Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by You are a Troll

You are a Troll
Yes, yes - as did I for years and years. However, the world is empty (despite the four or five people here who protest otherwise) and Paizo is silent on an update that would actually matter, like moving the whole game to the new Unity Engine that Kingmaker is on. I understand this game is probably at the absolute bottom of the Paizo priority list, but some kind of update would be nice.
You are a Troll
SO…..

It's the Wednesday after Gen Con and hopefully Pathfinder 2.0 release went splendidly. (anyone go?)

Is there any news about *this* game that Paizo has for us that we can get excited about, or at least help us cling to a last shred of hope?
You are a Troll
Well, not to be a downer, BUT……you remember how empty the world was two years ago when you decided to give it another go? Well, imagine a world with 75% less people in it then that and you will have a good idea of the activity level. General chat is completely dead. You don't ever see anyone anywhere, no even in TK and most escalations just sit around and rot. If there were ever even 25 total people on at any given time, I would be highly surprised.
You are a Troll
<thumbs up>
You are a Troll
Any other plans in the works? Anything planned for Gen Con? What does the road ahead look like?
You are a Troll
SO, how's that Unity upgrade coming along?
You are a Troll
Bob
We can certainly open this back up for discussion. Ammo went in at the same time that I tweaked Chill Touch to only have a 50% chance of inflicting Drained, so a lot of things changed all at once.

Though both Chill Touch and Devourer's Caress have lower damage/effect numbers overall than they previously did, that was part of a downward adjustment for all ammo-using attacks. Provided you're using appropriate ammo, that overall adjustment should be balanced out by the increased base damage and effect power from the ammo, or at least that was the intention. Unfortunately, I suspect there might be a problem with the Cure aspect of Devourer's Caress. I just did some quick testing and it doesn't look like the Cure amount is ramping up as you use better ammunition, though it does ramp up properly as you match more standard keywords. Most other effects do seem to be increasing with better ammunition, but Cure is a little special. Maybe there's a problem with just that effect, or with Self/Beneficial effects on attacks that mix Beneficial and Damaging together. We'll have to do some more digging to see exactly what's going on, but that could account for much of the feeling that this combo was nerfed.

I only made two intentional changes to the combo. The first was that in reducing Devourer's Caress to account for ammo, I focused pretty much all the reduction on the Cure aspect, instead of spreading it out with the amount of Exhausted or the base damage. Combine that with ammo not boosting Cure back up and you have a double whammy, but I could potentially return things a little closer the original balance between Cure and the other effects/damages for that attack.

The second change was the main one that's been brought up, lowering the percentage chance for inflicting Drained with Chill touch from 100% to 50%. The basic idea was to make things just a bit less predictable so you'd have to keep a closer eye on things, but it's true that there's a 1 in 16 chance of failing to apply Drained after 4 attacks, which could be such a high risk that players might not be willing to even risk rushing in. One option would be to raise the percentage to 75%, at which point there'd only be a 1 in 64 chance of failing 3 times. That's a lot more dependable without being a guarantee.

I could also raise it back up to 100%, and it wouldn't be the only case where a weapon has an attack that dependably sets up another attack on the same weapon. That said, this is clearly one of the most powerful of those combinations, though changes like ammo and line of sight may have cut that back a bit. Plus, whether I raise the percentage to 75% or 100%, I'd probably trade it off against providing a smaller amount of Drained with each success, so the effect would tend to fall off a little more often.

At the end of the day, if this is a little overpowered, but at the expense of burning through expensive charges (they're very quick attacks), that could be okay.

LOL!!! How did I know this response would be coming! smile
You are a Troll
If any of the player drop-able structures should get an upgrade, especially a MULE option upgrade, it should be the Smallhold (aka Freedomhold or Make The River Kingdoms Great Again hold or some other such nonsense) and not the cheaper Basecamp.
You are a Troll
Ok….so….anything going on here or should I let my sub lapse until next fall or *whenever* - ???
You are a Troll
Really appreciate your feedback! Hope you are getting to party up with some people too as that is a big part of the game.