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All posts created by Quijenoth Starkiller

Quijenoth Starkiller
one of the key factors that general chat destroys is the need to travel for things. Why hike across the map to check an auction house when you can just ask in general. this and many other reasons to travel are lost. Yes you can ask in out of game services like mumble and TS but those are not really something the game can (or should) control.

The game world felt so much bigger in the beginning, now I feel like I'm neighbors with everyone. People stuck to key hexes to communicate which I felt was more realistic. Towns are when you meet people to plan and organize before setting out in to the wilds, now I can do that while auto-running to wherever. The knock on effect is that the world also feels so empty now (and no, not because there are less people), people will do a quick 5 hex run to check on an AH while setting up a group with friends instead of doing so in their settlement meaning there is less chance of noticing that new player (and potential recruit) who might fill a slot or two in your party.
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
@ Paddy Fitzpatrick - Not sure if you where around before general chat was introduced.

We had hex chat but people found it too limiting (and to quote Ryan "dangerous" ) like you said. However others saw a need for it. When it was mentioned it was getting replaced with general chat it was met with heavy criticism as it broke the feeling of immersion. The hex boundaries are artificial ranges but local chat was always designed as the main form of communication.

General chat was just a temporary fix until we had settlement and company chat. Right now settlement chat isn't getting used because general chat is a thing. I could explain why but that takes this topic into problems with the UI and not specific to Social/New Player Improvements.

link to thread: https://goblinworks.com/forum/topic/1931/?page=1

It should be possible to report people directly I agree, however the system should also automate reporting because all to often people will escalate cases in other ways, some will ignore the tells and not report, others will simply log off. Creating a network of abusive activity can give GMs the tools to deal with antisocial behavior quickly and quietly without need to broadcast to the whole server or creating bad press.
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
Midnight
The ingame mail system would need to immediately drop all undelivered mailed items back to the sender's vault the moment a siege starts against a settlement. We can't allow mail to hide items from capture.

Sorry if that seems terribly obvious, but I also thought not allowing people to stockpile bulk goods for months before holdings became vulnerable was obvious, and we all know how that went.

+1
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
Maxen
1) An easier way to respond to a Whisper. For example, pressing a key like 'Backspace' to auto reply to the last incoming Whisper.

2) A way to 'friend' other players so I can see when they are online.

3) A way to a way to 'hide' from players who have friended me so I can have privacy when needed.

4) A way to 'ban' a player so that I no longer see Whispers or their Chats in general. Conversely, I would like to have a list maintained so I can 'unban' them in the future.

5) A way for multiple parties to 'team up' to form a super party.

6) Company text chat.

7) Integrated voice chat with permissions and the ability to create private rooms on the fly for pick up groups.

would like to expand on these a little.

1) have the key 'backspace' cycle through previous whispers until you start typing a reply.

2) introduce multiple chat tags for friends, guildies, alts, etc. with name colors so you can quickly identify them

4) add a spam option to differentiate generally rude players from spam bots so you can exclude them account wide. Many games exclude banned names from chat but sometimes banning someone can lead to confusion in general chat channels. instead have the banned players name appear but the text they type replaced with a link "banned (click to view)".

8 ) hyperlinking names in chat so you can right-click that players name to bring up a menu with the options to whisper/ban/un-ban/etc.

9) Introduce a system that uses a facebook style 'like' mechanic. The system would limit use of whispers per account per day, unwanted/nuisance whispers allow players to 'dislike' the whisper. 10-15 'dislikes' and no further whispers can be sent resulting in a black mark against the account. 100 black marks over a certain period and the system could use this to report abuse to moderators. Additionally the system could be used to like a whisper, allowing players to 'save' messages in a special log for future reference.

10) Once this is all in place, and we have advertising and job boards in the game, bring back hex chat, with option to /shout to broadcast to the whole hex and remove general chat altogether.
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
Nothing like some unannounced downtime to get the locals excited smile
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
P:Go isnt in the UK yet but many are playing it via US account creation already

we're getting closer to this… https://www.youtube.com/watch?v=YJg02ivYzSs
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
I certainly wouldn't rule out fishing, BDO has a massive amount of people who simply fish all day long, plus fish have many uses besides food.
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
Caldeathe Baequiannia
I think the fact we feel compelled to fight about pixel-hexes in the forums is a good sign that the game isn't down-for-the-count.

Is it the game? or simply a clash of personalities and those who follow them, spurred on by the emotions of the people they look up to?
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
there are many different motives behind a game and how people enjoy them.

Take the recent UEFA Euro 2016
Some people are happy to watch the games at home, some on catchup, others on live TV;
There are others who host events at local public houses where people gather to enjoy the game;
Then there are those that pay money to fly out to their home teams games, supporting from the side of the pitch;
Finally you have the deluded hardcore fans. Fans that decide violence is the only way to honor their team.

A guy from my local town has been placed into a 2 week medically induced coma after being attacked by opposing fans. I see no sense in that, others views may vary.

How you enjoy something like an MMO may be vastly different to others, and so too are the emotions that MMO provokes.
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner
Quijenoth Starkiller
Bringslite
As for role playing, I can see building in basic tools but I see RP being about humans interacting. Not about code and a human interacting. At least for MMOs.

my experience with roleplayers in MMOs is that, for the most part, they literally ignore the games mechanics in favor of "acting out" whatever fantasy they care to imagine.

MMOs are games first and foremost, this means the games must have rules.

When an MMO adds RPG to it, I would hope that the rules added are there to facilitate and enhance my roleplaying experience. I have yet to experience an MMO that does that to what I feel is a satisfactory level. Most mistakenly classify themselves as an RPG because they happen to have sword and sorcery on some level.

PFO has/had the "vision" on paper what I have been hoping for, CoE also has that "vision" and I'm sure many in the future may try it. Its obvious large publishers and developers of games do not share this vision, otherwise these games wouldn't be reaching out on kickstarters in order to fund the "vision".
Quijenoth Starkiller Viceroy of Callambea
Company Leader of Beyond the Grave - www.beyond-pfo.com
Crafting Planner