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All posts created by Smeltbane

Smeltbane
I was in a party that had just return to town and my ISP cut out for a second, long enough to drop me from the game. I decided to just log in on a character on another account and when I got logged in I saw the entire Party display window for the party I was in on the character on the first account. Even when people left the party and logged out they still showed up. Typing /leave gave me the message that I wasn't in a party. I invited someone into a group and it wiped the previous party display immediately and when they clicked accept it added them with no problems.
Smeltbane
Filled out the survey. I'm assuming you only want one response from me, not one per account I have correct?
Smeltbane
Ryan: Ok, guess I was just confused.

Mistwalker, no it's at 2, and why would my healing be LESS then the listed amount of 350 which is the BASE amount?

I have T2 +1 armor, but armor doesn't effect Utilities. My Helmet with it's 1 keyword does.
Smeltbane
Healing of all types is doing significantly less then it had been. One example, Positive Energy Channeling, while it is now fixed and healing everyone in the area (even enemies btw) it now only heals about 140, not even the listed 350! I understand the 1k+ I had been healing before was not as intended, but I'm assuming only 140 is also not as intended!

Minor Cure and Lesser Cure similarly have reduced healing.
Smeltbane
Two things.

First, the least important, I'm not seeing Crafting times having been reduced and it is not longer on the EE 7 notes, I'm guessing that got removed again?

Now for the more important. Healing of all types is doing significantly less then it had been. One example, Positive Energy Channeling, while it is now fixed and healing everyone in the area (even enemies btw) it now only heals about 140, not even the listed 350! I understand the 1k+ I had been healing before was not as intended, but I'm assuming only 140 is also not as intended! I will repeat this in the bug reports.
Smeltbane
How will this affect the buddy invite program? Can they pay the $30 to upgrade with the Head Start?
Smeltbane
KarlBob
If Influence is awarded for each crafting job, then it won't be tied to any Achievements. The crafting achievements aren't tiered the way that creature kill and weapon use achievements are. Crafting a Tier 2 +1 recipe 100 times results in an achievement awarded the first time, and nothing happening the next 99 times (except for receiving the crafted goods).
And this is one reason I'm getting confused. There are no "counters" for Crafting Achievements. Even if Influence gets rewarded on a per crafting job, there would be no way to back trace it for the Influence you should have gotten like there is for the ones that have a real counter.
Smeltbane
Kero, if that is how it works, then Crafting isn't a "Counter" achievement because you craft an item, you get the achievement, every achievement is 1 craft, but they said it's NOT that way. This makes me think the "counter" is the 1 of 10, 2 of 10 ect and 10 is the cap for most achievements.

This means, if the way you have it is right, then Killing 25 Goblins and 25 Bandits nets more Influence then crafting every recipe at +5 through Tier 3 in a single craft would.

Even if Crafting is set to one-off all 36 (2 achievement lines, 3 Tiers, 6 levels) that is only 11.88 Inf for the lifetime of the Craft, or 71.28 if you some how do it for all 6 Crafting Skills. (And refining would get even less.)
Smeltbane
Cheatle for TEO
Ha, basically, what Lee Hammock said, is that when your maxed out, you will make more inf per job than killing a Goblin.

If you some how maxed out at 6 then you will make .00224536559 per crafting job, a maxed out goblin killer/slayer will max out at .00104355162 per kill, a huge difference. Refiners have it better at .004125 per job maxed out.
These numbers are just confusing me more.

The formula as posted "Each Achievement action that is a "counter" (i.e. x of y) completed provides: 0.033 / (current Achievement level^1.5) points of Influence"

Seems to suggest the higher level you are in an achievement the less Inf you get and with the .033 being divided it is such a little amount that it would take a 30 player company (max 1500 inf) about 760 DIFFERENT achievements lines all to 10 to max out.

So, what am I doing wrong with my math? It doesn't say anything about getting this Inf "per kill"
Smeltbane
Question for clarity as I haven't seen this answer clearly, but some people have been making assumptions.

If you have 105 members (Max 3000 inf) and have 1000 inf and a member leaves (only slightly reducing your max so it does not drop below your total.) Does the company loose any Influence? If yes, how much?