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All posts created by Smitty

Smitty

I have no issues with PFU folks participating in PvP events like what happened Monday.
If you or your students are out in the world and playing with other groups as long as they understand during that time they will be considered part of that group and the PFU tag wont be a shield then have at it.

I know I wouldn’t target PFU folks until I see them participating and sticking around well into an encounter, would hope others do the same but honestly unless I recognize the name( easy with faculty, impossible with students) I will probably act as though they are part of the group we are hunting.. No hard feelings..

Only caveat to any of this is I don’t want to come to the forums and read EoX is attacking PFU people. If we attack a PFU event then by all means post away, if we attack students out on their own post away.. but if it is something like the roving battle Monday, it should be quite obvious PFU wasn’t our target..

Honestly I really hope there is some way to get students involved with things like Monday, I really believe battles like those are the best part of the game..
Smitty
No worries, took a while to track down.. there are only like 4-5 threads dedicated to this right now.. someone needs to start another!
Smitty
The dev statement I read a few days ago explained GW thoughts on moving companies well enough I thought..

https://goblinworks.com/forum/topic/2922/?page=3#post-30203

As to switching companies and being dead set against it try to think what it would take to bring in a new group 20 -40 people to PFO and what they need to do in order to get to where your settlement is now? is that going to be possible with only 1 company? They aren’t going to have massive back logs of inactive folks to pad influence to get started they will have to build each one up.. They will almost certainly need to move around frequently just to get their project off the ground…

Smitty
If they keep it, they need to create a EE account in which a player just pays a sub during EE and then can upgrade to the full game by adding the box price when they hit OE.

Other than that they should drop it (especially while its in EE)..
Smitty
( and now for some good ole accusations and Golgotha vs phaeros fun!)

Grrrrrrrr bark bark

According to Bringslite the best thing to do is own what you did…

According to Descius, he knew exactly where the force to respond to a feud was and feels as though the extra members in nightcrawlers contributed to loosing the 2nd tower..

Quick question for Echo Wardens? Did you check your feud window an hour before your PvP window Saturday Night?

Just so I can understand your logic, you lost the first tower because you knew your response team location and needed another 15 minutes to be ready to defend the 2nd tower. Yet the extra members added to nightcrawlers meant you lost 2 towers ( instead of just 1?).. because the response team wasn’t ready till the third tower was starting to be taken.
This seems like you guys got caught by surprise, didn’t check your windows and now want to look to blame anything but yourselves as the reason you lost two towers…

If you guys would of checked your window and had the 20 people at the first tower( that you had at the third), you probably would of not lost anything, and would of made fun of Golgotha for wasting Influence.. and we wouldn’t have 3-4 threads of company hoping is bugged, and influence is … and people gaming the system

So agreeing with Bringslite in his sentiment: You need to own what you did….
Smitty
This is going in multiple threads ( as we have lots for this topic..)
Mainly this is response to Duffy

I have very strong feelings about company hoping, it gives players a choice in what they participate in. it gives them flexibility . it should be allowed always and should not be limited.

The 2 arguments against it that have been brought in many threads (

1. The influence cost being manipulated
2. Meaningful choice in company selection.

In regards to #1, I stated this in the bug thread a few days ago. Influence as described to me a non leader by the devs. Influence is stuff I do in game, it earns points my leadership spends on doing stuff. It is not a currency I have control over and really doesn’t affect me playing the game.

A system that limits a player participating in game activities based on when they are declared is not healthy for keeping players in the game.

PvP currently drives the game , most everyone I have heard from has stated at some point some PvP encounter was the most fun they had in the game.

In order to participate in events like this without rep loss ( the way they are intended to be held) from now on is to be part of the companies that feud. Having any sort of limitation set up because of a influence concern is just plain wrong. We need people to see that these battles could perhaps be the best part of this game. We don’t need to limit participants based on an influence concern .
As to the second thing I hear the most.. company choice is a meaningful thing you somehow degrade that choice when you company hop. Your settlement choice should trump your company choice every time unless you’re a mercenary company and then you need the adding mechanic to work well anyway.. ( also what happened to being part of three companies..?)
Anyway going to say it again, people should be free to move into these conflicts at any time, they are probably one of the best thing PFO has going for it, don’t put up roadblocks in participating in them.

