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All posts created by Smitty

Smitty
Not sure what you are missing or why you don’t like it .. This was the summary from before .. added the part about the rep .. for the watchtower camp ..

Set it up .. stock it with x resources .. each hour it consumes 1 resources ..
At anytime any character can walk up and do a /disable command ..
When that happens .. the settlement that owns the watch tower gets a message / alert for 10 minutes
( use settlement chat to do the alert so its not just 1 company knowing about it)..
Like the stuck command the gatherer cant move / cant be in combat etc..
When 10 minutes are up ..
He can empty the watchtower of resources
which spawns gathering nodes..
The tower remains until the owner takes it down.. just doesn’t do anything if not stocked with bulk resources..
If not stocked with resources for 1 week it decays.. just to keep them from littering the landscape..

I Don’t think they need to be destroyed .. just neutralized to allow gathering.. the gatherer isn’t wanting to claim the hex or destroy the stuff they just want to gather.

If you tie it to settlement, anyone in your settlement should be able to remove the resources .. without the 10 minute countdown..
Something like this
Resources removed
nodes spawn,
Since resources are heavy .. put them back in
Give the watchtower a 30 minute cool down .. ( i.e all gathering nodes disappear 30 min after resources are added to the watch tower..)
Adding this for the rep thing
Using the /disable command gives a attacker flag for ( however much time it takes the watchtower to take away all the nodes)..
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What is the problem with something like this ?
Thus far the responses have been along the lines of
We need More guards ..
We need more information about who..
We need to limit the time of day things can happen..
We need to control when escalations die so we can control resources
We need to be able to Claim escalation hexes..
Etc .. these are the things I have read

My view point remains unchanged , if this is a problem, then complain about the tools that allow you to intervene .. I see a list of things that are asking the game system intervene on your behalf..

Should strip mining should be possible? Yes
Should it be easy ? NO
Should it be easy to eliminate ? No
Should you have the tools to do so? Yes
Anyway something to be said about a dead horse etc … done for now Carry on..
Smitty
Takasi
Smitty
Tigari
Takasi
Smitty
You are asking to place a holding in a hex ..
Then have a log of everything that went on in that hex at your disposal .. who gathered what .. then who killed what.. make sure the timestamp is on there was well ..
That is what I read when I see you asking for logs … of what happens in a hex ..
How is that not an eye in the sky ???

If you're quoting me you're imagining the worst case implementation.

I'd prefer gathering be restricted somehow, whether it's with required gear outside of shield hexes or limited time windows to be controlled somehow.

Other people were asking for logs, which I think are neat. I like the idea of putting guards in an area, whether it's holdings or outposts or camps, that monitor activity but can be bypassed by stealth. Bonus points if they can make them roam.

I hate, and I mean HATE PvP Windows, not a fan of gathering Windows. I'd much rather see it attached to gear or something.
not sure anyone else likes grudges .. as no one said anything .. from page 4 .. curious what you think tig ..

Sounds like another yet to be implemented PvP engine .. One that hasn’t been brought up ( or brought up in a long while .._) and have been mulling over ..

Grudges!!!

Seems like a company should be able to bank 20 influence to keep a running grudge on a single character .. ( side note .. how many would tigari have ??..)

Grudges are fine, but I don't see how they're going to stop a vindictive gatherer from griefing a region's gathering ability.
You were worried about trashing your rep for curtailing the behavior… grudges were an idea to keep that from happening ..
Smitty
Tigari
Takasi
Smitty
You are asking to place a holding in a hex ..
Then have a log of everything that went on in that hex at your disposal .. who gathered what .. then who killed what.. make sure the timestamp is on there was well ..
That is what I read when I see you asking for logs … of what happens in a hex ..
How is that not an eye in the sky ???

If you're quoting me you're imagining the worst case implementation.

I'd prefer gathering be restricted somehow, whether it's with required gear outside of shield hexes or limited time windows to be controlled somehow.

Other people were asking for logs, which I think are neat. I like the idea of putting guards in an area, whether it's holdings or outposts or camps, that monitor activity but can be bypassed by stealth. Bonus points if they can make them roam.

I hate, and I mean HATE PvP Windows, not a fan of gathering Windows. I'd much rather see it attached to gear or something.
not sure anyone else likes grudges .. as no one said anything .. from page 4 .. curious what you think tig ..

Sounds like another yet to be implemented PvP engine .. One that hasn’t been brought up ( or brought up in a long while .._) and have been mulling over ..

Grudges!!!

Seems like a company should be able to bank 20 influence to keep a running grudge on a single character .. ( side note .. how many would tigari have ??..)

Smitty
Takasi
Smitty
You are asking to place a holding in a hex ..
Then have a log of everything that went on in that hex at your disposal .. who gathered what .. then who killed what.. make sure the timestamp is on there was well ..
That is what I read when I see you asking for logs … of what happens in a hex ..
How is that not an eye in the sky ???

If you're quoting me you're imagining the worst case implementation.

I'd prefer gathering be restricted somehow, whether it's with required gear outside of shield hexes or limited time windows to be controlled somehow.

