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All posts created by Wyborn Cathmor

Wyborn Cathmor
Well, I am an advocate that we should be able to muster additional forces for a feud. I do believe, however, that adding folks after the factshould cost more influence.

Idealy I would like asystem that allows incorporation of outside company forces that doesn't require actually leaving yourcompany. It should place the burden of payment on thecompany pulling in outside forces Or allow the joining force to kick in their own influence.

Does this make sense balancewise? I am uncertain. But it is, to me, very thematic.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I have this happen with Augment/Redouble often… I have always just assumed I was interrupted while activating.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I know Pharasma has barred us from entering the afterlife. However, falling in battle should be at least somewhat traumatic. Right now, when you defeat someone in a mass battle they are back stabbing you in the back in ten seconds… full health and rearing to go.

We have to be able to take people out of combat in order for mass combat to mean anything. Right now it is a battle of attrition that goes on until one side gives up before their gear is broken or all of their gear is broken. Tower combat favors the attacker as there isn't a way to actually remove them from the field. Thus they simply sprint back in and tick a few more points before being sent to the shrine again.

What I would like is something that levels the field for attackers and defenders… you have what you bring. Your companion beside you falls in battle do not expect to see them back anytime soon.

I just want it to matter when I kill someone or for it to matter when they kill me.

Shadowbane had a system where upon defeat you spawned at a ring a ways off from where you defeated AND you had a severe penalty for, I believe, five minutes. This meant that falling in battle left you weakened for a short period of time… and it should! Most forms of bringing back folks from death in Pathfinder leave you with negative levels… yet in the River Kingdoms we come back as virile as ever 1 second after death.

Make death matter… especially in large scale conflict.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Should there be a way for a settlement/company to call up militia/mercenaries that would not normally be part of that settlement/company for the purpose of feuds/wars?

For example, in Keeper's Pass we have the Ring of Steel. They are intended to be the militant arm of the Pass's defense. Should the be able to pull other Keeper's Pass citizens into their company for the purpose of attack/defense of assets?

What I would like to see is a way to do this that does not necessitate the leaving of one company to temporarily join another but a system that adds others to a specific settlement/company temporarily so as to not jack up influence.

Now that being said each militia/mercenary member added to the company should increase the influence that has to be spent for the feud/war. This would simulate a settlement spending additional resources to call up additional soldiers. It would also be limited to adding extra bodies only if there is enough available influence to do so.

Thoughts? Questions if I was being unclear?
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Thank you for the information Tyncale.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I had asked this question in general but perhaps here is a better place…

Hypothetically speaking if one were to purchase a Destiny's Twin account and then delete the characters and remake them (I am aware that this would lead to loss of experience accrued) would the account lose the Destiny's Twin perk? Or could you create two new characters and they both gain experience?

Just curious as I have heard Destiny's Twin can be finicky.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Just curious what would happen if you deleted and remade a Destiny's Twin?

Would the account lose the perk?
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Tigari had help tonight… it was called Phyllain stabbed me as I was taking him out thus preventing me from killing him.

Given that I propose that all rogues be issued a Phyllain, class fixed. smile
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Not to mention it would be nice to have a few hexes that AREN'T overran with Ogre, Elemental, and Goblins oh my!

A nice secluded forest area where there are dear and rabbits and such with maybe the occasional goblin/bandit/etc. would be nice.

Every Hex should not be a monster invasion. smile

Back to you point though Maxen, yes it is planned to have the creatures have a little more life to them. Right now they are very static. And I will say that I am all for being in a pitched battle and having 10 new monsters enter the fray… but maybe they don't like what I am fighting so they attack them too!

Picture fighting a bandit camp when suddenly a group of Ogre come across the hill and below as they charge. They tear into your group AND the bandits!

Now that would be fun. lol
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
The trick is simple. Talk to people.

Do not expect some NPC/Quest Marker/Objective Marker/Hand Holding Mechanic to tell you where to go or what to do. NPC's are not living and breathing. We, the population are. We will help you, give advice, guide you, and get you through. The NPC will stand there and stare at you.

The population of the game (even the murderers that will kill you for a Tansy Leaf) are very open to giving advice and helping folks. Use us.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil