow Mushrooms in this hex.
Can you check the Forest nodes in Sylva 4,4 Bob? That hex is tough for enchanting mats also and it just seems like a bug since there isn't a lot of T1 in the Forester nodes to dilute the drops. Something just doesn't seem right in Sylva 4,4.
I heard Aragon's monster hex is just dropping Dreamglow Mushrooms also so maybe that is a problem mat?!?
- Wandering gatherer (NightmareSr#2669 on discord)
NightmareSr
Anything to differentiate the various attacks and expendables would be great Bob.
- Wandering gatherer (NightmareSr#2669 on discord)