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All posts created by Seraph

Seraph
Bringslite
A blanket statement like that will certainly cause strain in relations if acted upon according to it's wordage.

Yeah, it'll be fun to see how it plays out. The policy is out there now, and like everything there can always be negotiation in the moment. The real purpose is to make sure no one holds these escalations hostage as another form of resource denial. It comes with the mechanic of having limited instances up at a time – if there was a flat % of a given escalation spawning in a hex with no respect to the total number, there would be no desire to keep them rotating except in your own territory or unclaimed ones to maximize your chances of a good one spawning.

I like to think that we're not going to be unreasonable about any good-faith negotiation. We should be receptive if people are trying to put work on something but can't quite scrape together the people and need an extra day. Or we might offer to come in and help and share the loot. Or maybe if it's far enough from our territory we won't run out there or even know it exists – we're not going to be sitting outside the hex waiting for the 72 hour mark so we can swoop in and devour it.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Drogon made the claim that the "territory" was purchased from Goblinworks. No one else created that by fiat.

Unfortunate wording, perhaps, which may be worth amending after further discussion. I believe that the intent of that statement was to lend credibility to the claim by setting it apart from merely stating, "we like those hexes and want them" or "we decided to build a holding there". Instead it's more like, "hey, we bought this for $5000 and as a result we want to make it clear we own and administer it and the land around it despite it being swallowed up in HRC's recent territory claim".
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Caldeathe Baequiannia
Seraph
In this case, Brighthaven has stated that our claim to hexes around the tavern is negotiable. We're willing to talk about it because we would prefer to establish recognizable ownership out there of a few hexes without causing unnecessary strife with HRC, but we don't have to.

Since our claim very clearly and specifically indicates that no restrictions are imposed on any of the Thornguard protect hexes (in one of which, the building in question sits), I'm not sure what assurances you'd be seeking with the claim? Your claim is enveloping at least 4 hexes that currently have HRC holdings and outposts in them. How is claiming them an attempt to do anything "without causing unnecessary strife with HRC?"

That sort of thing is why we opened it for negotiation. I won't speak for Drogon on this, you should talk over voice, but to my knowledge we have no intention of asking you to relocate your holdings.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Thank you, Lisa. I'm not sure why anyone is approaching this from a perspective of "rights", "game mechanics", or "developer intent". This doesn't have anything to do with any of them. There is no global in-game law that says what you have the right to claim.

The only thing that matters is Brighthaven has chosen to claim the hexes around The Haven, and has opened the issue up to negotiation with interested parties. Once the policy and the claim have been finalized, everyone will know what to expect from Brighthaven when interacting with those hexes, regardless of whether or not they recognize the validity of the claim.

Recognition is not related to enforcement, it's purely political. Opening it up to negotiation shows that Brighthaven has some sensitivity to the politics of the claim, and that we prefer that this does not negatively impact our standings with HRC or anyone else, while at the same time we want to make it clear that we own the Haven, a significant investment, and we are not to be denied access to it and the land upon which it sits.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
The difference is you haven't forbidden gathering in your territory, even now (with the condition that only top quality is gathered). I don't think there's any evidence on either side that we haven't both been following each others' stated policy, so why would that be a point of contention?
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I don't think the devs have any official intent on what territory is supposed to be claimable. People can claim whatever they want to claim, it's just policy. I think we've all been going about this process of "I do/don't recognize your claim" all wrong… recognition isn't nearly as important as execution.

You certainly want your allies to recognize your claim, of course – supporting each others' territory is an important part of being allies. But everyone else just needs to be aware of the declarations being put forth by a political entity so that they can properly gauge how that entity will respond to their interactions with that territory.

If I say tomorrow that I claim the (currently unclaimed) monster hex east of Kindleburn and will attack anyone I catch working escalations there, the last thing I care about is a faction giving me their recognition or approval. The only thing that matters is that if I catch someone there, I will consider it an offense and attack them, and they will know going in that I will do that because I declared publicly that I would – and anyone who wants to remain in good political standing with me as an entity would need to observe that. Could you declare war on me, bring a bunch of people, and kill me a bunch of times out there, then farm the escalation anyway? Certainly, and that's one way of contesting my claim!

In this case, Brighthaven has stated that our claim to hexes around the tavern is negotiable. We're willing to talk about it because we would prefer to establish recognizable ownership out there of a few hexes without causing unnecessary strife with HRC, but we don't have to. Ultimately if HRC says "no, you don't own the hex with your tavern in it and we will attack anyone from Brighthaven that tries to get there or use it", then, well, that's their prerogative but we might have a problem.

A better case would be, "Sure, we recognize that's your tavern and it constitutes part of your territory, but we have certain stipulations about its use and the use of the hexes around it, let's negotiate", or just, "Yep, you're good, we don't actually need those hexes anyway and you're welcome to use them as you will."
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Really though, territory claims can be summarized pretty easily for casual players and newcomers:

"Settlements are controlled by groups of players, and their resources come from their hexes, especially escalations and monster hexes. When you take resources from someone else, it's stealing unless you have permission. If you're not sure where you're allowed to go, ask someone or just farm escalations and resources close to home."

Really these claims and territories are just a declaration of where groups stand on poaching, and justification for using force against violators, which is all very reasonable.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Keep in mind, at this point there is nothing important in any of those hexes – no monster hexes, T3 resources, or anything really of note. Furthermore, how we administer and enforce our claim on those hexes will be very lenient, at least until the map expands at which point it will need to be reevaluated. We understand that the claim being so far away from our contiguous territory is a bit unconventional, and we're not looking to evict anyone at this point.

The real purpose of the claim is to make sure we don't lose access to our satellite settlement, the tavern, because of blanket regional claims by other political groups.

In practice, that just means HRC has a neighbor to their west, as though the map were larger.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
Just for the sake of having this claim be crystal clear, can you please list all settlements that are currently part of HRC? The list in the "Who and What is the High Road Covenant" post seems outdated.
Seraph
Cleric of Sarenrae
Brighthaven
Seraph
I think we should all be pretty happy with how things went down last night.

We were out there doing something there was no indication was forbidden by HRC. When we encountered them, we had already put 70% of the work into killing the escalation, so we had a good claim there to finish it. HRC asked us to leave, and we decided to respect their claim to the hex due to its proximity to their settlements, but given that we'd already put the work in, we negotiated and shared the boss kill.

Brighthaven benefited from 3 boss drops and all the drops we got from working the escalation down. HRC benefited with 3 drops as well – despite the fact that they didn't have the people online to evict us had we decided to be obstinate, and despite the fact that they only wanted us out due to a territorial policy change that happened to occur while we had already sunk significant effort into a high-reward escalation.

Please let's just all be happy with what we got out of it – and now HRC's new claim can prevent such misunderstandings going forward.
Seraph
Cleric of Sarenrae
Brighthaven