Other people were asking for logs, which I think are neat. I like the idea of putting guards in an area, whether it's holdings or outposts or camps, that monitor activity but can be bypassed by stealth. Bonus points if they can make them roam.
But how many types of guards do we need.. are these more thorn guards .. that are now not only near outpost and holdings, and some shield hexes.. but roaming all over the map..
Now whenever I pull too many mobs ill just run to the guards to save me .. perhaps I can just farm the mobs close the guards so they can help me kill off trash till something good spawns .. If im attacked by another player .. if I get close enough to those guards over there they will help me cause that person is red .. Hope a guard doesn’t wander by as I kill the boss of the escalation and kill steal it from me..
The guards already do too much in the game and adding more seems like a bad idea ( my opinion obviously)..
*
The reason I liked the camp idea . is because it gives the person who claimed it ( and their settlement) a warning.. but doesn’t shut down the activity..
I don’t like the idea of limiting the activity if someone enjoys doing this in game.. they pay as much as you or me to do it.. having a mechanical game system that makes it impossible is unfair to them..
*
The camp thing makes it possible for them to do so. But also makes it so you can intervene.
Perhaps a 30 min attacker flag would help if put on the gatherer ..
Would mean you could exact your revenge over and over .. and the 30 min would mean the you could load up the camp with resources .. keep that guy out of your hex and your rep intact..
Would also keep them from wandering to your town and selling you your own resources right away..
Smitty
You are asking to place a holding in a hex ..
Then have a log of everything that went on in that hex at your disposal .. who gathered what .. then who killed what.. make sure the timestamp is on there was well ..
That is what I read when I see you asking for logs … of what happens in a hex ..
How is that not an eye in the sky ???
Smitty
Sounds like another yet to be implemented PvP engine .. One that hasn’t been brought up and have been mulling over ..

Grudges!!!

Seems like a company should be able to bank 20 influence to keep a running grudge on a single character .. ( side note .. how many would tigari have ??..)
Would rather see things like that than a system where you just know everything that happens in a hex ..
Smitty
You already know my stance on NPC guards … they do too much already…. Ie Not in favor of any system that does our jobs for us..

Have you considered you may have a spy in your ranks that is the one doing it ?? a Log takes that part of the came completely out of the realm of possibilities .. which is a shame because playing a spy could be fun…

I want combat logs to say what hit me and how much I hit for .. and who was in the local area that cast a spell etc … If my character is around there should be a log …. But that is about where I want logs to end..

What you are suggesting is some observer in the sky that sees everything and reports everything .. that just doesn’t fit my view of this game at all ..
Smitty
What I had in mind for a camp idea for watch towers went something like this ..
Set it up .. stock it with x resources .. each hour it consumes 1 resources ..
At anytime any character can walk up and do a /disable command ..
When that happens .. the settlement that owns the watch tower gets a message / alert for 10 minutes
( use settlement chat to do the alert so its not just 1 company knowing about it)..
Like the stuck command the gatherer cant move / cant be in combat etc..
When 10 minutes are up ..
He can empty the watchtower of resources
which spawns gathering nodes..
The tower remains until the owner takes it down.. just doesn’t do anything if not stocked with bulk resources..
If not stocked with resources for 1 week it decays.. just to keep them from littering the landscape..

I Don’t think they need to be destroyed .. just neutralized to allow gathering.. the gatherer isn’t wanting to claim the hex or destroy the stuff they just want to gather.

If you tie it to settlement, anyone in your settlement should be able to remove the resources .. without the 10 minute countdown..
Something like this
Resources removed
nodes spawn,
Since resources are heavy .. put them back in
Give the watchtower a 30 minute cool down .. ( i.e all gathering nodes disappear 30 min after resources are added to the watch tower..)

Smitty
I really do not like the idea of logs .. it is too invasive and undermines what groups that want to get into economic warfare have to do .. you are asking for a read out of who did it .. that is like them asking for wagon they can place in the hex that fills with every resource in the hex if no one shows up to stop them in 30 minutes..
*
Folks are speculating of putting 6 people in a hex to kill it strip mine it really fast .. that sounds like quite an operation.. it sounds like it requires some planning and stealth… just having a building sitting in the zone that will give you the names seems way more in favor of the person that owns the hex and marginalizes all the work that went into what was a well conceived stealth gathering operation..
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I get folks wanting to know who it is, but there is making it finding out possible vs making it trivial for the people to be caught. The log idea makes catching people trivial..
Smitty
Guess I still see the flip side of the coin for people doing this .. running from hex to hex and gathering and trashing the stuff you find that weighs 2 lbs each.. that sounds like an awfully boring way to spend your play time.. Yet this is a topic.. so someone has found enjoyment doing so .. whatever their reasons are is for them to say ..
*
The watch tower things sounds cool I guess.. place it like a camp.. power it with bulk resources… but it has to have a way to be taken off line by gatherers. No fighting skills for them so something like the stuck command .. stand here use command to take it down wait 10 minutes .. company that owns the tower gets a warning..
Would like the idea of using bulk resources to power it. At least one an hour or something keeps people from stocking it up with weeks/months worth.. because the gather gets whatever is in it after the 10 minutes..