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All posts created by Wyborn Cathmor

Wyborn Cathmor
You do not have to be part of a community to get access to the gear they provide. You just have to trade with them. This can be as impersonal as buying from the auction house or as personal as a direct trade.

What you are asking for can already be done if you choose.

Will it be more difficult? Of course. Living off the grid is hard.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I use my lesser tokens when I'm out running around in T1 gear and my greater tokens when I'm in T2 gear.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Thod,

I just want to say that I think this is an interesting way of dealing with an unused account. I hope it works out for you and that you find someone trustworthy to take stewardship over it.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
And perhaps some hexes that are not completely overwhelmed with monsters (goblins, ogre, etc.)…

As it stands the River Kingdoms has to have the highest population of Ogre anywhere in Golarion.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I have to echo the sentiment of others. This is a non issue that would create a huge exploit.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Thank you for explaining the ghost buyer concept. I will say that this is something that should never happen. PFO is a player driven economy. With a system like this then the other players become irreverent as you can just sell your stuff to the ether.

Everything is needed by someone for something. It is just a matter of finding the buyer.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
The thing people are not seeing is that the game IS full of completely fleshed out and programmed NPC's… they just happen to be controlled by other players.

What I mean is that in a standard table top game you are part of an adventuring party. As you travel you meet bandits and travelers. You come up against evil tyrants and deal with benevolent kings and these NPC's are all controlled by the DM.

In PFO these bandits, travelers, tyrants, and kings happen to be controlled by other people. They are fleshed out and fully articulated… well most of them.

As I have said before, we are the content.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Piyesis
Thank you for the free trial for Pathfinder Online. It was well worth the look and I appreciated having the opportunity to play it.

A lot of work has gone into the advancement system and it is refreshing, intricate and intriguing. Good work on this centerpiece for the game.

Input for the developers:

The game is indeed for groups in a social setting; it is difficult to make headway at all in areas or towns in which there are no players. Nevertheless, it was possible to learn the system without any live help from anyone by use of the manual, patience, and thought about what you are trying to do with what you have to work with.

One of the things that pleased me most was discovering that the Wizard class feats paralleled my Cleric ones in a number of common attributes such that I could dual-class both with judicious use of XP. Presumably this personal path will someday lead to a druid-type character, and I like that degree of individuality permitted.

Please consider:

–Limit the number of options/paths available at the outset for the new player; the learning curve is steep.

The game is all about options and decisions. I am not for limiting this in anyway. Yes, the learning curve can seem steep but I find that refreshing.

–Colour the Thornguard icons on the map one different colour for speedier visual map-recognition apart from trainers. Maybe label the buildings, not the trainers, on the map.

I could get behind this. The map does get a bit cluttered with so many things having the same icon/colour.

–Improve the ability for players to find people, by use of friends/enemies lists, guilds online, etc. The general and local chats can discourage rp or finding people one likes. This is a critical one for a game with such a social structure.

They have started down this path by making it so that we can see group members on the map now. I anticipate that more UI functionality will be added as we progress forward.

–Reduce harvesting time by 75%, from 10-12 secs for newbs down to 3.

I have never seen someone complain about harvesting time. I do not really have an opinion on this one way or the other.

–Install “ghost buyers” at AH’s in player-vacant towns, especially since there is no worldwide rapid transport and personal vaults are local. (Without this, of course, characters are somewhat channeled toward player-populated centres and/or guilds, so perhaps the design is already as meant to be.)

I am not certain what you mean by ghost buyers. I assume you are refering to a system like EverQuest had where you could set your character up as a merchant that people could buy from while you were logged of?

–Implement some sense of scale related to combat, over and above the coloured type names above the monsters. Experience and game familiarity aside, which comes with time, it is difficult to judge at all what degree of trouble a monster or mob will give my character with the skills available at hand. By the time I get the character close enough to see a purple name, it’s too late—they are already after the character.

Not sure why you are having so much trouble identifying. Yes, you have to move relatively close but the name/colour of the mob can be seen well outside of aggro range.

–The subscription price tag is, respectfully, far, far too high. With time constraints and disposable income always considerations, a different way to fund the development of PFO might best be sought. There are already many high-quality, polished and refined games in the market place, and some of these are free to play for basic play.

I had issue with this at first as well. When my friend wanted me to get involved I countered with, "I am not playing to Beta test a game." However, as I did some research the idea of Crowdforging really set in with me. I love that the development team is so accessible and that they listen to our ideas.

Keep in mind the funding level of this game… the folks that have paid into the game up to now and continue to pay into it before it's finished are investing in what it will become. Will our investment pay off? Time will tell. We are sure as hell having fun in the meantime though.


–Thank you again!

Piyesis

Thank you for your feedback!
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I'm public,and I consume it.

But eat my red meat black and blue and I love sushi. smile
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
But yet you excel at it Saiph!
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil