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All posts created by Paddy Fitzpatrick

Paddy Fitzpatrick
It has been quite a long time but I am still sad to hear this. It was a pleasure playing this when I did and an honor to play with you all.

I will come back on before the end. I gotta check on my settlement one last time and make sure no interlopers take Fianna's pride and joy. Gotta keep those meddling kids off my lawn.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Guys…i think the intent was just to get some fights and one last hurrah of action. We can debate how it could be done but I don't think we need to get hostile with one another out of game over this.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Well, to offer what I think is a spicy hot take but really is a lukewarm take left in the microwave for too long:

I probably should come out and say I was not always Paddy, the not so lovable bandit of Fianna and went by another player who was a player since alpha. Who that is I will not say on this thread (if someone is really curious they can PM me on Discord) and naturally nobody from Aragon should chime in since they already know.

Having played both a character that was around since the start and making a new one much later from scratch I can say it is very difficult for the game in its current state to retain players.

I keep saying that one of the biggest problems is feat support being dependent on being part of a settlement really messes things up. The Eve style XP does not help and lack of respecing makes it worse. Back in my previous alpha character days and when I became Paddy there was a lot of backlash against a respec because of fears of min max. The problem is that instead you get new players who have no idea how the leveling and feat progression works and now they gotta wait a week to get their guy back on track? Come on guys let the lower level guys respec to get to our level faster, is the danger of the dreaded min max guy that scary as to have new players leave in frustration?

The settlement support dependency must go so playera can explore the game on their own first before picking a place. PvP has been limited and controlled in more than enough ways that it makes the initial reasons for preventing gank fests obsolete. I didn't realize how good I had it starting off as an alpha player but once I left that behind and became Paddy it was pretty damn obvious that without Aragon taking us under their wing, Fianna would never have had a chance. We would have had nothing had the playerbase decided they didn't want new guilds. They still have complete control that can easily become tyrannical in the wrong hands. I'm just grateful we had a community that wasn't like that.

Plus, I wanted to see if we could make banditry and PvP still viable and by and large we at Aragon Alliqnce have succeeded I think. I don't think PvP in itself was the issue. This ain't a no holds UO or Legends of Aria full loot fest, and even with the forever war it still pales in comparison to games like Gloria Victis and Mortal Online where edgelord BS, far more toxic shit talking and doxxing are more often than not. We do have it very good here in that respect.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
The game needs a redesign and adjustment of some of its core mechanics and content at an individual level.

One thing mentioned before is that the game needs to feel more like Pathfinder and I wholeheartedly agree. Here are my ideas for that, even though I'm sure these will be much more difficult to leverage current assets:

1) Remove the support for player abilities being dependent on being a part of a settlement - There was a time when to ensure that random murderhobos were much more likely that the rationale may have seemed ok. That time has long since passed and there are so many other ways to restrict random non consensual PvP that it is no longer needed. It is time to cut that umbilical cord and stop making player progress hopelessly dependent on joining a settlement. It not only opens up the possibility of a new group of independent players actually having a chance at getting their own settlement someday, but allows groups like roaming mercenaries and independent merchants amd stuff.

Settlements should have to convince prospective players with reasons to join beyond "you have to join a settlement to progress at all, so may as well choose us." Implementing the settlement incentives I mentioned earlier or other settlement incentives will make a huge impact there. Diversified and specialized settlements will be built to better attract the kinds of players they want.

2) Improved tutorial - An in depth tutorial not only on basics of movement and attack but also on feats, keywords, stats and so on. New players should not have to constantly ask for these basic core mechanics or look up extensive spreadsheets just to understand the basics of leveling up.

3) The leveling, stats and feat systems need to be modified to feel more like a Pathfinder character. Back in the day part of the issue was licensing or copyright or something like that with the OGL. But here is my idea for fixing it:

Have you considered basing it off of Pathfinder 2?

To me it is an excellent system, far superior to D&D 3.5, Pathfinder 1 and imo D&D 5e. It is wonderfully made, completely built from the ground up and is fully the property of Paizo. Pathfinder 2 is also a lot more feat based already when it comes to building your character on the tabletop so it may not be nearly as much of a paradigm shift as it may seem. If done well and is very faithful to the tabletop it can also give more exposure to the tabletop. I don't know how much work is required but if you really wanna make the game feel more pathfinder, start with modifying how feats and stats work and base it off of Pathfinder 2.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Well one set of things is settlement incentives:

1) Specialization Bonuses for Settlement Buildings - There is no real reward for running a high level settlement. For any that run above the bare minimum for T2 training, let them choose a couple small/medium buildings or one large one for special bonuses that scale with settlement level. Let the number or combination of buildings also be settlement level dependent. Level 10-15 can get you T2 crafting and feat bonuses. 16-20 give T3 bonuses. The low hanging fruit can be things like lower crafting time for each tier that scale by level, or somewhat less xp to train the feats a building may have in exchange for more bulk spent. That's not all you can do, you could also:

2) Make those chosen buildings look better - It doesn't have to be over the top but provide some additional looks for your chosen speciality buildings and gain some additional aesthetics to make each level or tier stand out.

3) Have soeciality buildings generate some additional DI.

4) Provide a choice between speciality crafting and increased crafting capacity for craft buildings - Pretty straightforward. You can allow a modification or even addition of a minor keyword or two, again in exchange for more bulk. A higher bulk cost can be made to add a second crafting slot per character who is a member of that settlement.

