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All posts created by harneloot

harneloot
Well, at least if they did (visit Aragon instead of Ozem's) they could train there, grab a bite at the Inn, and hire a mule no matter who they are smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Bob
It depends on what the purpose is for placing the +5 Keeps out in the world. If it's just so people can get a look at them and see what it feels like to run around in them,

Then they could just come visit Aragon smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Demiurge
Biggest current difference. Pathfinder TT does not have PvP.

I disagree. TT certainly does have PvP - some of our most memorable sessions came from my TT party encountering a rival adventuring party and having to deal with them with diplomacy and/or armed conflict. Certainly livens up the usual fight the monsters loot the treasure. Every good TT game has humans (and elves, dwarves etc) opposing the party's goals and activities at some point.

I like every single idea Maxen threw out there! The ideas are dynamic and involve the players in the game world using the lore from Golarion in a way that brings the whole setting more to life. My own small contribution (in the same vein) is to rename some of the buildings and trainers in TK with names from River Kingdom and Golarion lore. Put a bartender behind the bar in the tavern and have him occasionally say something river kingdoms related. Have a crier next to the Thornguards along the major roads into and out of TK telling of the ruler's decree against violence in TK instead of just the Absolute security message.

Paizo owns all the IP of the Pathfinder setting, leverage it to make the world feel more alive smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Stilachio Thrax
High Fantasy Sandbox isn't at odds with a Pathfinder MMO, but the current iteration needs more Pathfinder in both the crunch and fluff of the game.

+1
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Very well thought out and articulated Edam - thanks for taking the time to type all that up. I tend to agree with pretty much everything you wrote, however I don't think that requiring Star Slinger to use ammo is too much of a hardship. I originally thought having to deal with arrows would be a royal PIA, but now find myself enjoying having another variable in the game to think about and to have something to purchase from Maker regularly. Lets have Star Slingers contribute to the general economy with some of that fat Ninja loot too smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Wizard Mastery attacks apply slow to the caster.

Ammo is good - it contributes to the economy AND leaves the attack as a viable option.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Welcome Torrith! We are all die hard fans of this game and are hoping the same things as you in terms of development!

Glad you are enjoying the game so far! smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Star Slinger is not comparable to the Wizard Masteries which are a whole separate VERY xp expensive feat purchase (compared to normal attacks) AND applies 2 seconds of slow to the caster, which Star Slinger also does not do.

Please consider applying slow or ammo or both to Star Slinger. Thanks.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Bob, please consider implementing Ammo for all ranged attacks and not somehow mysteriously exempt Star Slinger from this important part of the game. Thanks.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Blackwood Glade wishes Keepers of the High Covenant luck and prosperity!
Xyzzy - gatherer, yeoman archer, swamp monster.