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All posts created by harneloot

harneloot
There already is a craftable Fast Travel option: Potion of Speed
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Well, I think you are all being delusional. The game is dead, or nearly so. It certainly isn't operating at anywhere near the population intended. As I said before, several times, go ahead and wipe out half, 75, 90% of the holdings, go ahead and expand the map and make more hexes for people to put holdings on, let people settle the currently *turned off* settlement hexes…..and you know what?

HAHAHAHAHAHA!

The game will be EXACTLY like it is now! Aint nobody goona come play this game as it is in the numbers necessary to make the River Kingdoms the LIVING place it could be (and NEEDS to be). You really think HUNDREDS or THOUSANDS of people are going to want to play PFO when there is an entrenched upper class? Its simply not going to happen.

Finish the Unity Upgrade, get some new art assets in here and whatever other cool tweaks can come with the upgrade and then WIPE the game and reboot it, offering a chance for everyone to claim their piece of the River Kingdoms.

Do people *seriously* think PFO is ever going to thrive any other way?

(I hear you Nightmare - I know you have worked hard and stuck it out and grinded your ass off to make your settlement work, and I salute you for it! You could still play around at T3 for another 8 months until the Unity upgrade is done, then, after the Wipe we'd all be Newbies again in Thornkeep eager to tame and claim the River Kingdoms!)

Obviously, my opinion is in the minority, so this is the last post I'll make about it. I'm still here - even if I don't play much any more, and I will support whatever the community thinks is the best path forward.

Cheers all!
smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
The wipe (as I already suggested!) would need to give back all the XP everyone had already paid for over the years. Which means, what, I would start the game with around 4 million xp or so at this point? However, everyone would still be gated behind the same stat point, achievement, gear, mats, support level etc, etc, etc gates.

I really think this is the ONLY way to give this game a realistic chance of seeing a real vibrant LIFE in the RIver Kingdoms.

Re-BOOT the game right after the Unity upgrade and pull in the ToT!!!

(hey, a person can dream can't they?)
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
If they are going to do it, they should go all the way and wipe the board once the Unity Upgrade gets done and completely relaunch the game. Otherwise, even if the suggestions on reducing influence to (hopefully) open up some hexes to new players is implemented, I don't think the game is going to go anywhere. The map has only been 100% full for a few months, not a few YEARS. The fact that there are no hexes to place holdings in is not what is preventing the game population from growing, and without a population of *at least* 250 active players, the game world will remain on life-support. Heck, Nails couldn't even give away a Settlement and all its open core 6 hexes to a gaming group that peeked in about a year ago or so. A few of them tried the game out for a very short bit but they didn't stick. There hasn't really been a new player that has stuck and stayed active since Nightmare (as far as I am aware - don't shoot me if I'm wrong on that point).

I've always been a staunch proponent of no wipe ever. However, if everyone thinks opening up a few hexes is going to save the game I think they are a tad delusional. The Tens Of Hundreds of people are only ever going to give the game a chance if the game is relaunched and everyone has a chance to start on even ground. Sure, the vets will have all that XP ready to spend, but they will still be gated behind the achievements and the mats for gear and finding the recipes etc.

If everyone else thinks that just making people (me) log in more often to kill some mobs, gather or craft enough to maintain my influence banked in my current holdings is going to save the game, then I'll jump on board and support with my sub, but I don't think its the real long term answer we need for a truly Living River Kingdoms.

ps - welcome back btw Rynnik. Maybe you can pull Tuffon & Lilith back in too (they were playing on and off this past year but haven't been around at all for a few months).
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
+1 to that idea!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
"similar warnings I've received in the opposite direction from other players who aren't necessarily posting on the forums"

Well, if they don't voice their opinions in the Crowdfunding Forum, then, how can we all benefit from their wisdom? Why would *players* NOT choose to post their ideas, concerns, suggestions, musings here? Its like the people who still refuse to use the official Discord server - makes no sense to me.

Meh, whatever. Wake me up when there are actually more than 35 people playing this game.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Good ideas Nails.

Heck, bring back the Starter Goblins and put them right outside TK for new players to bash away at and get use to the mechanics and attack combos while dropping all sorts of salvage or T1 gear. Make the gear low durability if you worry about its effect on the economy.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
You know, I was going to respond to all of this, but I don't actually care enough to write everything I am thinking. And, therein lies part of the problem - the game as it is is a huge drag. Wipe out 75% of the holdings and you know how many more New Players will be excited about staying? Same exact number as now: none.

Even Bringslite was moved to post, but Bob, you have never listened to anything he has said.

How can Bob possibly talk about %fun when he doesn't even play the game? How does he have any idea at all what makes the game fun???

Bob, "Until players are likely to return in large numbers"

This is 100% laughable! How's that goona work Bob? Unity Upgrade is just about our only hope. Leave the game alone to limp along until the upgrade is complete, and afterward work like a dog to add FUN features and only THEN worry about nerfing/removing/capping/degrading influence.

This game is living on the Nostalgia that BL mentioned. If I don't log in for a month because I need a break from the grind or just started a new job, or a new baby was born in my family, etc and then I finally do log back in and I have been penalized severely for that break it will just be another nail in the PFO coffin. If there were hundreds (I won't even dare dream and say thousands) of players actively playing then it wouldn't be that big deal. However, that is not the current stat of affairs, and, besides a few mass e-mails, I have seen zero evidence that GW/Paizo is doing anything at all to attract or retain new players.

I hate to say it, but once the Unity Upgrade is done a complete wipe of the board, of the vaults, of the achievements, of the settlements, of the characters is likely the only real path forward. Give everyone back their XP that they paid for, but make everyone start over. Without this, how on earth are you ever going to get enough new people to join up and stick around to make the game actually LIVE? You must be able to tell how many people log in on an average evening and the number must be below 50. Obviously, that is not going to make this game LIVE as we have all dreamed of, as it almost did those first 5 months or so.

Ah well, as Bringslite said….the pull of nostalgia.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Would love to see that happen! Let me know if you need any assistance smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Oh….god…even thinking about the Official PFO wiki makes me shudder! The simple fact that that is the place where you have to get the bulk of the information to play this game is like a middle finger to the face of new players.
Xyzzy - gatherer, yeoman archer, swamp monster.