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All posts created by Wyborn Cathmor

Wyborn Cathmor
Right now you only have the presets. No fiddling.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Yes, I remember buy orders being discussed and looking at it now all I was really asking about was the reverse. However, once that system goes in it would fulfill the desire either way.

My brain was just thinking about it from the opposite direction without realizing they were truly the same mechanic.
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Would it be feasible for a crafter to tag an item for a specific person before dropping it into the company vault?

What I mean is say I craft a suit of armor for Player X. Upon completion I place the armor in the Settlement vault and tag it for Player X. Now Player X can retrieve that armor at their leisure but no one else can pick it up. Settlement Leadership would be an exception to this as they may need to clean up unclaimed items at some point.

Alternatively it could be a feature of the Auction House where you can put something up but only a particular person is allowed to retrieve it.

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Fanndis,

It amazes me that people can be so against any kind of real death penalty. In Shadowbane, for example, when you died you were out of combat for 5 minutes at least. Oh sure, you could run back and throw yourself into the fight… but you had a massive debuff for those 5 minutes that made you weak as a kitten.

It effectively put you out of the fight.

Yet if I suggest that upon death when we revive that for 5 minutes while our bodies are coming back to freaking life that we are in weakened states and need to stay out of combat people would freak.

Yes, Pharasma has barred us from entering the afterlife… but that doesn't mean that death shouldn't hurt. And I am not talking about losing a few ore and a recipe. I mean actually slow us down.

I, for one, did not downvote your suggestion of adding some teeth to death.

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Quijenoth Starkiller
tempestorm
People should be able to have the same first name.

Why is it an issue have a Flynn and a Flynn Pontis or a Flynn McMahon? I hope Pathfinder Online does NOT go the way of every other game out there where once someone takes a name that name is unavailable even though the last name is different.

It is the entire name that should be unique, not part of it.

And I do not want to have to EARN a last name like in EQ and other games. I am Wyborn Cathmor. Why should I have to get some game achievement to be able to have my last name?

-Wyborn Cathmor

Your first name is what they call a unique identifier. It has to be unique or the game (and players) have trouble differentiating you from the other Wyborn's on the server. Problem with the same first name in this instance is that if there are 6 Wyborn's in the game if I typed /invite Wyborn how many would be sent the invite?

Its also very VERY inconvenient to invite people with long names. Master Granfumblewink of grumblewood the third of house humblegold would be a very lonely person as you would have to type in the full name every time you sent him a whisper or invited him to group!

I agree the get to 20 first before choosing a last name applied to Everquest doesn't make any sense but it shouldn't be a part of the command to send you a whisper or invite.

What I propose is that Thornkeep has a registry office for handling names and titles. eventually this would be the same place to register companies, petition for deeds, and produce company insignias

First names do not have to be unique. If someone invites Wyborn they will get Wyborn (if that person exists). To invite me they have to invite Wyborn Cathmor. As I said, it is the entire name that needs to be Unique.

In the example given above with Flynn and their being also a Flynn Pontis. That does not cause confusion for me. Now if the game allowed there to be a Flynn and a Flynn that would be an issue but I have not seen anyone with the exact same name.

My point is that people should be able to have the same first name. One person being George Costanza should not prevent a George Foreman from existing.

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
After logging in the morning and digesting the changes to the map and such I noticed an issue with the mini map. While my main map was open the mini map would be replaced by whatever scenery I was facing. A forest node off in the distance looked like it was right there in my mini map. The image is not steady, it glitches constantly. As I move around the view changes, again to whatever I am facing.

It is like looking through a telescope at something in the distance. This also causes the terrain color to shift and take on a very green hue. The cobblestones of the road, for example, turn green.

This happened in Hex 2,16 but then did not happen in Phaeros. Nor had I noticed it in any other hexes I was in. It may be worth nothing that 2,16 was probably the only tower hex I was in.

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Not only does some sort of soul binding need to happen but death has to be more detrimental than, "Oh, I got killed. No worries! I will be back into the fray in six seconds!"

The shrines set up the way the are can be a benefit and a hindrance depending on the situation.

In towns I can see the detriment as I could, for example, be killed in an enemy town and appear at their shrine and then be killed again. Most likely by the Thornguard if that is what killed me to begin with.

Out in the field, however, at a tower for example I can be killed. Pop up within sight of the tower and be back into battle in seconds. This cannot be working as intended.

Bottom line, death needs to have meaning even in a realm where Lady Death has decided we cannot stay dead. There still needs to be something beyond an instantaneous re spawn at full health and rearing to go.

I know I have rambled a bit but I will close by saying that given the current way reviving works moving the shrines out of the towns could make sense.

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
People should be able to have the same first name.

Why is it an issue have a Flynn and a Flynn Pontis or a Flynn McMahon? I hope Pathfinder Online does NOT go the way of every other game out there where once someone takes a name that name is unavailable even though the last name is different.

It is the entire name that should be unique, not part of it.

And I do not want to have to EARN a last name like in EQ and other games. I am Wyborn Cathmor. Why should I have to get some game achievement to be able to have my last name?

-Wyborn Cathmor
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
Agreed. This is a huge issue from my point of view. I simply hope that though it has no eta it is at least on the to do list.

-Wyborn Cathmor, Observers of the Pass
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil
Wyborn Cathmor
I realize this is an older thread but I wanted to put emphasis back on this point.

The UI is completely transparent to click commands. All aspects of the UI, as the previous posters stated, allow click commands to pass through to whomever or whatever is on the other side. In large conflicts this causes many accidental targeting and hitting of allies.

I know you can alleviate most of this by utilizing the number keys to activate powers but it should not be a requirement.

I am simply wondering if there is any known time table as to when this may be addressed as it is, for me, a very limiting factor in combat.

-Wyborn Cathmor, Observers of the Pass
Wyborn Cathmor of Keeper's Pass
"The first gift you ever receive is your family. We all grow from the seeds of our parents' plant."
-Parables of Erastil