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All posts created by Smitty

Smitty
ooo put this in other thread before i saw this topic ..

In regards to a no armor strat….
Quick fix,
If a character slots no armor, give any attack that hits that character a +50 base damage increase. Equipping a weapon /sword/ wand/ staff and running head long into battle wearing nothing but your undies should not be a viable tactic. All it should do is get you dead fast.
Smitty
In regards to the no armor strat….
Quick fix,
If a character slots no armor, give any attack that hits that character a +50 base damage increase. Equipping a weapon and sword and running head long into battle should not be a viable tactic. All it should do is get you dead fast.
Smitty
Why not try something new, since the development cycle is new more folks may be open to a new billing model as well.
We are in groups in game, the entire game is based on being involved with a group.
Why cant GW offer group rates?
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I Don’t want to go crazy and have groups of 100 for billing discounts, but if you offer a group rate for people , and reduce the amount each person subs based length of the sub , you may be able to draw in some organized groups that way.
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Something like a 1 month group rate for 6 $12 each account, 3 month rate for group of 6 for $11, etc ..
Can expand the discount with the size of the group..
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1 month sub for group of 12 + would be $10 / account, and go down from there could potentially get it to around 7 or 8 bucks for a year for 12 + subscribers..
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Make it an initial billing period thing for first time subscription for the account and see if it works to attract some groups into the game..
Smitty
Don’t see myself ever using a wand, without some changes, the stacking effects are interesting if they become a thing but even then there is only one change I see they could make to make the 20m range of most attacks seem appealing…
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Take away stationary from wands and they become super interesting, sort of like those dagger slinging clerics that like to shoot on the run.. wand attacks are generally really low damage but super fast .. the stationary is short as is , but stopping opens you up to reprisals, you already have to be within 20m to use them and anything that puts me that close with low damage isn’t going to be appealing unless I can keep moving.. Just my opinion ..

Smitty
full screen does weird things . play this game in windowed
Smitty
Elmin Sterro
Dreamslinger
Elmin Sterro
Dreamslinger
Dazyk of Phaeros
You will be able to use KJ almost twice as often now, though. Damage per stamina point has increased dramatically.

But I don't really have any reason to use it now. It was a big burst of damage now it does less than a lot of primary attacks. It used to stun targets that had a status that I could inflict. It no longer does.

Unless you count Cacophony, Jarring Mesmerism, and Haunting Mists, which are all other psychic staff cantrips that inflict dazed. Also, tons of good spells like Hideous Laughter, Hold Monster, etc.

Cacophony doesn't daze, it inflicts oblivious on frightened targets.
Jarring Mesmerism only dazes targets with oblivious targets.
Haunting Mists doesn't daze it frightens targets oblivious targets.

To setup a stun with Killing Joke for yourself you'll now need to cast Blindness-Deafness, Jarring Mesmerism, and then Killing Joke. That's 5.8 seconds of casting to get a 3 seconds of stun on a target and none of the 3 spells did particularly good damage to your target.

Cacophony: Sonic Damage, Dazed (2 Rounds, 50% chance)
Haunting Mists: Psychic Damage, Burst, Dazed (2 Rounds) to All

Blinding Pattern or any other Oblivious source -> Jarring Mesmerism

Edit: Ah. No worries.

To bad a ton of these are all melee range abilities. There are a few expendables that provide daze so may keep kj.. but am reviewing other options as well.
Smitty
You guys are talking about things EQ used to use with the guild bonuses.
Turn in stuff for points,
Leaders of guilds could turn on the system to give everyone in the guild ___ bonuses while the system was active.
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Feels like another advantage system to me honestly. The long time companies have more stuff to spend on these things therefore are better ? Smaller companies and those in startups don’t have the influence banked and have to build up to get holdings then out post. Then build up more for feuds and other stuff , and finally can spend points on these bonuses . all the while hoping one of the start companies or settlements doesn’t take exception to them and try to remove them by force.
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Not a fan, the ones EQ eventually became leave it on the entire day and have these set folks farm stuff or craft stuff to keep the bonus points up the entire time. If you didn’t have them up people would complain and wonder what was wrong with your guild.
Smitty
The reason I am paying for this game now is because I believe in the game design, not for how it is now. When people who may like the game design finally like the game, and accept it is something they will pay for why should it be reset?
Those people know the game and they know the design and they know there is no wipes ( they express this in every post about the game they possibly can ). When/If the game gets to a point they may feel better about paying for it why wipe it for them?
Currently they hate the game, they will in many ways always hate the game and changing the business model halfway through the project to accommodate them is stupid. There is no upside to wiping at this point. You think the press sites would re-review it since it was wiped and give it all sorts of praise? Or you think they would go off on how GW lied to all their customers before cant be trusted etc…( I know which would garner more clicks .. and that is all those review sites truly care about..)
Smitty
I like to be able to change companies, all settlements are small, all need workers, and all companies need help building influence.

In order to keep all the things running, some groups need to be able to change companies simply because the population.
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The PvP holding fight fixes many of the settlement vs settlement things, but it doesn’t address everything. Some people want to be able to join what every company has an active feud so they have targets to kill( rep free). Can those targets drop company to avoid it? Sure that is a choice and since I can join one at any point they should have that option.
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I like that sort of agency, adding a time restriction of when i can apply seems bad, adding a restriction of having to be in a __ location feels less restrictive.
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I have stated this in other threads , in my opinion, the best solution to the problem is to take out the /vcleave command, and take out the ability to add or drop company from the player UI. These commands should be to be added to the keep in a settlement ( think of it as registration where you notify everyone you are dropping company __ and joining company ___).
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Should you have to be in the settlement hex of what you want to join? Is an interesting question but not worth talking about unless GW goes down this path.. also low rep characters going to rotters to change settlements is another interesting quirk.. but once again not worth discussing unless something like this takes place.
Smitty
Perhaps you should clarify something to your friends before inviting them next time, The game is not billed as PvP conflict, it is billed as settlement conflict.
Doing things to support the settlement is the what the focus is on.
Doing things against other settlements results in PvP.
So making running a settlement a trivial affair is not really what this game wants to be about because then it is…. how did you put it …. One of the many “other north-american-developed persistent multiplayer fantasy themed online role playing games” . smile