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All posts created by Seraph

Seraph
Yeah, having a vault right there is probably a decent solution. Also once we build our own settlements you could probably make the AH end up very close to the bank.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I don't know… for non-crafters who aren't buying materials in bulk, it doesn't make sense to send it to the bank, and might be confusing as the item would look like it just disappeared. If I go to an AH because I need a new sword, I want it in my inventory when I buy it so that I can immediately slot it.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I have some pretty good experience healing since 10.2 in PvE. I have filled a healing role in both the new Ogre escalation and in Ogg, as well as a few smaller situations. Here's my experience.

1) You need to precast your heals. Try to figure out where the damage is going to be and use your minor cures there so that they can benefit from the regenerating. Since the regenerating is so much of the heal and the up front is tiny, you don't plan around the up front being effective at all.
2) If someone gets below half and doesn't have a potion, I have to burn power on an expendable to save them. This makes my healing expendables with full keyword matching very valuable, but as a result I can burn through a whole bar of power in less than an hour and have to take a break at the nearest inn. The nice thing is that they added a bit of reach so that Greater Cure now has a 15m range – it's much easier to heal fleeing people.

So, here are the problems.
1) I feel significantly less powerful than I did before the patch. I have built Seraph as a cleric of Sarenrae to be able to heal very well. I get it, nerfs happen, but now it's much less fun to play a healer.
2) My expendables are only useable once per fight, so I have very limited capacity for getting people out of tough spots.
3) It's very difficult to save someone from bleeding out. It is possible, I have managed it once, but since the up front heal is only 6% it depends entirely on how big a hit they took that dropped them. If their bleeding out bar is close to full, I can still get them up, but that's up to chance – sometimes the ogre will get one good smack in and they're mostly dead. Plus the longer cooldowns on minor cure make it half as likely I have one available during that brief window.
4) Since rounds are global, the moment at which the 10% heal from regenerating kicks in is unpredictable. Sometimes it's right after I use the orison, sometimes it's 5 seconds later. This adds another layer of awkwardness.
5) I can't come even close to healing a group through a T2 encounter. I think this is the real problem here, more than anything else. Fighting the ogres is an exercise of running around, trying to outrange their emerald laser beams and jog in circles out of the melee's reach without getting too far to run them off.

I understand that healing doesn't need to be the same across all MMOs, but the way things are balanced now, a PvE encounter will never feel like a real fight. I could make a whole new topic about the various tweaks that could be implemented for fights to play out more like they do in real life or in tabletop, but as it's relevant to this thread, I will just say this: at the very least a cleric or at most 2 should be able to heal a party of 6 T2-equipped characters through a encounter in a T2 escalation without all this silly kiting, ranging, and resetting.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
+1 to basically all the ideas in the original post. Consensual PvP, faction-based conflict, bigger focus on PvE, ability to have multiple fully trained characters on one account without DT.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
This is the only game I've ever played where I can't have two characters at the same level. I'd happily pay a bit more on my sub if I could bring two more character slots up to the XP level of my main and have them gain xp at the same time.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Yeah, I get that. I'm just saying that the lull was deliberately brought on by one of the factions, and that their technique to achieve it was successful in its purpose.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Dreaden
Any Decius translators available?

Best I can tell, he was hinting at the fact that the dissolution of the EBA was due to lack of progress in internal affairs, not based on the actions of any external force or faction. There will be no territory skirmishes, and Brighthaven, Keeper's Pass, and Phaeros will enjoy continued cordial relations and provide each other with training.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
You have to admit though that letting your holdings be destroyed is a pretty good way to get out of nightly PvP if you don't want nightly PvP, though, right? Decius may not have said it in the most diplomatic way, but there's a logical point to doing it that way.

If you can go several months providing the training that you want without needing any income, and want to avoid defending holdings, might as well let the holdings go and rebuild them when you need them again (or when you become reasonably happy with the mechanics, which in theory is just a matter of time as GW works on them).

Both groups kind of get what they want. EoX "wins" by burning down a bunch of holdings, Phaeros gets a break. Only problem is that EoX misses the nightly PvP, hence this thread. But surely they saw this coming – at the end of a war, win or lose, the fighting stops unless you find new opponents.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
+1 to this. We definitely need something to do with damaged gear, either deconstructing it for materials, repairing it for reuse/sale, or even reverse engineering it for the recipe.

Or maybe deconstructing it for materials should give a chance of the recipe being returned as well.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
We will definitely need a PvE update at some point, no doubt. There are a few simple tactics that are universally effective and remove almost all of the risk from escalations, and the answer isn't nearly as simple as tweaking hit points and damage numbers. Someday engaging Ustalavians should feel like a real battle instead of this ridiculous but effective dance where one person is running in a circle with 10 knights chasing them on foot while the rest of the group peels them off one at a time.
Seraph
Cleric of Sarenrae
Brighthaven