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All posts created by Seraph

Seraph
I'm totally open to this idea as a long-term goal. Like the others were saying, it should be locked behind extensive feat, faction, and/or class gates so it's a rare thing, and even then it should be carefully balanced as a tradeoff. Right now undead are immune to psychic and negative damage, but they also need holy vulnerability IMO.

Sooner rather than later we need rules for how undead interact with positive/negative energy. I should be able to fight undead with channel positive and minor cure, or take a huge chunk out of them with Greater Cure.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I think another chat tab would do fine. Just log a few game mechanics things like:

"You defeated Mordant Spire Senior Archaeologist with Destructive Smite (186 dmg)."
"You looted 23 copper and a Greater Token of Armor."
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I love the full map view, that provides a much higher level of clarity than I had before. It would be even better if it had a legend that stated which political groups are represented by each color, especially for newer or less politically aware players.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I concede that I cannot, I was never in any sort of voice chat with Takasi and never got to know him by anything other than reputation and his forum posts. His very poor reputation in the south has certainly colored my perception of him.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I don't think we're as big as you think we are. Gone for now are the real blobbing days of the Forever War.

We're just good at efficiently taking down escalations, we're thirsty for more T3 loot, and we're trying to establish some sort of policy that keeps groups from holding valuable escalations hostage forever. Bob knew exactly what he was doing when he limited it to 1 instance on the map at a time.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I agree, the loot is confusing at first, but I think I like automatically picking everything up much better than manual looting like in most games. This game just has a lot more varied drops, and things weigh a lower percentage of what you can carry, so you're not (usually) going to be suddenly encumbered because you auto-looted something heavy.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Azure_Zero
Don't forget that an EBA member was also Banned for also doing the same thing as Takasi…..

Well, to some unknown extent. Kero unfortunately disappeared after his banning, so we may never know just how much he did, but I don't think anyone's under the impression that he was doing it nearly as flagrantly or for as long as Takasi was, hence the devs' offer to lift his ban pending a conversation about what he was up to. Kero certainly didn't do anything to give Brighthaven a competitive edge, which I think sheds some light on his motivation.

That doesn't really have anything to do with the strip mining anyway, unless you're suggesting that it was Kero that was doing it, which I can state with all confidence in his character and intelligence that he was not.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I, for one, agree that we have no concrete evidence and can't for certain say that it was HRC that was strip mining. I move that we do not consider that an offense attributable at this time to them. It is unfortunate that the only way to really prove it is to stealth around and catch someone in the act of harvesting, or kill them and see what's on their husk.

However, I will note that after Takasi was banned the problem went away, which either means it was him, someone using one of his characters that got banned, or someone that wanted us to think it was him. Whether such actions had the knowledge or approval of the rest of the organization is of course unknown.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Paddy
I understand the above question depends on what the definition of "is" is, but still this is just getting painful to watch.

I agree, this is painful. Thankfully we have scheduled a voice meeting with HRC leadership, so hopefully we can clear up this cascade of misunderstandings.

Caldeathe
So you do assert that a building that can never be obtained by anyone who didn't get one during the kickstarter and can never be taken away from you by other players, constitutes a settlement and confers property rights? And that other players are required to accept your interpretation on that, despite the developers saying it isn't true.

Yes, we're calling it a settlement in a fashion. Eventually it will have an auction house, a bank, require upkeep and sell alcohol for profit. Some people may live out there, it may eventually have some way to provide training. Although it won't be a formal settlement, it will be like one in a way.

Whether it confers "property rights" doesn't really matter, since such rights don't actually exist in any formal sense. And no, we do not require other players to accept our interpretation of that, we'd just prefer that they did. And it doesn't matter what the developers say about this… although if that's what you're going on, Lisa made it clear that from her perspective anyone can claim whatever they want.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Caldeathe Baequiannia
Seraph
we want to make it clear we own and administer it and the land around it.
But you don't own the land around it. BHA is making a claim based on something that the devs say does not exist. There is no other basis for the claim.

Claims by fiat are perfectly fine to make, but continued pretense that the Tavern gives some support to the claim is utterly false. Taverns neither grant, nor require, land, and have nothing to do with territory control in the game.

Forget about the devs, please, it doesn't really matter whether they said a Tavern grants legitimacy to a claim. The point is that Brighthaven considers it to grant legitimacy to the claim, since we've had that presence there since the beginning. If you want to consider the claim to those hexes as being completely independent of the location of the Haven, I don't think we'll take any issue.
Seraph
Cleric of Sarenrae
Brighthaven