Discuss the cost of feuds all you want but quit trying to put a negative stamp on the company hoping! Having limitations on who can fight is great for micromanages but not for the player who logs on and is told a feud fight is going on but they can’t come help without reputation loss , that is a real chance to be one less person logging on in the future..
Smitty
This may go in multiple threads.. and as always just my thoughts not those of a group of settlement.

I have very strong feelings about company hoping, it gives players a choice in what they participate in. it gives them flexibility . it should be allowed always and should not be limited.

The 2 arguments against it that have been brought in many threads (

1. The influence cost being manipulated
2. Meaningful choice in company selection.

In regards to #1, I stated this in the bug thread a few days ago. Influence as described to me a non leader by the devs. Influence is stuff I do in game, it earns points my leadership spends on doing stuff. It is not a currency I have control over and really doesn’t affect me playing the game.

A system that limits a player participating in game activities based on when they are declared is not healthy for keeping players in the game.

PvP currently drives the game , most everyone I have heard from has stated at some point some PvP encounter was the most fun they had in the game.

In order to participate in events like this without rep loss ( the way they are intended to be held) from now on is to be part of the companies that feud. Having any sort of limitation set up because of a influence concern is just plain wrong. We need people to see that these battles could perhaps be the best part of this game. We don’t need to limit participants based on an influence concern .
As to the second thing I hear the most.. company choice is a meaningful thing you somehow degrade that choice when you company hop. Your settlement choice should trump your company choice every time unless you’re a mercenary company and then you need the adding mechanic to work well anyway.. ( also what happened to being part of three companies..?)
Anyway going to say it again, people should be free to move into these conflicts at any time. They are probably one of the best things PFO has going for it, don’t put up roadblocks in participating in them.

Discuss the cost of feuds all you want but quit trying to put a negative stamp on the company hoping! Having limitations on who can fight is great for micromanages but for the player who logs on and is told a feud fight is going on but they can’t come help without reputation loss , is a real chance to be one less person logging on in the future..
Smitty
Wizard line Considerations

Some sort of mage armor , stone skin , Iron body for abjuration would be cool ( lengthy duration physical buffs.. light, medium , heavy armor types buffs for respective tiers) - good for abjuration

Mirror image, blink , greater displacement would be nice for illusionist ( some sort of miss chance for each targeted attacked)

Protection from arrows- spell immunity then spell reflection as a line would be cool for abjuration as well ( not sure how that would fit in though, if its even possible)

Stinking cloud or acid fog would fit with the acid arrow line. ( could also work with a web line slowed/ immobilize with damage with increase in Tiers)

Contagion would be good for T2 on the blindness/deafness line, ( physical effects..)

Will think about it some more and add more later, these are just the ones that came to mind.
Smitty
Influence as explained to me the normal non leadership player, - the stuff I do in game for my companies earns points the leaders spend on stuff. That is what I took out of the blog on influence. The cost of different things I will leave to the 20- 30 players in the game that want to deal with how to spend it.

You guys are leaders you have every reason to be concerned about what things cost, but after I participate in a feud and come here and read stuff like im exploiting a bug in the game, or gaming the system and the “solutions “ you guys are throwing out to fix the system lets the game mechanics dictate what I can participate in. Then I feel the need to chime in and let you guys know how me as a non leader player feels. Being locked out because a thunderstorm knocks my internet out an hour before the start of a feud and logging on to be told I can’t participate is not cool.

I don’t mind you guys wondering about the cost of stuff and if that needs to be changed but leave the agency in the game. There is no reason to tell the player base what they can and cant participate in based on a system we were told really doesn’t concern us unless we run a settlement or company.

This goes to my leader as well.. /em looks for his softwood club and journeys up the mountain.. prepping his body for the usual punishment
Smitty
I don’t see how changing between companies deters people from playing, actually I feel 100% contrary to that statement.

Having a mechanic in the game which allows a leadership core outside of my own settlement dictate my actions in game is one thing that would cause me to examine if I want to play this game anymore.

I didn’t run the numbers on my example, but placing holdings is not cheap from the conversations I hear on voice comms, meanwhile feuds seem pretty cheap ( all though those are short ones..) but ill leave that math to people that like to do it.

The point I want to make is companies should not be able to tell opposing companies who is involved in confrontations. Likewise defenders shouldn’t be locked in to just defending with only a certain player list. Leaders should be able to move people to where they need them.

I think GW recognizes this as well.