Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Seraph

Seraph
Yeah, it's pretty hard to play without it, even just as a reference to all this information that is hard to reach in game. I'm not even sure how I would go about finding what expendables or gear I want without a resource like this. I personally use it for all my feat planning, timelines of when I'll have stuff trained, etc.

I think it'd be slick if NewCorp picked it up, made something similar in game, made something similar on this or another website which allowed us to import our characters from the game to accurately pick up all their feats (which is a feasible but tedious experience now in the Goblinary), or just provided a ton more information in game.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
There are some pretty hefty penalties for using sanctified attacks at this stage I would like to see overhauled at some point, especially at T3.

- You need Str/Dex at 20 in order to get proficiency, which is not aided by any other cleric feat chain (except maybe your armor feat).
- You will be missing a minor keyword until enchanting comes around, and if that still requires a +4 weapon then you have to wait for +4 weapons to be made at higher cost and queue time.
- You end up with lower selection because the T3 major keyword on the Avenger's line of weapons is not matched by level 6 non-sanctified attacks. This means there is actually no T3 Fighter/Cleric like a lot of people thought – you're just a cleric that needs 20 in two ability scores.

Now, it is pretty nice to have a mix of physical and energy damage attacks, but none of the weapons are as good at doing that as just the cleric focus, and you can access that with just 20 wisdom.

It's just a bit odd that I set out to be a Crusader of Sarenrae using her longsword attacks but now I use T3 focus attacks while I'm still trying to train my strength up – meanwhile my Sarenrae attacks are stuck at 4 and have been for a year.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I agree, now that you guys are on the board, maybe you can share some of your vision while we're waiting for the ink to dry on the deal?
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
It scales to the target only, not the caster. The only difference between a level 1 minor cure and a level 6 one is its EPow, and there is no difference between them when you're keeping that EPow even with your EPro.

You'd probably have to rebalance the heals and buffs a bit to get them behaving correctly, but it really doesn't make sense that you would protect yourself against buffs – this isn't Spell Resistance.

Heals could probably also just be made to function like damage spells where they have a "damage factor" and provide a flat healing amount based on that.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Yeah, there's definitely no problem with player generated content. Lots of games have extensive mods and expose their mod creation kit to make it easier, but beyond that, games like Neverwinter Nights 2, Sword Coast Legends, and even the Halo series have always had built-in systems for player-created content. Even the DOOM game that came out this year has something called "Snap Maps", which are player-designed levels where you snap together rooms and terrain, place monsters and equipment, and even modify the game mechanics. Mario Maker is a game that runs entirely on player generated content.

Were NewCorp to decide player generated content was the way to go, they'd just have to come up with an appropriate editor and have loot drops be built in. Start by setting whether the content is T1, T2, or T3 and hold the designer to that. Require a certain amount of work be done before a boss can be spawned in with the best loot. Make loot levels immutable.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I think EPow/EPro is fine for attacks. It makes sense to me that your spell might have a lesser effect against a stronger character, and this is a fine way to do it. But it doesn't make sense for healing and buffs.

An easy fix would be to have it simply not apply to anything with the "beneficial" effect – it should be treated as all targets having 0 EPro. Then you train it up like you do now and match keywords to get the additional effect. You get Minor Cure to 6 and get 12 keywords for +120% effectiveness, and there's your progression.

That would be a bit confusing for expendables at first because you couldn't necessarily tell easily at a glance how much it will heal you, but as long as the tooltip tells you the exact amount once you have it slotted it should be fine.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I don't think there's anything wrong with T1. Why would you expect to join a game and on day 1 be able to cleave effortlessly solo through a mini escalation? Let bandits feel a little dangerous for a month or two if you're alone, group up and you can still contribute to whatever your party is doing.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I'm good with fishing, but we probably need all the dry rivers to have water in them too.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
People seem to be really fussy about the word "claim" and when it should and should not be used. If you put a holding down somewhere, you're claiming it, regardless of what rules you may or may not want to enforce there.

I think the idea with this map is to provide the most accurate possible depiction of who owns and lives on what land in the game currently, using each political group's official claims if possible and holdings or agreements if otherwise. This is a completely harmless, helpful undertaking, as much as drawing political borders can be.

Instead of just saying something is wrong, please state how you would like it to be updated.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Maybe he's hoping someone will correct him if it's wrong.
Seraph
Cleric of Sarenrae
Brighthaven