5) Have an option to choose the keep as one of.the buildings - It will count as a large building. First upgrade gives players more bulk from PvP raids. The second and significantly higher bulk cost upgrade can allow for a new PvP option. My proposal is for spending additional influence, a raid can also disrupt a holding for a day, preventing the usual building and collecting of bulk. This would be done instead of collecting bulk from the raid and it does not break holding protection (you still have to take it).

6) Town criers in Thornkeep for auction houses - If someone makes an auction house and chooses that as their specialized building, give them more advertising in game as a reward for spending more bulk on it.

There are other ideas I am sure people can think of but adding more incentives for building up settlements that are properly balanced by increased bulk costs that scale with the upgrade. These are some ideas that can open up a wide array of new gameplay styles or really allow any settlement with a specific theme to properly do what they always wanted. Instead of just increasing overall bulk requirements, give new reasons to spend that can jump start the game.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Azure_Zero
Actually Paddy, they sound closer then you think.

They are the same but both go through different methods of how systems interact kinda like connecting to the internet.
As the build points seem to be like influence, which we use for holdings which give bulk+DI which is used to pay upkeep on settlement upgrades.

It really isn't the same at all. I would need screenshots and such to show the differences.

There is no bulk you save up nor upkeep. Whatever you put into upgrades is a sunk cost and one you will keep paying over and over again. Build points apply per castle not per guild or faction. They are not transferable and it is a 1 to 1 thing. One build point activates one building, one gate or one wall section to be upgradeable and you get very few points unless you put more money into it (and even then it is very expensive). The build points are separate from guild resources. They aren't remotely the same.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
@azure

That is just it though, they aren't settlements in the PFO sense at all. As I said before it is an apples and organes question.

If you enjoy constantly defending a castle from opponents who glitch and use exploits all the time instead of by a fair fight from 3 in the afternoon till at least 2 in the morning every night then I guess it is…easier?

Now to level up a castle to where you get the best guards and crafting facilities (which also downgrade significantly when you lose it)? Well for each level of building you first need to upgrade the keep to the appropriate level with an increasing amount of resources and increasing tier of various types as well. Then you have a certain number of "build points" which limits how much you can upgrade at the same time. This includes individual wall and gate sections as well as other buildings. When upgraded you can then do activities in game to get more building points to upgrade additional parts of the castle, all the while upgrading the keep as well as needed with some of the rarer resources across the map that you hope aren't all in easily defended enemy turf. Then as I said before you gotta do it all over again if it downgrades. If it is a guild owned castle you have an additional roadblock of the keep can only be leveled as high as the level of the guild, which therefore limits the level of other buildings. This is bad since those are the castles that can be customized (needing far more resources to do so) and the way you level the guild is by not dying AND killing others to gain glory points and you can go very into the negatives. Also, only enemy players who already have glory points that they haven't spent yet can get you a decent amount of glory points on kills so have fun with that. You do get some points for doing other things too like capturing stuff and leveling up buildings but not as much and a death or two can nullify that. But you do need a fair number of active players and also they made it so that the glory spent leveling up the guild does not stay with the guild like influence does. Nope, if someone leaves a GV guild ALL those glory points spent on leveling the guild goes away. If enough people (or really just one or two) who contributed a lot leave it does de-level the guild. Worse still those players who leave don't even get to take those glory points with them. Those points are gone forever and disappear into a black hole.

It's all very simple really smile
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Azure_Zero
In fact I think Gloria Victis has better player retention because it is simpler and less of a chore to run a settlement.

As someone who played Gloria Victis for many more years than he should have I can tell you this is definitely false. First off it is an apples and oranges comparison since GV is a faction based (sort of) game in the first place. Many of the castles are not customizable and have a static layout and can be burned to the ground at any time by an enemy forcing you to rebuild everything. There are castles the devs place across the map that can be taken by individual guilds but even then it is a pain in the ass to make any changes, much less make them idiot and glitch proof. Plus most castle combat last I played was basically either the enemy factioms turtle up till your guys get bored or wait till everyone logs out and take empty castles. There is no other land to take as it is already predefined for you as well.

Believe it or not the combat is far more glitchy, more easily exploited and unlike PFO their devs do not care at all. The community is also extremely toxic unless you have no problem getting your account hacked or getting doxxed.

In short, GV is not a good model for how to fix PFO. I'll never consider returning to PFO if it becomes that mess. Many people don't stay due to the above factors and those who do are the same people who always played. They also made it even more difficult to craft things than PFO and that has driven away players (along with duping issues the GV devs never fixed).
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
Tuoweit
Paddy Fitzpatrick
Tuoweit
Being a level 2 Wizard is also accessible to all players.

At the cost of being a very out of the way investment that will set back becoming T3 for a very long time. Multiclassing is only something worth trying once you get mid to high T3 as I had learned the hard way.

… what? Level 1 Spellbook proficiency, 99xp. Level 1 Spellbook Expendable (Speed), 108xp. Done, 2 hours' worth of xp.

Ah, I misread what you meant.

I thought you meant the level 2 or 3 version of said spell for some reason. Course it don't last nearly as long but still.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord
Paddy Fitzpatrick
@Brings

I get what you mean. We can't speak for all players.

However as BlackMoria and others have pointed out in a different thread this isn't a listing of what hypothetical players want. This is the list of what the active players are currently seeing from new folks both in game and onnthe PFO Discord. There is a lot of stuff new players ask and comment on there which is the basis for the list of things we are trying to say new players want. Definitely should take a look cause it seems like we are having a disconnect between the two platforms.
Paddy Fitzpatrick - Rí Ruírec of Fianna, roaming bands of noble warriors!
Member of Aragon Alliance and home of bandits, privateers, and anyone looking to get away from the shackles of law.
Find us on PFO Discord