Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Seraph

Seraph
There's an intrinsic problem with rebalancing things around ammunition.

Case 1: You leave the strength of every cantrip, orison, and archery attack the same as it is now. This creates a situation where, based on your class, you're now paying ammunition just to use attacks that are balanced with attacks that don't need ammunition. This is a Very Bad Deal, especially for wizards and clerics who will need to work a second stat to get reasonable weapon attacks.

Case 2: You buff cantrips, orisons, and archery attacks to make them better than non-ammunition attacks to justify the additional cost. This creates a situation where characters that belong to well-equipped and active settlements and thus are able to brings loads of ammunition to every fight are just stronger than other characters. This is a Very Bad Deal for people who want to operate independently or in small groups.

Personally I'm not sure there is a good way to handle this, except to suggest that ammunition is not required at all but, if you slot some, it might provide a circumstantial bonus by providing special keywords (like cold iron, silvered, etc, or even changing your damage type to fire or something) on your attacks that help against certain monsters.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
To a point you're right, Edam, but we've been strung along since like March – and we've been paying subscriptions (often multiple) the whole time. I've been treating my subscription more like an investment than a payment to get access to what we have now, and I suspect a lot of other people have been doing the same, many of which have spent much more than I have.

You can see why we might get frustrated as our sunk costs continue to rise with no word about whether this is even actually happening, or how much longer we will need to invest before it starts "paying off".
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I did notice the water sounds at Thornkeep! They are a really nice touch, and since I don't spend much time up there I was very pleased to hear it when I was in the area.

Flowing water and water sounds will be a very nice piece of immersion once it's out in the rest of the world.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Activity is so low right now that anything to spark interest might help keep people around and talking, even if it's conjecture.

Or maybe they're just waiting out the rest of the players so that they can start fresh?
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Basically all the sounds right now are really low quality, and using the focus in combat with sound on is borderline annoying.

I agree that the ambient noise is one thing that definitely needs some work. The bird chirping we have there now is okay, but it's just a start.

I'd love to see major graphical updates over time as well. Settlements look pretty barren right now… it would be nice if there were grass and trees between the buildings, make settlements feel more like a place where someone would live rather than a big plot of flat dirt with a smattering of single-palette buildings laying about.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Guys, this thread isn't about Lisa playing the game. Someone please help Udo get his recipes!
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Examples of this are all over the game. Ultimately there are ways to get any attribute to any level without ever wasting a point of XP (assuming you are willing to do crafting/refining and gathering), but some take much longer than others.

I say this in pretty much every crowdforging thread, but I think we need more feats all around that do meaningful things to help shape our characters. Some of them should help these poor sword and board types to raise their CON without having to buy feats they don't want.

Personally I think shields should also boost physical defense just for having one slotted, too.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Paddy Fitzpatrick
Well I mean, a true autorun with waypoints can be ultra dangerous in this kind of game lol.

You wanna go do an autorun for 30 minutes and go grab some grub? Welk, if youbare willinng to risk getting roughed up by some drunken irish bandits whike ya afk then hey I aint gonna complain lol

Yeah, I'm totally fine with that risk, plus for the bandits it creates natural ambush points on roads. I think it's a good dynamic. You'd need to choose when you use it – it might be fairly safe to use it for running around your own territory and much more risky running across the map.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Duffy Swiftshadow
I tend to do a lot of my busy work or alt activity during auto travel options, makes life a bit more efficient, would love more travel options, just no complete freebies.

Yeah, I'm sure everyone with multiple accounts has gotten used to the idea of running multiple clients positioned in such a way that you can keep an eye on at least the minimap of one that's running while doing something else on the other client. It works well enough.

But I don't think we should accept that as a good mechanic. I've never played another game where I might consider doing something else in a second window while my character is active in the first one. All we're doing is mitigating a very unfun part of the game, though I suppose autorun kind of does the same thing.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Paddy Fitzpatrick
The solution? Either make it less of a run sim with more travel options, or have a true autorun option where you can set a waypoint and forget it (at your own peril of course). The less time spent on boring run sim, the more time you have for everything else.

I agree with this entirely. Even if I have a couple hours to be online, the last thing I want to do is spend 30-40 minutes of it running. I'd rather play another game where I can do something fun with those 30 minutes or just stay local most of the time.

We need an autorun system. Keeps you in game, vulnerable to bandits and other forms of attack, maybe sticks to roads so it's not just a straight line (you can do that now). Lets you AFK or do something else that's more fun without taking away the (important for how the game works) concerns and time sink of traveling over distance.
Seraph
Cleric of Sarenrae
Brighthaven