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All posts created by Smitty

Smitty
Forget about a new statement on Monday,

That one seems to work well till we have the tech to deal with issue in game.
Smitty
Im not going to bring up the EoX vs EBA stuff here, we do enough that everywhere else

Side idea!! Crowd forge new forum .. Today in EoX vs EBA!! ( or EoX vs The River Kindgdoms if everyone wants to feel included ..)

As to why I came up with an extreme example .. its because as soon as one person has cause/ reason to shrine camp and feel justified. Then everyone can come up with their own justification for allowing it… and it turns into a normal acceptable part of the game.. ( which I would stop playing..)

Not sure my reading skills were that bad on this one.. I read this yesterday.. What did you get out of it? For me it reads quite easily as breaking peoples gear at shrines in tower / holding feuds is a acceptable if a group chooses to do so.

“I think that Companies should be able to treat Feuded opponents any way they want to, up to and including camping a shrine and breaking their gear. That's the current "maximum penalty" characters can inflict on other characters so it should be a viable choice. All is fair in war. And war is hell.”…
….
“I don't think you can apply the same policy in a Tower hex because there's too much chance that someone who doesn't know any better wanders in. I do think you should have the right to apply that policy when your PvP window is open. That's the point where you're most vulnerable and where you want to enforce the highest level of security you can. I think it would be good for the game to let people request to leave in such cases but receiving such quarter should be viewed as an exceptionally lucky day.”

.. I know its not policy per above , All I did was list a hypothetical scenario (earlier post) that could result in allowing this behavior. Then shared why I thought this was not healthy for the game..
Smitty
Avari
Smitty
Your previous statement basically says to a group, set up teams around the shrine points to lock down any enemy characters that die and spawn there then kill them over and over ( effectively keeping them out of a fight).
People have to respond to that ( if they want to keep playing, I for one would just log out and probably not come back). The only way to respond is to send forces from the main fight from the towers / holdings. We are now fighting over shrine locations instead of holdings.

The idea behind the fight in the first place was to take the towers/ holdings. With the lets break peoples gear to end this conflict the holding/ tower is secondary to that fight and we end up killing each other at shrines until the other side cant continue.. ( this is simplified but it is going to be how to “win” if we take that approach,..)
You said in a pazio con chat you wanted more hostile groups to play, say you get one to come in and try the game. They set up shop make a couple enemies and in their first holding war are shrine camped by an established group in the game that doesn’t want them as neighbors..

This is not a War of Towers issue. At tower fights the winners stay at the tower and when the clock is up everybody goes to their corners. Despite everything you read on the forums the TRUTH about the conflict is 99% civil, hard fought, clean, PvP from both sides.

These are a few isolated cases and they have to do with banditry/anti-banditry and territory claims outside WoT where the win conditions are not in the game mechanics. This has gotten blown way, way out of proportions and the solutions are very, very simple.

Avari, I know how the tower fights have been, have been at many of them…

I know what im describing is not happening, but reading ryan post yesterday it sounds like that behavior would be accepted… Im posting it because I don’t want some policy out there that says this is okay behavior..

Smitty
Ryan I put this another way.

Next week you decide to twitch PvP fights, you get another couple companies feuding over towers, but instead of fighting over towers your twitch shows players standing by shrines killing each other and the fight ends with one side being naked and retreating. The twitch ends and didn’t even show a tower during the “tower fight” …

This is essentially what I read from your post yesterday, you want this type of play in the game, it sounds boring to play, it sounds boring to watch… in fact it just sounds boring.. but as soon as you say that this is a good idea and acceptable it is how some folks will play the game..
Smitty
Cant say im concerned about the wilderness hex thing that much at all m, the population is low, so not that big of an issue.

The issue I have is during PvP windows and tower/holding fights.

Your previous statement basically says to a group, set up teams around the shrine points to lock down any enemy characters that die and spawn there then kill them over and over ( effectively keeping them out of a fight).
People have to respond to that ( if they want to keep playing, I for one would just log out and probably not come back). The only way to respond is to send forces from the main fight from the towers / holdings. We are now fighting over shrine locations instead of holdings.

The idea behind the fight in the first place was to take the towers/ holdings. With the lets break peoples gear to end this conflict the holding/ tower is secondary to that fight and we end up killing each other at shrines until the other side cant continue.. ( this is simplified but it is going to be how to “win” if we take that approach,..)
You said in a pazio con chat you wanted more hostile groups to play, say you get one to come in and try the game. They set up shop make a couple enemies and in their first holding war are shrine camped by an established group in the game that doesn’t want them as neighbors..

Why would they stay involved in the game? They are out matched gear wise(they just started ), . They cant take anything from the established group because when they try they just get locked down and spawn camped till everything they have is broken? GW says that behavior is okay and them being beaten without getting to test any strat or skill is actually the game design…
Smitty
Think he was referring to one of the BWG folks who was not too happy about being killed. Sent some rather nasty tells to a few folks and they didn't have to do with in game threats or insults.. rather more personal like im gonna find you stuff..

Pretty sure that person did come onto the forums and apologized for the insults before leaving the game( cant seem to track down the post..) but he did recognize that behavior as wrong before leaving..

Smitty
Cant say Stilachio Thrax and I have been on the same side of many debates but ^^^^^^^ is truly my sentiment..

Can not imagine anyone coming to join a game, let alone go through the pains of developing a settlement from scratch, all the while having to tell their players its okay if we are spawn camped, its part of the game..
Smitty
Soulbinding better be your #1 priority with a statement like that Goblinworks…Don’t care about anything else at this point.

I can say with a 99.9% certainty if my characters are ever camp to the point where their gear is broken at a shrine and I have no option but to accept that behavior or log out me and my 4 accounts will be leaving and probably not returning.

Not only do I not want to have it happen to me, I certainly do not want my peers to expect that sort of behavior from me. I will not play at all if im expected by my leadership to kill people that show up at a shrine they assign me to guard. That behavior is not something I can tolerate and will not spend any more time nor money on a game that wants this to be a vital part of the game..
Smitty
Flynn hit this on the head ..
Smaller groups could be more skilled than a blob, they could be able to kill more efficiently but those kills mean nothing when the person who died is back in the fight in 10 seconds or less. You turn that 10 seconds into 2-3 minutes then perhaps strategy becomes more prevalent to fighting than what it is now which is who can bring the most people to a fight.
Smitty
These things take hours to kill off, its mind numbing to some degree, I fight for 4 hours in the same area and take an escalation down 10% -20% ( for the T2s)..

Consider adding mini bosses (good loot chances, obviously no victory markers..) but at least a chance at a good spell/ maneuver drop for fighting it off for a few hours.. can add different role types so rogue mini boss ( yay more string bolos!), cleric, wizard or fighter . leave the one out that isn’t the main boss type..

Add them in at 75% 50% and 25% , put in some restrictions so parties dont just farm minis..