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All posts created by Seraph

Seraph
Windows 10 works fine, I've been using it since the first day it was formally released and haven't had any real problems. Having the taskbar on every screen is nice, and you can finally have multiple workspaces going if you want to like Linux has had for a while.

Granted, most of what I use my PC for is gaming and Internet, so YMMV. Cortana only works some of the time, but I have no real need for her…

I can confirm that the built-in game recorder works. Like the article points out, you can have it passively record and then save off the last 30 seconds if something happens and you want proof.

For those who don't know about it, GeForce Experience also comes with a nice game recorder, which IMO is slightly better featured. So that's another good free option if you're using a GeForce GTX 600+.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Edam
Basically Auscpicious Critical is bugged/broken.

But power in general is broken the otherway. It is a huge XP investment (and coin if you are buying the expendables) into feats that unless you are in the same hex as an inn, you can rarely afford to use.

My sentiments exactly.

Decius
The PvE balance was done without considering expendables at all. If you are using expendables in every pull, you are fighting over your weight class.

Maybe. And maybe when we're rolling around with two full groups of 6 again it won't be as big a deal. But with the size of the group we can usually get together these days, being able to quickly take on most T2 encounters is a very nice accommodation.

And let's be honest. If you want to kill the Mordant Spire boss group with 2 people, you can do that (and do it with no deaths), it just takes longer. There's no limit the encounter groups you can take unless you're solo, the only thing that changes is the rate at which you can take them down.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Yeah, Healer is pretty popular.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
For the record, I totally agree that Auspicious Critical is broken and should be fixed (eventually). I've just had such a good experience using it in PvE it's made me realize that the game would be a lot more fun for everyone if we had more free access to power.

I'm actually not opposed to getting rid of power and replacing it with a cooldown system, but the cooldown shouldn't be anywhere close to an hour. Maybe like 2 minutes, or a minute per level of the spell. We'd have to do something with the Power feat though, especially considering I'm going to dump the next 31 days of experience into getting it from 24 to 28 for a marginal to negligible impact on my gameplay just so I can increase my cleric level. Maybe use it as a percent reduction of that cooldown.

When I think of spells in tabletop, clerics and wizards are using at least one spell every combat, especially by the time they're in the mid levels. Sure they eventually have to rest, but it's after a good long session. Also to that end, I think power should regenerate while we're not logged in. That can at least save [people without Auspicious Critical] from ending every session with 10 minutes in the inn.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Elsworth Sugarfoot
tab targeting needs to go away entirely. That's not how we do things anymore.

What? All the MMOs I've played use tab targeting. What's the new way?
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Splitting this discussion off from the other thread since people seemed to have some things to say about it. I certainly do.

Pretty much everyone knows that Auspicious Critical is broken. Bug reports have been submitted. The feat has been broken since its introduction most of a year ago. And I'm so glad it is, because it makes the game much more fun for me! I have some spells I really like to use, and this means I get to use them a lot! To summarize the bug, you currently get 4 power back whenever you use any ability, when the text seems to indicate it should only trigger on critical hits. This functionally means you can start a fight with an expendable or two and end the fight with most or all of your power back, and if you don't get it all back, you can spam something like Agile Feet to cap yourself off.

I submit that having more power available makes the game much more fun, the feat should be fixed but the base mechanic for power regeneration should be altered. I have brainstormed a few ideas on how that might be done:

1) Change the amount of power you have available to be something like 100 + armor feat + 5*[your highest attribute], then change the Power feat to set your regeneration rate. Something like 25% per hour plus 2% per feat rank, broken up into 10-minute intervals.

2) Make getting or contributing to kills regenerate power. Power is only really useful in combat, and when you're fighting you're hopefully getting kills. You get more in PvE than in PvP, but there's nothing unbalancing about giving more access to power in PvE. Get like 5% power back per kill and leave the Power feat how it is now. It still benefits you to raise the feat because you get more back per kill. And if you want to take a break from PvP to run around and kill mobs to get your power back, I figure hey, it still takes you out of the battle.

3) Remove the cooldown on using campfires to get power back. If you want to run out into battle carrying 10 campfires with you so that you can drop one every time you need power, go for it! If you die you'll lose some, and if you do it in PvP you might be giving them to your enemies. Defending a holding? Keep your campfires in the holding vault and pull them out if you dare, but good luck trying to catch a long enough break in combat to use them.

With the system how it is now, if I didn't have Auspicious Critical, I would have to save all my power for healing or else make frequent trips back to inns to wait around for the agonizingly slow process of getting my power refilled. Which brings me to one final proposal (to be implemented in addition to one of the above):

- Change the inn regeneration mechanic so it gets you some % of your power back per tick, instead of a fixed number. That would mean that all characters would need to spend the same amount of time recuperating, instead of making clerics and wizards sit out forever while fighters and rogues need only a short trip.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
There are some misconceptions about how Auspicious Critical is broken, but it's broken in multiple ways. I should note that it's also Cleric 12, not 9 as indicated above.

It does not sometimes give a bunch of power back when you heal. What it does is give you 4 power back every time you use any ability, whether that be an attack, an orison, a utility, or even an expendable. A little yellow "4" pops up over your head to show the power return, unless you're only missing 2 power, and a "2" pops up. Now, when you cast a heal on yourself, you normally see a green number pop up over your head showing how much you healed. When you heal yourself and trigger Auspicious Critical, the healing number pops up over your head but the game gets confused and makes it yellow since you also gained power. This does not give you the number in power, it gives you the hit points, and 4 power. This is easily demonstrated through testing with minor cure when you have both damage and missing power.

So that's kind of two bugs in one.

Personally though, I think the current mechanics for Power are not great and need revision, and Auspicious Critical presents a great workaround if you're a high level Cleric. Eventually, I would like to see the mechanics changed so that you get a full bar of power back every hour or so, or at some regeneration rate determined by your Power feat, which allows people to use their expendables for things other than emergency heals without having to take a break from playing every hour to sit at an inn for 10 minutes.

I'll start a new thread since this one isn't supposed to be about power (apologies to the OP).
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Well, I'd say we certainly have some meaningful choices. Like what feats to slot. Reactives in particular have some healthy competition these days. Sure you can eventually train in everything given unlimited time, but you can only slot two reactives, two utilities, one feature, etc.

Now, that choice isn't so meaningful that it impacts your whole settlement. However, settlement-level meaningful choices do exist right now like… what buildings do we put down in our limited slots? Especially since this will have a big impact on the availability of training down the line.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I like Tyncale's idea for shards. When I'm out farming mobs in PvE, I'm partially driven by the desire to loot something I can use. Since magic weapons and armor never drop, though, the best I can do is get useable greater tokens or, in exceptionally rare cases, an expendable I want to learn or a building schematic my settlement can use. The rest of loot drops amount to worthless lesser tokens, recipes that we probably have a dozen copies of (some of which is for quivers and ammunition which has no use at all), coin (which I personally don't have much use for), and salvage which which might eventually be turned into something I can use to replace the same item I'm wearing now should it break with an exact replica.

It's not super exciting. Having something drop like Tyncale proposed, something that might give me an edge in certain areas of the game when I ask the crafters to bake it into my next suit of armor or sword, something appreciated but not expected, would certainly make PvE farming more exciting.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I prefer to think all classes should be like Clerics with this particular feat, and the Clerics just got there first.
Seraph
Cleric of Sarenrae
Brighthaven